Everybody's Golf
A humorous golf series with cartoon characters and realistic physics.
Fcb981 · CC BY-SA 3.0
Everybody's Golf (originally called Hot Shots Golf in North America) is a sports video game franchise published by Sony Interactive Entertainment. It blends a lighthearted, cartoonish style—featuring anime-inspired characters—with a realistic physics engine that gives the ball precise movement. The first game came out in 1997, developed by Camelot Software Planning. After that, Clap Hanz handled development until 2019's Everybody's Golf VR.
The series has sold over 14 million copies worldwide as of March 2017. It also includes two tennis spin-offs: Everybody's Tennis and Everybody's Tennis Portable. The most recent main entry, Everybody's Golf (2017), launched on PS4 and was developed by Clap Hanz.
The original Everybody's Golf (1997) offers Tournament, Training, Stroke Play, and Match Play modes, plus a Miniature Golf course. Players unlock characters by beating them, earn experience points through tournaments and varied shots, and use those points to open new courses. It has six courses and a free-moving camera.
Everybody's Golf 2 (Hot Shots Golf 2 in North America) improved character models to look more realistic, moving away from the original's anime style. It includes Stroke, Match, Tournament, and Versus modes, with Versus used to unlock new characters. The gameplay uses the standard "three-click" system.
Everybody's Golf 3 (Hot Shots Golf 3) has refined visuals but keeps the same three-click system. It sold over a million copies worldwide. This was the first game to feature crossover characters: Sweet Tooth from Twisted Metal, Sir Daniel Fortesque from MediEvil, and Gex from the Gex series—all exclusive to American and European versions.
Everybody's Golf 4 (Hot Shots Golf Fore! in North America) introduced more realistic physics, better graphics, and online play via the Network Adaptor. The character count rose from 15 to 24, caddies increased to 10, and courses expanded from 6 to 15 (10 new, 5 returning). An online Tournament mode supports up to 32 players. Online play was included in North American and European versions but not Japanese. Guest characters include Jak (playable) and Daxter (caddie) from Jak and Daxter, plus Ratchet (playable) and Clank (caddie) from Ratchet & Clank. John Daly appears as an unlockable golfer in the American release, making him the first real-life golfer in the series.
Everybody's Golf 5 sold over 150
- Latest title
- Everybody's Golf (2017)
Quick Facts
- Title
- Everybody's Golf
- Genre
- Sports
- Developer
- Camelot Software Planning 83% · (1997) · Japan Studio 83% · (1997-2019) · Clap Hanz 83% · (1999-2019) · Drecom 83% · (2017) · HYDE 83% · (2025)
- Publisher
- Sony Interactive Entertainment 83% · (1997-2019) · Bandai Namco Entertainment 83% · (2025)
- Platforms
- PlayStation · PlayStation 2 · PlayStation Portable · PlayStation 3 · PlayStation Vita · PlayStation 4 · PlayStation 5 · Nintendo Switch · Microsoft Windows · Android · iOS
- First Release Version
- Everybody's Golf (1997)
- First Release Date
- 17 July 1997
- Latest Release Version
- Everybody's Golf Hot Shots
- Latest Release Date
- 5 September 2025
Facts from the source article.
Lore & Background
The series began in 1997 with Everybody's Golf, developed by Camelot Software Planning. It featured several modes including Tournament, Training, Stroke Play, and Match Play, along with a Miniature Golf course. Players could unlock characters by defeating them and earn experience points to open new courses. The game included six courses and a free-moving game camera. Subsequent main entries were developed by Clap Hanz, with each installment adding refinements such as more realistic character models in Everybody's Golf 2. Crossover characters like Sweet Tooth from Twisted Metal, Sir Daniel Fortesque from MediEvil, and Gex from the Gex series first appeared in Everybody's Golf 3, exclusive to American and European versions. John Daly, the first real-life golfer in the series, became an unlockable character in Everybody's Golf 4.
Reader's Guide
Everybody's Golf holds significance as a long-running sports game series that blended accessible, humorous presentation with a realistic golf engine. Its consistent quality and lighthearted tone helped it sell over 14 million copies worldwide by March 2017. The series demonstrated adaptability by expanding into spin-offs such as Everybody's Tennis and Everybody's Tennis Portable, as well as a virtual reality title, Everybody's Golf VR, in 2019. The 2025 release, Everybody's Golf Hot Shots, marked a major shift by appearing on non-PlayStation platforms and being published by Bandai Namco Entertainment rather than Sony, signaling a new chapter for the franchise. The series also featured crossover characters from other Sony properties, such as Jak, Daxter, Ratchet, and Clank, and included real-life golfer John Daly. Its legacy includes influencing the perception of golf games as both fun and technically sound, and its enduring popularity led to continued releases across multiple console generations.
Did You Know?
- The first game in the series was developed by Camelot Software Planning, not Clap Hanz.
- Everybody's Golf 2 was the first to include crossover characters: Sweet Tooth, Sir Daniel Fortesque, and Gex.
- John Daly was the first real-life golfer to appear in the series, as an unlockable character in Everybody's Golf 3.
- Everybody's Golf Hot Shots (2025) was the first console installment not published by Sony, with Bandai Namco Entertainment handling publishing.
Three Studios, One Swing: The Developer Lineage
The series began in 1997 with Camelot Software Planning crafting the first title for what would become a long-running franchise under Sony Interactive Entertainment. For the following two decades, Clap Hanz took the helm, delivering subsequent mainline entries and spin-offs such as Everybody's Tennis and Everybody's Tennis Portable. That era drew to a close with Everybody's Golf VR in 2019. The baton then passed to Japanese studio Hyde, which developed the 2025 entry, Everybody's Golf Hot Shots. This handoff represented a meaningful departure: for the first time, a mainline title was built outside Clap Hanz's workshop. The publishing landscape shifted alongside development, with Bandai Namco Entertainment stepping in as publisher for the 2025 release, making it the first console installment not published by Sony. Across nearly three decades, the franchise has thus been shaped by three distinct development studios, each layering new technical and creative approaches onto the foundational formula that made the series recognizable.
Whimsy Meets Physics: The Design Identity
What distinguishes the franchise is its deliberate collision of tone: cartoon-like and anime-style characters swing clubs governed by a realistic physics engine with precise ball behavior. This tension between playful presentation and mechanical depth has defined the series since its 1997 debut. The original offered six courses, a free-moving camera, and multiple modes including Tournament, Training, Stroke Play, Match Play, and even a Miniature Golf course. Players earned experience points by winning tournaments and hitting a variety of shots, then spent those points to unlock new courses and characters. The three-click hitting system became a series staple, appearing in the second, third, and later entries. By the fourth installment, physics grew more realistic while the roster expanded from 15 to 24 characters and courses jumped from six to fifteen. The result is a golf game that feels approachable to newcomers yet rewards the kind of shot-shaping precision that satisfies dedicated players.
A Roster That Keeps Growing
The franchise has long treated its character cast as a living, evolving ensemble. The second entry introduced crossover characters exclusive to American and European releases: Sweet Tooth from Twisted Metal, Sir Daniel Fortesque from MediEvil, and Gex from his own series. The fourth game expanded this tradition with Jak and Daxter from the Jak and Daxter franchise, and Ratchet and Clank, with Daxter and Clank serving as caddies while Jak and Ratchet were playable. The third installment made history by including John Daly, a real-life professional golfer, as an unlockable character in the American version, the first actual athlete to appear in the series. Rosters grew steadily across entries, from the original's unlockable cast to the fourth game's 24 characters and 10 caddies. The Portable spin-off added 10 new characters customizable with over 250 clothing, accessory, club, and ball items, keeping the lineup fresh across platforms and regions.
Fourteen Million Swings and a New Platform Era
As of March 2017, the series had surpassed 14 million copies sold worldwide, a testament to its broad appeal across generations of PlayStation hardware. The 2017 PlayStation 4 entry marked a notable branding shift: the long-standing Hot Shots Golf name used in North America was retired, and Everybody's Golf became the unified global title. The 2025 release pushed boundaries even further. Developed by Hyde and published by Bandai Namco Entertainment, it launched simultaneously on PlayStation 5, Nintendo Switch, and Microsoft Windows, the first mainline title to appear on non-PlayStation systems and the first console entry not published by Sony. This multi-platform strategy, enabled through a licensing agreement with Sony Interactive Entertainment, signals a new chapter. The series also spawned spin-offs like Everybody's Tennis, a Japan-only online title in 2003 whose servers closed in 2005, and a Vita entry featuring augmented reality course viewing, showing the franchise's reach well beyond its core golf identity.
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Frequently Asked Questions
What is Everybody's Golf?
Everybody's Golf is a lighthearted sports video game franchise published by Sony Interactive Entertainment that pairs anime-styled cartoon characters with a surprisingly precise ball-physics engine. The series launched in 1997 and has since become one of SIE's most recognizable golf titles.
What makes Everybody's Golf stand out from other golf games?
The franchise blends a playful, exaggerated visual style with a physics model that tracks ball spin, slope, and trajectory in realistic detail. This contrast between goofy characters and serious simulation is what sets it apart from both hyper-realistic and purely arcade golf titles.
Who developed the Everybody's Golf games?
The original 1997 title was built by Camelot Software Planning, and subsequent entries were handled by Clap Hanz through the 2017 VR release. Both studios worked under Sony Interactive Entertainment's publishing umbrella.
What is the most recent Everybody's Golf game?
The latest entry is Everybody's Golf (2017), a PlayStation VR title developed by Clap Hanz. It brought the series' signature mix of cartoon charm and realistic ball physics into a fully immersive virtual-reality golfing experience.
Does the Everybody's Golf franchise include any non-golf spin-offs?
Yes—the series spawned two tennis titles, Everybody's Tennis and Everybody's Tennis Portable, which carry over the same cartoon-meets-realistic-physics formula to the court.
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