Sonic the Hedgehog Games Codexery

Sonic and the Black Knight

Sonic wields a sword in a tale of King Arthur.

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Sonic and the Black Knight is a 2009 platform game for the Wii, developed by Sonic Team and published by Sega. As a spin-off in the Sonic the Hedgehog series, it stands out as the only Sonic game that does not feature Dr. Eggman at all. It is also the second and final installment in the Sonic Storybook sub-series, following Sonic and the Secret Rings (2007).

The story begins when the wizard Merlina transports Sonic into the world of King Arthur, claiming they need to stop a corrupted Arthur, known as the Black Knight. Later, Sonic discovers there was no corruption; instead, Merlina herself is trying to alter the legend’s inevitable fate, and he must stop her misguided plan. Gameplay relies on the Wii Remote’s motion controls, with players swinging a sword to attack enemies and move forward.

Development started in 2007, right after Secret Rings was finished, and involved designers from Sonic Adventure 2 (2001) and Sonic Heroes (2003), led by producer Tetsu Katano. The team created Black Knight to attract new audiences to both the Sonic series and the Knights of the Round Table legends, and Sega held focus groups to decide which characters would appear.

Audio

Visually, the game took inspiration from Sonic Unleashed (2008) and used the PhysX engine. It was revealed in July 2008 and released worldwide in March 2009. The soundtrack was composed by returning series veterans Jun Senoue, Richard Jacques, and Howard Drossin.

The game received mixed reviews. Critics praised its graphics, presentation, story, and large amount of bonus content, but criticized the controls, swordplay mechanics, and multiplayer features. In 2010, Sega removed Sonic and the Black Knight from retailers as part of a decision to delist all Sonic titles with below-average Metacritic scores, aiming to boost the brand’s value. It was also among the last Sonic games to use the English voice cast from the Sonic X anime; most of those actors were replaced starting with Sonic Free Riders (2010).

Gameplay combines action-adventure platforming with hack-and-slash elements. It is mostly in 3D but occasionally shifts to a fixed 2D plane. Players control Sonic using the Wii Remote and Nunchuck: the remote handles attacking and dodging, while the Nunchuck moves Sonic.

Lore & Background

Sonic and the Black Knight is an action-adventure platformer with elements of hack and slash. The game is primarily played in 3D, occasionally transitioning to a fixed 2D plane. It is controlled using the Wii Remote and Nunchuck, with the remote used to attack or dodge enemies and the Nunchuck used to move Sonic.

Like Sonic and the Secret Rings, player movement is limited as the player is on a set path, only able to strafe left or right, backflip to reverse, and automatically run forward, though movement is now controlled with the analog stick. Players swing the Caliburn sword to attack enemies and defend themselves. Fairies act as traditional Sonic items: yellow fairies give rings, blue fairies increase speed and jump height, and red fairies fill the Soul Gauge, allowing a homing Soul Surge attack when full.

Beating stages with higher ranks rewards the player with items for the blacksmith (Tails) to create or upgrade equipment. Initially the player can only play as a balanced Knight style, later unlocking speed-based Cavalier and power-based Paladin styles, as well as Sir Gawain (Knuckles the Echidna), Sir Lancelot (Shadow the Hedgehog), and Percival (Blaze the Cat) as playable characters, each with unique abilities. In multiplayer, all characters plus eight others are playable in minigames.

Reader's Guide

Sonic and the Black Knight received mixed reviews. Reviewers praised the graphics, presentation, story, and large amounts of bonus content, but criticized the controls, swordplay mechanics, and multiplayer aspects. The game was de-listed from retailers in 2010, following Sega's decision to remove all Sonic series titles with sub-average Metacritic scores in order to increase the value of the brand. Black Knight would be among the final games in the series to feature the English voice cast from the Sonic X anime, most of whom would be replaced starting with Sonic Free Riders (2010).

Development began in 2007 shortly after the completion of Secret Rings, involving designers of both Sonic Adventure 2 (2001) and Sonic Heroes (2003), led by producer Tetsu Katano. Black Knight was conceived to attract new audiences to both the series and the legends of Knights of the Round Table among console users, with Sega holding focus groups to choose which characters would appear. Visually, the game was stylized after Sonic Unleashed (2008) and uses the PhysX engine. Various composers from the series, particularly Jun Senoue, Richard Jacques and Howard Drossin, returned to write the soundtrack.

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Sources

Compiled from Wikipedia and the sources listed below. Text from Wikipedia is available under CC BY-SA 4.0; this entry is adapted from it.

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