Simulation Games of the 2010s, Part 1 Codexery

Cities in Motion 2

A mass transit simulation sequel with dynamic cities and multiplayer.

Cities in Motion 2

Cities in Motion 2 is a 2013 business simulation game developed by Colossal Order and published by Paradox Interactive. It is the sequel to the mass transit simulation game Cities in Motion, and its goal is to create efficient public transport systems in different major cities of the world. The game is notable for introducing several new features based on community feedback, including day/night cycles, rush hours, timetables, dynamic cities affected by player decisions, and cooperative and competitive multiplayer.

Developer
Colossal Order
Publisher
Paradox Interactive
Release year
2013
Genre
business simulation
Metacritic score
72
Metacritic reviews count
15
Linux announcement date
3 January 2014

Lore & Background

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. The developer, Colossal Order, also developed Cities: Skylines, another city building game with a mass transit system. The game was announced for Linux on 3 January 2014. It received mixed reviews, with a Metacritic score of 72 based on 15 reviews, and critics cited the lack of a smooth interface and steep learning curve as the two biggest problems.

Reader's Guide

Cities in Motion 2 builds on its predecessor by adding features requested by the community, such as day/night cycles, rush hours, and the ability to create timetables. The game also introduces dynamic cities where player decisions notably impact city growth, and includes cooperative and competitive multiplayer modes. Gameplay requires players to place depots, from which routes start and end; routes can be circular or A-B, and depots have a maximum vehicle capacity. Players can create or modify rulesets using an in-game editor to adjust vehicle storage, capacity, and cost. The game includes an extensive scenario with many missions across all in-game maps, and custom scenarios and maps can be created with built-in editors. All custom content can be shared via Steam Workshop. The game's mixed reception highlights interface and learning curve issues, but its expansion of the simulation formula with dynamic cities and multiplayer marks a notable step in the series.

Did You Know?

Frequently Asked Questions

What is Cities in Motion 2?

It is a 2013 business simulation game in which you design and manage public transit networks across major world cities. As the direct sequel to the original Cities in Motion, it centers on building efficient bus, tram, and rail systems.

Who developed and published Cities in Motion 2?

Colossal Order built the game and Paradox Interactive took on the publishing role. It launched in 2013 as the follow-up to their first mass-transit title.

What new features does Cities in Motion 2 add over the first game?

The sequel introduced day/night cycles, rush-hour traffic surges, player-configurable timetables, and dynamic cities that react to your transit decisions. It also brought cooperative and competitive multiplayer modes that were widely requested by the community.

How was Cities in Motion 2 received by critics?

It scored 72 on Metacritic from 15 reviews, placing it in the solid-to-favorable range. Reviewers generally praised the quality-of-life improvements and the more responsive city simulation.

Can you play Cities in Motion 2 with friends?

Yes, the game supports both cooperative and competitive multiplayer sessions. This was one of the headline additions the community had asked for after the first entry.

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