Health
The series' most common pickup, capped at 100 points on normal difficulty.
Health is the pickup that keeps the player alive in every Serious Sam game: running out of it means death. On Normal, Hard, Serious and Mental difficulty the cap is 100 points, which Extra Small and Extra Large Health pickups can raise to 200 (300 on Easy and Tourist).
Quick Facts
- Type
- Pickup item
- Sizes
- Extra Small
- Small
- Medium
- Large
- Extra Large
- Normal maximum
- 100 (up to 200 with Extra Small/Extra Large Health)
- First game
- Serious Sam: The First Encounter
Facts from the source article.
Background
Health comes in five sizes, from Extra Small to Extra Large, and is the most common pickup in the series, appearing more often than armor. Extra Large Health tends to sit in secret areas, while Extra Small Health is often used as bait for traps. On difficulties above Hard, health over 100 drains away at one point per second, and on Tourist it regenerates by one point per second up to 100. Serious Sam 3: BFE has no regenerating health and scatters health and armor pickups through its levels; played in December, it also hides health in Christmas presents. In Serious Sam VR: The Last Hope health is not placed in the levels but parachutes in during battles, and in Serious Sam: Tormental pickups restore a random amount of health.
Source
Text adapted from Health on the Serious Sam Wiki (Fandom, CC BY-SA 3.0). Page history: contributors. Codexery summarised the page, and this entry is shared under the same licence.
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