Armor
The pickup that absorbs part of every hit Sam takes.
Armor is a recurring pickup in the Serious Sam games. While the player has armor points, part of each hit (usually up to two thirds) is absorbed by the armor and taken from its points instead of from health; once armor reaches zero, attacks deal full damage again.
Quick Facts
- Type
- Pickup item
- Effect
- Absorbs part of each hit (usually up to two thirds)
- Sizes
- Extra Small
- Small
- Medium
- Large
- Extra Large
- Super Armor
- First game
- Serious Sam: The First Encounter
Facts from the source article.
Background
Armor appears in every Serious Sam game except Serious Sam VR: The Last Hope, as Extra Small, Small, Medium, Large and Extra Large pickups plus Super Armor. The larger pickups are rarer and often hidden in secrets, and Extra Small Armor is sometimes used as bait for traps such as a Kleer Skeleton ambush. Serious Sam 3: BFE scatters health and armor pickups through its levels in place of regenerating health; played in December, it adds blue presents worth 200 armor points. In Serious Sam: Tormental armor works differently: small pieces give 5 to 10 points, large ones up to 50, the total can pass 300, and armor can be bought in shops or dropped by enemies.
Source
Text adapted from Armor on the Serious Sam Wiki (Fandom, CC BY-SA 3.0). Page history: contributors. Codexery summarised the page, and this entry is shared under the same licence.
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