Science Fiction Racing Games Codexery

Kinetica

Racers in Kinetic Suits scale walls at over 350 mph.

Kinetica, a racing game for the PlayStation 2, was created by Santa Monica Studio and released by Sony Computer Entertainment in North America in 2001. It debuted the Kinetica engine, later used in SOCOM U.S. Navy SEALs, God of War, and God of War II. A 2016 re-release brought it to the PlayStation 4.

Quick Facts

Developer
Santa Monica Studio
Publisher
Sony Computer Entertainment
Producer
Shannon Studstill
Designer
  • Richard Foge
  • Quinlan Richards
  • Tobin A. Russell
  • David Jaffe
Programmer
Tim Moss
Released
October 16, 2001 (NA)
Genre
Racing
Modes
Single-player, multiplayer

Facts from the source article.

Reception

Kinetica received generally favorable reviews according to the review aggregator website Metacritic. Louis Bedigian of GameZone stated it practically annihilates Extreme G3 and the last two F-Zero games released. Gary Whitta of NextGen called it an intriguing twist on a largely played-out genre, though the Autobots-style racers might turn some gamers off. Four-Eyed Dragon of GamePro said that despite its setbacks, Kinetica is a decent racer worth trying, offering a phenomenal visual rush into new-age racing.

Frequently Asked Questions

When was Kinetica released?

Kinetica was released on October 16, 2001 in North America.

Who designed Kinetica?

Kinetica was designed by Richard Foge, Quinlan Richards, Tobin A. Russell and David Jaffe.

More in Science Fiction Racing Games

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →