Science Fiction Board Games Codexery

Snit's Revenge

A two-player game of internal alien combat.

Tom Wham both designed and illustrated Snit's Revenge, a board game for two players. It first appeared as a magazine insert in 1977's Dragon Magazine, later becoming a boxed set from TSR, Inc. Today, Steve Jackson Games publishes it, packaged alongside Snit Smashing, another Dragon Magazine insert that Snit's Revenge follows as a sequel. The Steve Jackson rules have minor differences from the TSR edition.

Quick Facts

Designer
Tom Wham
Original publication
Dragon Magazine, 1977
First boxed publisher
TSR, Inc.
Current publisher
Steve Jackson Games
Number of players
2

Facts from the source article.

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Rules

In the game, cardboard chits with unique artwork represent both the Snits and the various types of body defenders. These pieces move across a gameboard depicting a cross-section of a Bolotomus’s body, which is filled with whimsically named internal organs linked by narrow tubes that restrict movement in different ways. Three of these organs contain holes leading to the outside, and it is through these openings that the Snits enter the board at the start of play. Each organ is considered “alive” when it is occupied by a matching chit called a Snorg. The Snit player wins by rolling dice to successfully Kick a certain percentage of Snorgs to death, or by locating the hidden “Spark Of Life” chit, which the Bolotomus player places under a chosen Snorg at the game’s start, along with three explosive decoys. The Bolotomus player wins if his Runnungitms—roughly equivalent to human white blood cells—can Chomp all invading Snits to death, also determined by dice rolls. The number of Snit attackers varies each game, but the Snit player cannot replace any losses. In contrast, the Bolotomus has three Compositor organs where destroyed Snorgs can be resurrected and returned to duty, and a Lapotum, which is inaccessible to Snits, where new Runnungitms can be produced. When a Runnungitm successfully Chomps a Snit, it also dies and turns into a PoPo, which drifts mindlessly toward the nearest exit and can be used by either side to block movement between organs. Optional rules allow giving each Snit or Runnungitm unique attributes like battle speed or strength. In the Steve Jackson version, this concept is standard, while the use of the Spark becomes optional. The game can also accommodate more than two players by splitting the Snits into competing tribes.

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