The Deadly Tower of Monsters
A metafictional parody of golden-age sci-fi B movies.
The Deadly Tower of Monsters is a 2016 action-adventure game from developer ACE Team and publisher Atlus USA, released for Windows and PlayStation 4. It parodies mid-century science fiction B movies, using a metafictional frame story that presents the game as a 1970s film recently released on DVD, complete with director’s commentary from an in-universe filmmaker named Dan Smith.
Gameplay combines beat 'em up and twin-stick shooter mechanics with a fixed, top-down camera. Players ascend the exterior of the tower in a single continuous climb, using a jetpack to reach higher ledges. A four-player cooperative mode and a hard mode arrived on March 14, 2016, followed by a survival mode on October 4 of the same year; these were available on both Windows and PlayStation 4 via updates.
The plot follows three actors in the fictional space opera of the same name. Jonathan Digby plays Dick Starspeed, an astronaut who crash-lands on the planet Gravoria, ruled by a tyrannical Emperor. Stacy Sharp portrays Scarlet Nova, the Emperor’s daughter, and The Robot plays Robot, Starspeed’s co-pilot and sidekick. The director’s commentary serves as both a tutorial and a meta-commentary, explaining why typical shooter elements—like breaking boxes for items—appear in what is supposedly a film.
Development was announced on June 12, 2015. ACE Team co-founder Carlos Bordeu said the game was originally planned as a dungeon crawler set in a vertical labyrinth with generic fantasy themes, but the team changed direction to create something completely different. Inspiration came from 1950s and 1960s science fiction films, including the Godzilla franchise, *Forbidden Planet*, and *Plan 9 from Outer Space*, as well as TV series *Flash Gordon* and *Lost in Space*. Scarlet Nova was modeled after Jane Fonda’s character Barbarella from the 1968 film. Dan Smith’s exaggerated personality drew partly from *Mystery Science Theater 3000* and cult filmmaker Ed Wood. Some enemies were animated using stop motion and rotoscoping. A trailer was released on December 2, 2015, and the game launched on January 19, 2016.
Reception was mixed or average on both platforms, according to Metacritic. Destructoid called it a fleeting experience that no B-movie fan should miss.
Quick Facts
- Title
- The Deadly Tower of Monsters
- Developer
- ACE Team
- Publisher
- Atlus USA
- Engine
- Unreal Engine 3
- Platforms
- Windows · PlayStation 4
- Released
- 19 January 2016
- Genre
- Action-adventure
- Modes
- Single-player, multiplayer (PC)
Facts from the source article.
Lore & Background
The Deadly Tower of Monsters follows three actors in an in-game space opera movie: Jonathan Digby as Dick Starspeed, an astronaut hero; Stacy Sharp as Scarlet Nova, daughter of the planet's evil Emperor; and The Robot as Robot, a trusty sidekick. The game's frame story presents it as an early 1970s B movie recently released on DVD, with director Dan Smith providing commentary that serves as both tutorial and meta-commentary, explaining why typical shooter elements appear in a film.
Gameplay mixes beat 'em up and twin-stick shooter elements with a fixed top-down camera. Players continuously climb the outside of the titular tower, using a jetpack to reach high areas. A 4-player cooperative and hard mode released on 14 March 2016, and survival mode on 4 October 2016, all available on both Windows and PlayStation 4 via updates.
Reader's Guide
The Deadly Tower of Monsters received mixed or average reviews on both platforms according to Metacritic. Destructoid called it a fleeting experience that no B-movie fan should go without. PlayStation LifeStyle noted that, like the movies it emulates, the game is so bad with its special effects, dialogue, and set-pieces that it is rather good. Hardcore Gamer described it as a pleasant surprise and a particularly impressive budget action game showcasing a lot of creativity. The game stands as a niche homage to B-movie aesthetics, blending parody with genuine affection for its source material, and its director's commentary frame story offers a unique metafictional layer that distinguishes it from typical action games.
Did You Know?
- The game was initially planned as a dungeon crawler set in a vertical labyrinth with more generic fantasy.
- Scarlet Nova was modeled after Jane Fonda's heroine Barbarella from the 1968 film.
- Dan Smith's personality was partly based on the science fiction comedy series Mystery Science Theater 3000 and cult filmmaker Ed Wood.
The Metafictional Frame
The Deadly Tower of Monsters wraps its action in a clever conceit: the player is watching an early 1970s B-movie space opera that has just hit DVD shelves. The in-universe director, Dan Smith, provides a running commentary track that doubles as the game's tutorial and a sustained joke about why a supposed film contains so many shooter conventions. When the player smashes a crate to grab a weapon, Smith attributes it to the lead actor ad-libbing on his suggestion to keep every beat thrilling. The three characters the player controls are framed as actors—Jonathan Digby, Stacy Sharp, and a performer billed simply as The Robot—portraying Dick Starspeed, Scarlet Nova, and the co-pilot Robot in a story about a crash-landing on the tyrannically ruled planet Gravoria. This layered structure turns the entire experience into a loving parody of golden-age midnight science fiction, complete with caricatural superheroes and over-the-top villainy.
Gameplay and Structural Design
The Deadly Tower of Monsters blends beat 'em up combat with twin-stick shooter mechanics, all viewed from a fixed top-down camera. Rather than scattering the player across a sprawling level, the entire game is structured as one unbroken, continuous ascent up the exterior of the titular tower, with a jetpack available for reaching higher platforms. This vertical, linear design keeps the pace relentless and the focus narrow. The title launched for Windows and PlayStation 4 in January 2016, with Atlus USA handling publishing while ACE Team developed the project. Two additional modes later expanded the experience on the PC version: a four-player cooperative play with a hard difficulty tier, released on 14 March 2016, and a survival mode that followed on 4 October of the same year. Both were exclusive to the Windows build, giving PC players a longer shelf life for the title.
Development and Creative Inspirations
The project began as something quite different. ACE Team founder Carlos Bordeu revealed the game was originally conceived as a dungeon crawler set in a vertical labyrinth with more generic fantasy elements. The team ultimately scrapped that direction because they wanted to do something completely different. Their new inspiration drew heavily from 1950s and 1960s science fiction cinema—the Godzilla franchise, Forbidden Planet, and Plan 9 from Outer Space—along with television series like Flash Gordon and Lost in Space. The character Scarlet Nova was modeled after Jane Fonda's Barbarella from the 1968 film. Dan Smith's over-the-top director persona was partly inspired by Mystery Science Theater 3000, the cult comedy series created by Joel Hodgson that ACE Team adored, as well as by the legendary bad-film maker Ed Wood. Some enemy animations were crafted using stop motion and rotoscoping techniques. The game was announced on 12 June 2015, with its trailer dropping on 2 December 2015 before the 19 January 2016 release.
Reception and Critical Response
On Metacritic, The Deadly Tower of Monsters landed in the mixed or average territory on both Windows and PlayStation 4. Yet the reviews that did come in carried a distinctive affection. Destructoid called it a fleeting experience that no B-movie fan should miss. PlayStation LifeStyle offered a characteristically playful verdict, noting that the game is so bad with its special effects, dialogue, and set-pieces that it is rather good—a compliment that lands squarely within the film-parody framework the developers intended. Hardcore Gamer praised it as a pleasant surprise and an impressive budget action title brimming with creativity, while acknowledging minor issues. The consensus among reviewers who engaged with the game's premise was that its charm lies precisely in its deliberate roughness and commitment to the midnight-movie aesthetic, making it a cult-leaning entry in the action-adventure space rather than a mainstream blockbuster.
Frequently Asked Questions
What is The Deadly Tower of Monsters and who developed it?
It is a 2016 action-adventure title created by ACE Team and published by Atlus USA, built as a loving parody of golden-age sci-fi B movies. The game wraps itself in a metafictional conceit, presenting the whole experience as a 1970s film that was just pressed to DVD, with an in-universe director named Dan Smith delivering running commentary.
How does the core gameplay of The Deadly Tower of Monsters work?
Players scale the outside of one enormous tower in a single unbroken climb, popping a jetpack to hop between ledges while battling hordes of enemies. Combat mashes together brawly beat-'em-up strikes and twin-stick aiming, all seen from a locked top-down perspective.
Can you play The Deadly Tower of Monsters with friends?
Yes—the game supports up to four players in a local co-op mode, so a whole group can scramble up the tower and take on the monster of the week together. Beyond the main campaign, a hard mode and a survival mode offer extra runs for players who want a tougher gauntlet.
What platforms and release date does The Deadly Tower of Monsters have?
It shipped on January 19, 2016, for Microsoft Windows and PlayStation 4. Atlus USA handled publishing for the North American launch.
Why is The Deadly Tower of Monsters considered a satirical game?
Every layer of the presentation mocks the clichés of mid-century sci-fi B pictures—campy one-liners, over-the-top set pieces, and a new monster each floor—while the DVD-frame and director's-commentary wrapper also poke fun at how audiences repackage and consume old media. The satire is both in the content and in the way the game is 'delivered' to you.
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