Saints Row Codexery

Melee brawler combat system

Rebuild the Saints and reclaim Stilwater from rival syndicates.

Saints Row 2 is a 2008 action-adventure game developed by Volition and published by THQ. It is the sequel to 2006's Saints Row and the second installment in the Saints Row series.

Quick Facts

Developer
Volition
Core actions
  • Punch
  • kick
  • grab
  • throw
  • environmental weapon use
Co-op support
2-player
Design philosophy
Freedom of identity; gang-based, not lone-hero
First major expansion
Saints Row: The Third (2011)

Lore & Background

The game directly follows from the events of the first game, as the player's custom character awakens from a coma after five years to find that their gang, the 3rd Street Saints, has been disbanded, and their former territories have been seized by three new criminal syndicates and a corrupt corporation. With the help of new and old allies, the player attempts to rebuild the Saints and take back Stilwater from their rivals.

Reader's Guide

Story missions are unlocked by trading in 'Respect' points, currency earned by completing minigames and side-missions. Outside of the main story, players can freely roam Stilwater. The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players can fight enemies using a variety of firearms, and call in non-playable gang members to assist them. While engaging in melee-based combat, the player character will perform combos and charge up attacks, and can execute a finishing move if three consecutive hits are dealt. With a gun equipped, the player can perform a groin attack, and can zoom in for a finer aim reticle. The player can also employ the use of human shields, and can use makeshift weapons pulled from the environment e.g. fire hydrants, cement blocks.

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