Time Ring
A tactical RPG from the creator of Fire Emblem, born from legal battles and spiritual succession.
Tear Ring Saga: Chronicles of War Hero Yutona is a tactical role-playing game developed by Tirnanog, a studio started by Fire Emblem creator Shouzou Kaga after he left Intelligent Systems in 1999. The game faced legal pressure from Nintendo over its similarities to Fire Emblem, including shared artist Mayumi Hirota. Its original title, Emblem Saga, was changed to avoid confusion. Released in Japan on May 24, 2001, by Enterbrain for the PlayStation, it sold over 345,000 copies in its first three months. Nintendo sued, but Enterbrain retained the right to sell the game after paying a fine.
Quick Facts
- Type
- Tactical Role-Playing Game
- Affiliation
- Tirnanog, Enterbrain
- Key wearer archetype
- Prince Runan and Prince Holmes
- Significance
- Spiritual sequel to Fire Emblem by series creator Shouzou Kaga
Lore & Background
The game takes place on the island continent of Riberia, once divided into four kingdoms but later destroyed by the evil Zoa Empire and its devil-worshipping ruler. The Rīve Kingdom was one of the four, and the first protagonist, Runan, is prince of Razelia, a principality within that kingdom. After his father's principality fell, Runan escaped to a port-town, which also fell to the Empire. Along with Holmes, prince of another principality, they retreat to the newly created Uelt Kingdom with a small contingent of troops. With aid from the Uelt king, they begin a long journey to destroy the evil empire.
Reader's Guide
Tear Ring Saga is a tactical RPG with gameplay very similar to Fire Emblem. The player moves characters in a turn-based fashion across a large grid from a top-down perspective. Objectives commonly involve fighting and defeating an entire opposing faction, or a particular member or leader of a faction. There are two protagonists, Runan and Holmes, each with their own army to command. Runan's story is linear, while Holmes' scenario offers more freedom for exploration and treasure gathering.
Did You Know?
- Nintendo sought over 258.3 million yen in damages (roughly $2 million at the time) but the Tokyo District Court turned down their claims in November 2002.
- The game sold more than 345,000 copies by July 2001 in Japan.
- The sequel, Berwick Saga, sold only 84,000 copies in its first week, debuting at No. 2 on Japanese charts.
- The legal victory set a precedent for creators making spiritual sequels without original parent companies, cited by USGamer for Bungie's Destiny and Keiji Inafune's Mighty No. 9.
More in Powers & Artifacts
Elsewhere in Saga
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