Legend of Grimrock II
A tile-based dungeon crawler set on the mysterious island of Nex.
Legend of Grimrock II is an action role-playing video game developed and published by Almost Human. Released for Microsoft Windows in October 2014 and later for OS X in March 2015, it is the sequel to the 2012 title Legend of Grimrock. The game is notable for its tile-based real-time dungeon crawling, inspired by classic titles such as Dungeon Master, while adding modern features like nonlinear gameplay, multi-height levels, persistent injuries, and underwater sequences.
Quick Facts
- Title
- Legend of Grimrock II
- Developer
- Almost Human
- Designer
- Petri Häkkinen / Antti Tiihonen
- Programmer
- Petri Häkkinen / Henri Häkkinen
- Artist
- Juho Salila
- Composer
- Perttu Vanska / Hannu Honkonen / Henri Vartio
- Released
- Microsoft WindowsWW · 15 October 2014OS X WW · 18 March 2015
- Genre
- Action role-playing, dungeon crawl
- Modes
- Single-player
- Platforms
- Microsoft Windows, OS X
Facts from the source article.
Lore & Background
Legend of Grimrock II places players in control of a party of one to four prisoners who become stranded on the island of Nex after their transport ship is wrecked during a severe thunderstorm. The party explores forests, rivers, swamps, ancient ruins, and crypts, with their progress monitored by the elusive Island Master, who alternates between offering hints and taunting them. The goal is to gather elemental gems scattered across the island to enter a central castle, where the party confronts the Island Master and escapes. An alternative ending reveals the island's true purpose: to protect the secrets of creation.
Gameplay is real-time and grid-based, viewed from a first-person perspective. Characters have skill levels for weapons, magic spells, and traits such as evasion or alchemy, with starting skills determined by race and background. Skill points are gained by defeating enemies. Progress combines puzzle solving—ranging from observational challenges and riddles to logic puzzles and environmental mechanical puzzles—with real-time combat that allows maneuvering while fighting. Many puzzles are optional but reward superior items. Additional difficulty modes disable the in-game map and restrict saving to predefined locations for a single time.
The game was originally conceived as downloadable content for the first Legend of Grimrock, but Almost Human found the engine limitations constraining and decided to develop a full sequel. The island setting was chosen in early 2013, driving the design toward nonlinearity. The budget was significantly higher than the first game due to a larger team and twice the development time; by November 2014, the game had nearly recouped its budget.
Reader's Guide
Legend of Grimrock II received generally favorable reviews according to the review aggregator Metacritic. Critics praised its challenge level and its focus on a genre that had become rare, noting improvements over its predecessor in expanded scope, better character development, and greater freedom of progression. The game's nonlinear design and modern additions—such as multi-height levels, persistent injuries, and underwater sequences—were seen as refinements that updated the classic dungeon-crawling formula without abandoning its core appeal. The title's success in nearly recovering its development budget by November 2014 indicated a strong reception from the audience, and its place as a sequel that expanded upon the original's ideas helped solidify the Legend of Grimrock series within the niche of tile-based real-time dungeon crawlers. The game's alternative ending, which reveals the island's purpose of protecting the secrets of creation, added narrative depth beyond the straightforward escape plot.
Did You Know?
- Legend of Grimrock II was originally planned as downloadable content for the first game before becoming a full sequel.
- The game's island setting was chosen in early 2013, driving its nonlinear design.
- An alternative ending reveals the island's real purpose is to protect the secrets of creation.
Frequently Asked Questions
What is Legend of Grimrock II?
It is an action role-playing dungeon crawler released in 2014 by Finnish studio Almost Human. Players explore a tile-based, real-time environment on the island of Nex, continuing the story from the 2012 original.
Who developed and published Legend of Grimrock II?
Almost Human handled both development and publication in-house, designing and distributing the game without an external publisher.
What platforms is Legend of Grimrock II available on?
The title launched on Microsoft Windows in October 2014, with an OS X version following in March 2015. No console or mobile ports were released.
How does Legend of Grimrock II differ from the first Legend of Grimrock?
The sequel adds multi-height levels, a nonlinear quest structure, persistent injury mechanics, and underwater exploration sequences. These features expand on the classic Dungeon Master–style tile crawling while giving players far more freedom in how they progress.
What is the setting of Legend of Grimrock II?
The adventure takes place on Nex, a mysterious island that serves as the backdrop for the dungeon-crawling story. Players navigate its tile-based environments in real time, solving puzzles and battling enemies across multiple interconnected levels.
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