Role-Playing Games of the 2010s, Part 2 Codexery

King Arthur II: The Role-Playing Wargame

A blend of real-time tactics, role-playing, and grand strategy.

King Arthur II: The Role-Playing Wargame

King Arthur II: The Role-Playing Wargame is a real-time tactics and role-playing video game developed by NeocoreGames and published by Paradox Interactive. It blends elements of real-time tactics, role-playing, and grand strategy into one experience. The game was released online in Europe on September 20, 2011, and worldwide in 2012.

Quick Facts

Title
King Arthur II: / The Role-Playing Wargame
Developer
NeocoreGames
Publisher
Paradox Interactive
Series
King Arthur
Release
January 27, 2012
Genre
Real-time tactics, turn-based strategy, role-playing
Modes
Single-player
Platforms
Windows

Facts from the source article.

Lore & Background

The game features two campaigns: a prologue with one chapter and a main story spanning several chapters. In the prologue, the player controls Septimus Sulla, heir to a Roman family ruling south of Hadrian's Wall, chronicling his rise to power and descent into madness. The main campaign follows William Pendragon, son of King Arthur, as Arthur lies mortally stricken by a magical curse. William must unite the provinces of Arthur's former kingdom, fight the Fomorians unleashed by the Witch Queen Morgawse from the Orkney Islands, and find a way to heal his father. Other heroes join William's army, and a second army led by Morgana Le Fay becomes available as she searches for her mentor Merlin, kidnapped by Lady Nimue. Septimus Sulla attacks from the North during the main campaign. Unlike its predecessor, King Arthur II does not feature multiplayer.

Reader's Guide

King Arthur II: The Role-Playing Wargame received 'average' reviews according to the review aggregation website Metacritic. From release, the game was plagued with various bugs, and a string of patches were deployed to address these issues within days of release. The expansion pack King Arthur II: Dead Legions was released alongside the base game on January 27, 2012, and later in Japan on September 7, 2012. The game's significance lies in its attempt to blend real-time tactics, role-playing, and grand strategy elements on a campaign map of Britannia, continuing the narrative of the Arthurian legend from its predecessor. Its legacy is marked by mixed critical reception and technical issues at launch, though patches sought to improve the experience.

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