Role-Playing Games of the 2010s, Part 1 Codexery

Anima: Gate of Memories

A third-person action RPG based on a Spanish tabletop game.

Anima: Gate of Memories

Anima: Gate of Memories is an action role-playing game from 2016. It was created by Anima Project and released by Badland Indie. The game draws from the Spanish tabletop role-playing game Anima: Beyond Fantasy. Critics gave it mixed reviews.

In terms of gameplay, it is a third-person action RPG that combines combat with exploration. The world of Gaia is open, and players can choose which tasks to complete, with those choices affecting the ending. Players control two characters: The Bearer and Ergo Mundus. Only one can fight at a time, but players can freely switch between them during battles.

The soundtrack was composed by Damian Sanchez and Marc Celma. Sanchez runs his own music production company in Valencia, Spain, working as a composer, producer, sound designer, and audio director. Celma has spent 15 years as a composer in the doom metal band Mentat.

According to the review aggregator Metacritic, the game received "mixed or average" scores. Reviewers praised its longevity, environments, and soundtrack. Criticism focused on an uncooperative camera, poor tutorials, and the voice acting.

Quick Facts

Title
Anima: Gate of Memories
Developer
Anima Project
Publisher
Badland Indie
Composer
Damian Sanchez / Marc Celma
Platforms
Microsoft Windows, Linux, PlayStation 4, Xbox One, Nintendo Switch
Released
June 3, 2016
Genre
Action role-playing
Modes
Single-player

Facts from the source article.

Lore & Background

Anima: Gate of Memories is a third-person action RPG that combines combat and exploration in an open world. Players explore the world of Gaia and choose which tasks to complete, with their choices affecting the game's ending. The player controls two characters, The Bearer and Ergo Mundus, but only one can fight at a time; players can freely switch between them during battles. The soundtrack was developed by Damian Sanchez and Marc Celma. Sanchez is a music composer, producer, sound designer, and audio director of his own production company based in Valencia, Spain. Celma is a composer with a 15-year career in the doom metal band Mentat.

Reader's Guide

Anima: Gate of Memories holds significance as a video game adaptation of the Spanish tabletop role-playing game Anima: Beyond Fantasy, bringing that setting to an interactive medium. Its open-world structure and branching endings based on player choices offered a degree of replayability. According to review aggregator Metacritic, the game received 'mixed or average' reviews. Critics praised its longevity, environments, and soundtrack, but criticized the uncooperative camera, poor tutorials, and voice acting. The game's legacy is that of a niche title that successfully translated a tabletop RPG into a digital action RPG, though technical and design flaws prevented it from achieving broader acclaim.

Did You Know?

Frequently Asked Questions

What is Anima: Gate of Memories?

It is a 2016 third-person action RPG developed by Anima Project and published by Badland Indie, set in the open world of Gaia. The game blends real-time combat with exploration and lets players select which quests to tackle, with those decisions influencing the final outcome.

Who are the playable characters and how does the dual-control system work?

You alternate between two characters, The Bearer and Ergo Mundus, and can swap between them freely in the middle of a battle. Only one character is active in combat at any given moment, so timing your switches becomes a core tactical element.

What tabletop game is Anima: Gate of Memories based on?

The video game adapts lore and setting from Anima: Beyond Fantasy, a Spanish-language tabletop RPG. Anima Project translated that source material into a standalone action-RPG format for a broader audience.

How does the story of Anima: Gate of Memories end?

There is no single fixed conclusion; the ending shifts based on which tasks and choices the player completes across the open world of Gaia. Different playthroughs can therefore lead to different final outcomes.

Who composed the music and how was the game received?

The soundtrack was written by Damian Sanchez and Marc Celma. Upon its 2016 release, critics gave the game mixed reviews overall.

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