Real-Time Strategy Games of the 2020s Codexery

The King Is Watching

A castle-building RTS where the king's gaze decides your fate.

The King Is Watching

The King Is Watching is a 2025 video game that blends real-time strategy, city building, and roguelike elements. The player manages a castle represented by a 5x5 grid, placing buildings to generate resources, produce units, and fight off enemy invaders. Its core mechanic, the 'king's gaze', requires the player to select a limited number of tiles to remain active at any time, adding a layer of strategic resource management. Developed by Serbian indie studio Hypnohead and published by tinyBuild, the game originated from a 2023 game jam and underwent a genre change before its full release. It received generally favorable reviews and sold over 500,000 copies, becoming a finalist for 'Strategy/Simulation Game of the Year' at the 29th Annual D.I.C.E. Awards.

Quick Facts

Title
The King Is Watching
Developer
Hypnohead
Publisher
tinyBuild
Composer
Innata Vita
Platform
Windows, PlayStation 5, Xbox Series X/S, Nintendo Switch
Released
21 July 2025
Genre
Real-time strategy, city builder, roguelike
Modes
Single-player

Facts from the source article.

Lore & Background

The King Is Watching was first created for the October 2023 game jam Ludum Dare 54, where it ranked third place overall. Publisher tinyBuild discovered the game in February 2024, leading to a publishing contract in March of that year. The game was first announced with a demo in May 2024. Early versions were described by Hypnohead as a puzzle-like deck-building game, but the team found that 'the game became repetitive' and revised it to its current structure. A demo of the revised version was released on Steam in July 2024, with a major update in January 2025. The full release was announced in May 2025 and released on 21 July 2025 for Windows via Steam. DLC titled 'Crowns of History' was released on 16 March 2026. On 14 July 2026, it was announced that the game would be released for PlayStation 5, Xbox Series X/S, and Nintendo Switch on 29 July 2026.

Hypnohead is a Serbian indie studio consisting of founders Semyon Itmanyuk and Maxim, as well as another programmer. The game's structure is run-based in roguelike fashion, with each run divided into waves. Between waves, players can buy resources or upgrades that last for the run, such as increasing castle size or the king's gaze. Periodically, the player makes choices that determine enemy count and rewards. After each run, metaprogression mechanics allow unlocking different kings, advisors, and upgrades in skill trees. The player can select a king for passive and active abilities, and up to six advisors that improve aspects of the kingdom.

Reader's Guide

The King Is Watching is notable for its integration of the 'king's gaze' mechanic, which critics described as both stressful and elegant, forcing constant compromise and sacrifice. Reviewers praised the gameplay loop for its depth relative to playtime, balancing engrossing and overwhelming elements. The roguelike structure was seen as letting players learn from mistakes, though the random acquisition of buildings and upgrades was criticized for adding a luck-based element that could cause frustration. The metaprogression was complimented for contributing to a 'one last game' loop. The game drew comparisons to 9 Kings, another kingdom building roguelike released in early access in 2025, with The King Is Watching described as a deeper, more sedate strategy game with longer playtime and larger variety of content. Its commercial success—selling 200,000 copies in a couple weeks and 500,000 by March 2026—along with its D.I.C.E. Award finalist status, cemented its place as a notable indie title of the mid-2020s. The game's pixel art was praised as charming and easy to understand, though some critics noted a lack of variety in enemies and areas, and a desire for more story.

Did You Know?

Frequently Asked Questions

What is The King Is Watching?

It's a 2025 PC title that blends real-time strategy, city-building, and roguelike mechanics around a 5×5 castle grid. You place buildings to generate resources, train units, and repel waves of invaders, but you can only keep a limited set of tiles active at any given moment. That constraint is the game's signature strategic tension.

How does the king's gaze mechanic actually work?

The king's gaze is the core resource-management system: you designate a small pool of tiles on your grid as 'active,' and only those tiles produce resources, train units, or defend. Because the pool is limited, every decision about which buildings to keep in the light forces a trade-off between production, defense, and expansion.

Who made and published The King Is Watching?

The game was developed by Hypnohead, a small indie studio out of Serbia, and published by tinyBuild. It launched exclusively on Windows for PC on July 21, 2025.

How well did The King Is Watching perform commercially?

By March 2026 the title had shipped over 500,000 copies, a strong result for an indie strategy release. Critics gave it generally favorable scores on Metacritic, with reviewers highlighting the tight gameplay loop and the pressure the gaze mechanic creates.

Where did The King Is Watching originally come from?

The project began as a 2023 game-jam prototype before the team shifted the genre and expanded it into a full commercial product. That early jam build is the direct ancestor of the castle-defense RTS that ultimately shipped in 2025.

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