Evo (board game)
A German-style board game about dinosaur evolution and climate change.
Evo: The Last Gasp of the Dinosaurs is a German-style board game for three to five players. It was created by Philippe Keyaerts and released by Eurogames. In 2002, it received the GAMES Magazine Game of the Year award, and it was also a finalist for the Origins Award for Best Graphic Presentation of a Board Game in 2000, as well as for the Hra Roku in 2004. The original edition went out of print in 2007, with a second edition following in 2011.
The main board consists of two reversible sections, each with differently sized halves of a prehistoric island. This allows four configurations: small-small for three players, small-large or large-small for four, and large-large for five. The island is made up of hexes representing four terrain types: desert, plains, hills, and mountains. Separate boards track the climate and round number, player scores and bidding, and each player’s dinosaur mutations. Player scores also serve as currency during bidding.
Each player begins with three Event cards, a stack of dino tokens, and a player board showing a dinosaur with one egg, one leg, a tail, a horn-less face, one fur, and one parasol. The fur and parasol represent resistance to cold and heat, respectively. Players place a token on a starting hex and set their scoring marker at ten. Play proceeds through several phases. Initiative is determined by the number of tail mutations, with ties broken by population size and then a die roll. Climate changes with a six-sided die roll, normally cycling from hot to cold and back, but a roll of two keeps the climate steady, and a one reverses the direction. In movement and combat, leg mutations increase movement range; entering an occupied hex triggers combat, where the aggressor is at a disadvantage unless they have more horn mutations. Birth allows players to add one new dino per egg mutation next to existing ones. During survival and mutation, dinos die based on climate, terrain, fur and parasol genes, and event cards. Players then score one point per surviving dino. Later turns introduce a possible meteor strike that ends the game; otherwise, players bid for new mutations, subtracting successful bids from their score. Additional mutations include gene mutations that lower future costs and card mutations that grant extra event cards. Event cards can alter play at various points. The player with the most points when the game ends
- Designer
- Philippe Keyaerts
- Publisher
- Eurogames
- Players
- 3 to 5
- Awards
- GAMES Magazine Game of the Year 2002
- Nominations
- Origins Award for Best Graphic Presentation of a Board Game 2000; Hra Roku 2004
- First Edition Release
- 2000 (implied by nomination year)
- Second Edition Release
- 2011
Quick Facts
- Title
- Evo
- Italic Title
- yes
- Players
- 3–5
- Ages
- 12 +
- Setup Time
- 20 minutes
- Playing Time
- 90–120 minutes
- Random Chance
- Medium
- Skills
- Strategic thought
Facts from the source article.
Lore & Background
Evo: The Last Gasp of the Dinosaurs is a board game designed by Philippe Keyaerts and published by Eurogames. The main game board consists of two reversible sections, each with differently-sized halves of a prehistoric island, allowing assembly in four configurations: small-small for three players, small-large or large-small for four players, and large-large for five players. The island is composed of hexes of four terrain types: desert, plains, hills, and mountains. Separate boards track climate, round number, scoring, and bidding, and each player has a board to mark their dinosaur's mutations. Players start with three Event cards, a stack of dino tokens, and a player board showing a dinosaur with one egg, one leg, a tail, a horn-less face, one fur, and one parasol, corresponding to most available mutations.
Reader's Guide
Evo is notable for its dynamic climate system, which causes the balance of power to shift frequently, preventing a dominant player from easily controlling the game. The game's core strategy involves adapting to changing environmental conditions through mutations such as fur (cold resistance) and parasol (heat resistance), as well as legs for movement and horns for combat. The first edition allowed player elimination if all dino tokens were removed, though this was rare; the second edition prevented elimination by making players with only two dinosaurs invulnerable during survival and combat phases. The second edition also reworked the art from a cartoonish style and introduced rule changes, including a new combat system that made horns more interesting and a bidding system that gave something to each player. The game has been evaluated in educational contexts as illustrating evolutionary arms races, environmental adaptations, ecological physiology, interspecific interactions, Grinnellian niches, and climate change.
Did You Know?
- The game board can be assembled in four ways depending on the number of players.
- Players start with a dinosaur that has one egg, one leg, a tail, a horn-less face, one fur, and one parasol.
- In the first edition, it was possible for a player to be eliminated if all their dino tokens were removed from the board.
- The second edition introduced a rule making players with only two dinosaurs invulnerable during survival and combat phases.
Frequently Asked Questions
What is Evo (board game)?
Evo: The Last Gasp of the Dinosaurs is a German-style strategy board game for three to five players that simulates dinosaur evolution against shifting climate conditions. It was designed by Philippe Keyaerts and published by Eurogames.
Who created Evo (board game) and when was it released?
Philippe Keyaerts designed the game, which Eurogames brought to market around 2000. The original printing went out of print in 2007, and a revised second edition followed in 2011.
What major awards has Evo (board game) received?
Evo took home the GAMES Magazine Game of the Year title in 2002. It also earned finalist nods for the Origins Award for Best Graphic Presentation of a Board Game in 2000 and for the Czech Hra Roku in 2004.
How does Evo (board game) handle its prehistoric island setting?
The main board is made of two reversible sections, each split into differently sized halves of a prehistoric island. Flipping and recombining them yields four distinct configurations, so the ecological challenges players face change from game to game.
Why is Evo (board game) significant in prehistoric pop culture?
It translated the scientific ideas of dinosaur evolution and mass extinction into a tactile, player-driven strategy experience rather than a narrative story. Its 2002 Game of the Year win helped cement prehistoric-themed games as a respected niche within the hobby.
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