Fate/Extra CCC
A side-story sequel set in the Moon Cell's Sakura Labyrinth.
Fate/Extra CCC is a 2013 role-playing game for the PlayStation Portable, developed by Imageepoch and published by Marvelous AQL. It is part of the Fate franchise and serves as both a sequel and a side-story to Fate/Extra, set in an alternate route within the same digital world. The game was a commercial success in Japan, becoming the best-selling Fate title at the time, but has never received an official international release.
Quick Facts
- Genre
- Science-fiction
Facts from the source article.
Did You Know?
- Producer Kazuya Niinō, a fan of Sakura Matou, conceived the dungeon-based scenario involving multiple Sakura-derived characters.
- The game removes dungeon time limits and introduces an auto-battle option that automatically selects advantageous commands.
Development
The game was developed by Imageepoch and published by Marvelous AQL for the PlayStation Portable, releasing in Japan on March 28, 2013. A special edition included a figma of Nero in a white Bride dress, an illustration book, and a limited character song album. Kinoko Nasu, writer of Fate/Stay Night, penned the scenario, while character designers included Type-Moon artist Takashi Takeuchi and Arco Wada. Hideyuki Mizutani served as producer, Shaft produced the opening movie, Kanon Wakeshima performed the opening theme Sakura Meikyuu, and Sakura Tange sang the ending theme Blossom. Unlike Fate/Extra, which was localized by Aksys Games, Fate/Extra CCC was never officially released outside Japan. In December 2023, Iwakura Productions released an unofficial English fan translation patch after several years of work. Plans for the game originated during Fate/Extra's development; producer Kazuya Niinō, a fan of Sakura Matou, proposed a Sakura-centered follow-up with a dungeon-based scenario. Niinō later recalled considering the project's realization about fifty percent likely. Nasu noted that TYPE-MOON became increasingly involved in scenario production, and he joined CCC as main writer. Development proceeded under a tight schedule, with Nasu often unable to provide detailed instructions for character expressions or music cues. The story was divided into seven chapters; TYPE-MOON prepared plots for chapters four and five, after which another writer produced initial drafts that Nasu revised.
Plot
The game is set in the Fate universe and has been described as both a sequel and a side story to Fate/Extra, as well as a companion game. It presents an alternate route diverging at various points, with a different ending that serves a role similar to the Heaven's Feel route in Fate/Stay Night. During the main round of the Holy Grail War, the protagonist helps Sakura Matou, who runs the infirmary. Peaceful days at Tsukumihara Academy are interrupted when a black shadow attacks. The protagonist escapes with their Servant's help and wakes up in the old school building on the far side of the Moon Cell, an unused area not part of the Holy Grail War. Several Masters, Servants, NPCs, and Sakura Matou have gathered there. To return to the Holy Grail War, the protagonist and others cooperate to escape. They learn they can return by breaking through the Sakura Labyrinth, a dungeon spreading from the schoolyard. Tohsaka Rin, calling herself queen of the Moon, blocks the way with a new Servant, Lancer. Then BB, a girl resembling Sakura Matou, appears, having taken hold of the Moon Cell's power as the Holy Grail to destroy Earth.
Reception
Fate/Extra CCC started off selling about as well as its predecessor, but within two months it had pulled ahead, becoming the top seller in the series at that time. Critics often pointed out that the game leaned much harder into erotic imagery and fanservice than Fate/Extra, though they also noted it kept a strong focus on story and broadened the narrative. Famitsu gave it a 7.2 out of 10, with individual scores of 8, 7, 7, and 7. Reviewers liked the visual novel-style storytelling, strategic combat, replay value, and quality-of-life upgrades like extra save slots and an auto-battle feature. The Servants, especially the newly playable Gilgamesh, were also praised. Complaints centered on long load times, a sluggish opening, and pacing problems in certain quests and dungeons. Dengeki Online's Kawachi said the game kept the feel of Fate/Extra while deepening its mysteries and character-driven storytelling, and highlighted its stronger sensual tone, replay value from different Servant paths, and the auto-battle system. Rice Digital's Shadocchi wrote that it expanded the setting and story with a bigger focus on narrative, calling it "much more of a visual novel" than the first game, and praised the gameplay tweaks, extra costumes, and richer character interactions.
Adaptations and related media
Fate/Extra CCC FoxTail is a manga series based on an original concept by TYPE-MOON and illustrated by Takenoko Seijin. It has been serialized in Comp Ace since the December 2013 issue, with collected volumes published by Kadokawa under the Kadokawa Comics Ace imprint. Originally announced under the provisional title Fate/Extra Yōkoden, the first chapter appeared as Fate/Extra Mikōn! Cas-ko-chan!? to mislead readers into thinking it was a school-parody manga; from the second chapter it continued under its current title. The story is an original scenario incorporating unused concepts and elements later seen in Fate/Grand Order, with a male protagonist and Caster (Tamamo-no-Mae) as his Servant. Takenoko Seijin first became involved with the Fate series through Koi Suru Otome in the Fate/Prototype Tribute Phantasm anthology. Takashi Takeuchi felt Takenoko Seijin excelled at action scenes and decided he should create a work starring Caster. The manga was planned as an Extra side story expected to run one or two tankōbon volumes. About six months before the game's release, Kinoko Nasu introduced the concept of the Sakura Five, repositioning FoxTail as a subsidiary route of CCC. The original game plan included five Alter Egos as the Sakura Five, but only Passionlip and Meltlilith appeared in the released game; FoxTail introduced the remaining three: Kingprotea, Kazuradrop, and Violet.
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