Vessel (video game)
A steampunk puzzle-platformer driven by liquid physics and automatons.
Vessel is a puzzle-platform game with steampunk and physics-based elements, created by Strange Loop Games and released by indiePub. It launched for Microsoft Windows on March 1, 2012, followed by a Linux version on December 11, 2012, an OS X version on January 7, 2013, and a PlayStation 3 release via PlayStation Network in March 2014.
The story follows inventor M. Arkwright, who builds a liquid-based automaton called a Fluro to handle labor more efficiently than humans. When the Fluros malfunction and disrupt the world's machinery, Arkwright must travel through the game's world to repair the damage. He also creates Seeds, small devices that let him control nearby liquid and turn it into a new Fluro, which he can then direct to fix machinery.
In gameplay, Vessel teaches its mechanics gradually. Players use various liquids—like water or lava—to create Fluros that activate switches, move cogs, or pull levers. Arkwright's liquid gun can also spray fluid directly at switches. When areas are out of reach, players can form a Fluro from available liquid and send it there. Each Fluro has its own behaviors, such as attraction to light or darkness, which players must consider to solve puzzles. Level design offers multiple solutions, encouraging player creativity.
Development was led by Strange Loop Games, founded by former Electronic Arts employees John Krajewski and Martin Farren, who left to focus on novel gameplay mechanics over high-end graphics. Art director Milenko Tunjic and lead artist Mark Filippelli crafted the steampunk visual style. Audio director Leonard Paul and programmer Kieran Lord oversaw the sound, with all music composed by electronica musician Jon Hopkins. The game uses a custom-built engine specializing in physics and fluid simulation, including a liquid-physics engine with particles that simulate pressure, surface tension, and viscosity. A clustering algorithm adds point-lights to liquid based on particle density. The artificial intelligence engine works with this particle physics.
The art uses a 2.5D style, letting players see a machine's components and understand how it functions. The music, from Hopkins' albums *Insides* (seven tracks, including "Vessel") and *Contact Note* (three tracks), builds in complexity as players solve puzzles—starting smooth and backgrounded, then adding drums and bass until the full track plays upon completion.
Quick Facts
- Title
- Vessel
- Developer
- Strange Loop Games
- Publisher
- indiePub
- Composer
- Jon Hopkins
- Released
- Windows / March 1, 2012 / Linux / December 11, 2012 / OS X / January 7, 2013 / PlayStation 3 / PAL · March 12, 2014 · NA · March 13, 2014
- Genre
- Puzzle-platform
- Modes
- Single-player
- Platforms
- Windows, PlayStation 3, OS X, Linux
Facts from the source article.
Lore & Background
The main character of Vessel is M. Arkwright, an inventor who creates a liquid-composed labor-performing automaton called the Fluro. He creates this automaton to perform laborious tasks more efficiently than human beings. However, the Fluros begin to run amok and cause the world's machinery to malfunction. To restore the machinery, Arkwright must travel through the world and fix the broken parts. He also creates Seeds, small devices that allow him to control an area's surrounding liquid and transform it into a Fluro, which can then be used to fix machinery by influencing its movement and actions.
Strange Loop Games was founded by two programmers, John Krajewski and Martin Farren, both former employees of Electronic Arts. They left to pursue creating games with new and interesting gameplay mechanics instead of high quality graphics. The team includes Milenko Tunjic as art director and Mark Filippelli as lead artist, responsible for the visual steampunk world. Audio director Leonard Paul and audio programmer Kieran Lord oversaw the sound, with all music composed by electronica musician Jon Hopkins.
The game uses a custom liquid-physics engine with individual particles that exhibit pressure, surface tension, and viscosity. Fluid shapes are illuminated through a clustering algorithm that adds point-lights based on particle density. The artificial intelligence engine works with the particle physics. The art is 2.5D style, allowing the player to see a machine's components and how it functions.
Reader's Guide
Vessel is a puzzle-platformer that teaches and reveals its mechanics as the player progresses. Using many forms of liquid such as water or lava, the player creates Fluros to activate switches, move cogs, and pull levers. The player can also use M. Arkwright's liquid gun to spray fluid at switches. For unreachable areas, the player creates a Fluro from available liquid and directs it. Fluros have their own habits and abilities—some are attracted to light, others to dark—which are key to progressing. The level design grants freedom in solving puzzles, with each having multiple solutions based on player choice and creativity.
The music, composed by Jon Hopkins, builds as players progress toward solving a puzzle. It starts smooth and backgrounded, then adds drums and bass as the player figures out the puzzle, culminating in the full track upon completion. The game contains 7 tracks from Hopkins' 2009 album Insides (including the eponymous track Vessel) and 3 from his album Contact Note. The sound was the topic of a talk at the 2012 Game Developers Conference, where audio director Leonard Paul discussed its design using FMOD, Lua, and C++ with techniques such as granular synthesis, subtractive synthesis, layered sequencing, spectral layering, LFO modulation, and asymmetric loops. The PC and PlayStation 3 versions received 'favorable' reviews according to Metacritic.
Did You Know?
- The game's music was composed by electronica musician Jon Hopkins and includes tracks from his albums Insides and Contact Note.
- The sound design of Vessel was the subject of a talk at the 2012 Game Developers Conference.
- The game's developer, Strange Loop Games, was founded by two former Electronic Arts employees.
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