Platform Games of the 2010s, Part 2 Codexery

Sonic Colors

A 2010 platformer introducing Wisps and balancing speed with platforming.

Sonic Colors

Sonic Colors (released as Sonic Colours in PAL regions) is a 2010 platform game made by Sonic Team and published by Sega. The story follows Sonic as he tries to stop his longtime foe Doctor Eggman from taking over the world by enslaving an alien race. The game plays like earlier Sonic titles—players collect rings and defeat enemies, with the camera switching between third-person and side-scrolling views. It also introduces Wisps, special power-ups that boost attack power and let players reach new areas.

Development started in 2008 after Sonic Unleashed was finished. The team looked at criticisms of past games and decided to make Sonic the only playable character, balancing speed with platforming. Wisps were added to keep gameplay varied without slowing things down. Two versions were made: one for the Wii by Sonic Team, and one for the Nintendo DS by Dimps. The game aimed at a broader audience than earlier entries, especially children and fans of the Super Mario series. Before release, Sega removed several Sonic games with low Metacritic scores from sale to strengthen the brand.

Critics gave Sonic Colors mostly positive reviews, praising its graphics, audio, soundtrack, gameplay, and replay value. Many called it a return to form for the series, though some disliked its difficulty and multiplayer mode. It sold four million copies and was a commercial success. The Wisp power-ups became a regular feature in later Sonic games. A remastered version of the Wii game, Sonic Colors: Ultimate, came out on September 7, 2021, for Nintendo Switch, PlayStation 4, Windows, and Xbox One as part of the series' 30th anniversary.

The game is set in outer space. Sonic must save the Wisps, an alien race enslaved by Doctor Eggman. The main hub is Eggman’s Incredible Interstellar Amusement Park, an interplanetary park made of five small planets linked together. Sonic travels through these planets to destroy the power source at their center. Each planet has seven parts: six main acts and a boss level. In each act, players guide Sonic to the goal while defeating enemies and avoiding obstacles. Boss levels pit Sonic against one of Eggman’s large robots. The view shifts between side-scrolling and third-person. After finishing a level, players get a grade from S (best) to D (worst). As players progress, more planets unlock.

Quick Facts

Title
Sonic Colors
Developer
Sonic TeamNintendo DS version developed by Dimps. Sonic Colors Ultimate developed by Blind Squirrel Games in collaboration with Sonic Team.
Publisher
Sega
Producer
Takashi Iizuka · Hiroyuki Kawano (DS)
Director
Morio Kishimoto (Wii) · Takao Hirabayashi (DS)
Designer
Morio Kishimoto (Wii) · Takayuki Okada (Wii) · Yuka Kobayashi (DS)
Programmer
Yoshitaka Kawabata (Wii) · Takashi Yamatani (DS)
Artist
Sachiko Kawamura
Composer
Tomoya Ohtani / Kenichi Tokoi / Fumie Kumatani / Hideaki Kobayashi / Mariko Nanba / Naofumi Hataya
Writer
Ken Pontac · Warren Graff · Yasushi Otake
Genre
Platform
Modes
Single-player, multiplayer

Facts from the source article.

Lore & Background

Sonic Colors is a platform game set in outer space. Players control Sonic the Hedgehog, whose goal is to save the Wisps, an alien race enslaved by Doctor Eggman. The main hub is Doctor Eggman's Incredible Interstellar Amusement Park, an interplanetary amusement park consisting of five small planets. Each planet is split into seven parts: six main acts and a boss level. Gameplay seamlessly shifts between side-scrolling and third-person perspectives. Sonic retains abilities from Sonic Unleashed, including Sonic Boost, homing attack, stomp, quick step, drift, and a double-jump. The game introduces eight Wisp types: white (speed boost), Cyan Laser, Yellow Drill, Orange Rocket, Pink Spikes, Green Hover, Blue Cube, and Purple Frenzy. Multiplayer mode Eggman's Sonic Simulator allows co-op play with Sonic-modeled robots or Mii characters. The Nintendo DS version is a side-scroller reminiscent of the original Sega Genesis games, with exclusive touchscreen special stages and two new Wisps: Red Burst and Violet Void.

Reader's Guide

Sonic Colors is significant for its role in revitalizing the Sonic series after criticisms of earlier entries. Development began in 2008 following Sonic Unleashed, with developers balancing speed and platforming and making Sonic the only playable character. The Wisps became a staple of the series. The game received generally positive reviews, praised for graphics, audio, soundtrack, gameplay, and replay value, though some criticized its difficulty and multiplayer mode. It sold four million copies. A remastered edition, Sonic Colors: Ultimate, was released on September 7, 2021, for Nintendo Switch, PlayStation 4, Windows, and Xbox One as part of the Sonic series' 30th anniversary.

Did You Know?

From Contest Entry to Icon: Sonic's Conception

By 1990, Sega was fighting to establish its 16-bit Genesis console in a market where Nintendo held overwhelming dominance. President Hayao Nakayama concluded that simply porting arcade hits would not be sufficient; the company needed a flagship character whose game could demonstrate the Genesis's graphical power. An internal design contest was organized with the American audience in mind, and two of the competing teams included artist Naoto Ohshima and programmer Yuji Naka. Naka had been tinkering with a dot-matrix algorithm that allowed a sprite to travel smoothly along curved paths, and his early prototype showed a speedy character rolling through a long, winding tube. The protagonist cycled through several concepts—a rabbit with prehensile ears proved too demanding for the hardware—before the team settled on an animal that could curl into a ball. Ohshima sketched the final design: a teal hedgehog whose blue matched Sega's corporate logo, with red-and-white shoes echoing the cover art of Michael Jackson's 1987 album Bad. His upbeat, can-do personality was loosely inspired by then-Governor Bill Clinton. Hirokazu Yasuhara joined to craft the levels, and the group took the name Sonic Team at launch.

Three Decades of Evolution: The Franchise's Development Arc

Sonic's development history mirrors Sega's own corporate journey. Following the landmark 1991 Genesis debut, Sega Technical Institute produced the next three mainline titles along with the 1993 spin-off Sonic Spinball, while additional games appeared on Sega's 8-bit Master System and Game Gear. The Saturn era proved a commercial stumble, and the series entered a brief hiatus before Sonic Adventure (1998) delivered the first major 3D entry on the Dreamcast. In 2001, Sega made the strategic decision to leave console hardware entirely, repositioning as a third-party publisher and carrying Sonic onto Nintendo, Xbox, and PlayStation platforms. The franchise broadened well beyond its platformer roots, with spin-offs spanning racing, fighting, party, and sports genres developed by a rotating cast of studios. Since 2010, Takashi Iizuka has served as the series' producer, guiding a catalog that now includes free-to-play mobile titles. As of 2024, combined series sales and mobile downloads stand at 1.77 billion, placing Sonic among the highest-grossing media properties ever created.

Beyond the Console: Sonic's Cultural and Media Footprint

Sonic's presence in popular culture stretches well past the living room. The character has headlined comic-book runs published by Archie Comics, Fleetway Publications, IDW Publishing, and DC Comics, as well as animated series produced by DIC Entertainment, TMS Entertainment, Genao Productions, and Netflix. Paramount Pictures has adapted the hedgehog into a live-action film series, and the brand has even entered the toy aisle through a line of Lego construction sets. Within gaming, Sonic has crossed over with rival franchises in titles such as Mario & Sonic, Sega All-Stars, and Super Smash Bros. The original Genesis entries are frequently cited as emblematic of 1990s pop culture and regularly appear on greatest-of-all-time lists. A passionate fan community generates a steady stream of unofficial content, including fan art and fan-made games. While certain later entries—most notably the 2006 title—drew sharper critical scrutiny, the franchise retains a strong influence on the industry and is routinely referenced across mainstream culture.

Speed, Rings, and a Growing Cast: The Gameplay Identity

Every mainline Sonic platformer is built around a recognizable design vocabulary. The ring-based health system, where collecting rings acts as both score and a buffer against damage, is a hallmark mechanic players encounter from the very first act. Levels are constructed for high-speed traversal, packed with springs, slopes, bottomless pits, and vertical loops, and set in vivid, named locales like Green Hill Zone. The narrative premise remains refreshingly consistent: Sonic sets out to stop Doctor Eggman and his robot army from carrying out yet another scheme of world domination. Over the years the supporting cast has expanded considerably. Characters like Miles Tails Prower, Knuckles the Echidna, and Shadow the Hedgehog have grown popular enough to anchor their own spin-off titles. Eggman himself has an interesting origin: he began as a separate character design Ohshima submitted to the internal contest, and the team, finding the abandoned concept compelling, repurposed it as the series' recurring villain. This blend of speed-focused mechanics, colorful environments, and an ever-growing ensemble defines what makes a Sonic game feel like a Sonic game.

Frequently Asked Questions

What is Sonic Colors?

Sonic Colors is a 2010 side-scrolling platformer developed by Sonic Team and published by Sega, in which players guide Sonic through vibrant worlds to stop Doctor Eggman from enslaving an alien species. It is best known for blending classic ring-collecting gameplay with a new power-up system called Wisps.

What are Wisps in Sonic Colors?

Wisps are temporary power-ups scattered throughout levels that grant Sonic abilities such as extended attacks, flight, or boosted speed. They also unlock hidden paths and areas, adding an exploration layer on top of the standard platforming.

Who developed Sonic Colors?

Sonic Team built the Wii version while Dimps handled the Nintendo DS port, with Sega publishing both. Development kicked off in 2008 after Sonic Unleashed was completed.

What is the plot of Sonic Colors?

Sonic races to rescue an alien race that Doctor Eggman has captured and is exploiting to construct a weapon for global domination. The story carries Sonic through several colorful worlds as he dismantles Eggman's plans and frees the enslaved aliens.

How did Sonic Colors perform commercially and critically?

The title sold approximately four million copies across the Wii and Nintendo DS and earned generally positive reviews. Critics highlighted its vivid presentation and the way it balanced high-speed running with more deliberate platforming sections.

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