Toby: The Secret Mine
A Limbo-like puzzle platformer with a colorful world.
Toby: The Secret Mine is a 2015 puzzle-platform game created by Lukáš Navrátil. It is a side-scrolling puzzle platformer with black silhouette visuals. The gameplay closely resembles that of *Limbo*, but the atmosphere is noticeably less grim and the environments are more vibrant. Players control the character Toby as he moves through 21 levels set in locations like forests, caves, a mine, and a blizzard. The player must solve puzzles to advance, and many traps are easy to miss without careful attention. The blizzard levels emphasize timed platforming. Hidden throughout the levels are kidnapped friends, which adds an exploration element.
The story begins in a nameless town where residents are being taken by red-eyed cats. Toby sets out on a journey to rescue them, traveling through a dangerous lost mine filled with traps set by the kidnappers. He eventually reaches their hideout and defeats their leader. The leader offers Toby his crown, and the player can choose to accept it or kill the kidnapper. If Toby takes the crown, his eyes turn red, he becomes the new leader, his friends become evil, and his homeworld is shown burning. If he kills the kidnapper, his friends are freed and they return home.
The game took one and a half years to develop. Navrátil worked alone and was inspired by *Limbo*, *Nihilumbra*, *Type:Rider*, and other games. He struggled with his lack of experience but completed the project. It was released on Steam via Steam Greenlight in October 2015. An iOS version is planned, and a Nintendo Switch version is scheduled for release in Japan on July 9, 2020.
In reception, *Gone With the Win* criticized the game’s similarities to *Limbo* but praised its charm and gameplay. It also noted that some puzzles required guesswork, but gave a positive overall review with a score of 7/10.
Quick Facts
- Title
- Toby: The Secret Mine
- Developer
- Lukáš Navrátil
- Engine
- Unity
- Platforms
- Windows, Linux, OS X, iOS, Android, Xbox One, Wii U, PlayStation 4, Nintendo Switch
- Genre
- Puzzle-platform
- Modes
- Single-player
- Composer
- Matthew Steed
Facts from the source article.
Lore & Background
Toby: The Secret Mine is a side-scrolling puzzle platformer with black silhouette graphics. Its gameplay is very similar to Limbo but its atmosphere is much less dark and its world is much more colorful. The player controls Toby through multiple levels set in varied environments such as forests, caves, a mine, and blizzard. Puzzles must be solved to progress, and traps that can be easily overlooked are present, varying by environment; blizzard levels focus heavily on timed platforming. Hidden kidnapped friends add an element of exploration. The game consists of 21 separate levels.
The plot follows Toby, who lives in a nameless town whose residents are being kidnapped by red-eyed cats. Toby sets out on an adventurous journey to save his friends, pursuing them through a Lost Mine full of dangers and traps set by kidnappers. He eventually reaches the kidnappers' hideout and defeats their leader. The leader offers Toby his crown, and the player is given a choice: accept the crown or kill the kidnapper. If Toby takes the crown, his eyes turn red and he becomes the new leader; his friends turn evil, and Toby is seen standing on a cliff as his homeworld burns. If Toby kills the kidnapper, his friends are freed and they return home.
The game was in development for one and a half years, inspired by Limbo, Nihilumbra, Type:Rider, and other games. Navrátil worked alone and had to deal with the difficulty of his lack of experience. The game was released on Steam via Steam Greenlight in October 2015. An iOS version is currently planned, and the Nintendo Switch version was released in Japan on July 9, 2020.
Reader's Guide
Toby: The Secret Mine is significant as a 2015 puzzle-platformer that closely resembles Limbo in gameplay but distinguishes itself with a less dark atmosphere and more colorful world. Developed solo by Lukáš Navrátil over one and a half years, the game was inspired by Limbo, Nihilumbra, and Type:Rider. Its release on Steam via Steam Greenlight in October 2015 marked a milestone for the independent developer, who overcame a lack of experience to complete the project. The game's reception, as noted by Gone With the Win, was critical of its similarities to Limbo but praised its charm and gameplay, while also criticizing the guesswork required in puzzles; it received a positive review overall with a 7/10. The game's legacy includes a planned iOS version and a Nintendo Switch release in Japan on July 9, 2020. Its branching narrative, where the player's choice to accept or refuse the kidnapper's crown leads to different endings, adds a notable element of player agency. The inclusion of hidden kidnapped friends encourages exploration across its 21 levels, which feature varied environments and traps that require alertness, particularly in blizzard levels focused on timed platforming.
Did You Know?
- The game was developed by Lukáš Navrátil alone over one and a half years.
- The player can choose to accept the kidnapper's crown or kill him, leading to different endings.
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