The Last Tinker: City of Colors
A color-driven platformer without a jump button.
The Last Tinker: City of Colors is a 2014 German action-adventure-platform video game developed by Mimimi Productions. It was released for Microsoft Windows, OS X, and Linux on 12 May 2014, with a PlayStation 4 version handled by Loot Interactive arriving digitally in August 2014. A retail version published by Dutch publisher Soedesco followed in 2015–2016. The game is notable for winning the Deutscher Computerspielpreis 2015 for best game design.
Quick Facts
- Title
- The Last Tinker: City of Colors
- Developer
- Mimimi Productions
- Publisher
- Unity Games (PC) / Loot Entertainment (PS4) / Soedesco (Retail version) / Daedalic Entertainment (PC)
- Director
- Dominik Abé
- Producer
- Johannes Roth
- Designer
- Martin Hamberger / Mortiz Wagner
- Programmer
- Dominik Abé / Johannes Roth / Maximilian Auer
- Artist
- Bianca Dörr / Cem Erdalan / Lucas Reiner / Florian Smolka
- Writer
- Dominik Abé / Martin Hamberger / Dennis Huszak / Johannes Roth / Mortiz Wagner
- Composer
- Filippo Beck Peccoz
- Engine
- Unity
- Platforms
- Microsoft Windows · OS X · Linux · PlayStation 4
Facts from the source article.
Lore & Background
The Last Tinker: City of Colors was developed by German studio Mimimi Productions and released in 2014. The player controls a young anthropomorphic monkey named Koru, who rises from the slums of Colortown to stand against the 'Bleakness', a force trying to wipe out all joy and life from the world. The game is inspired by classic platform series like Jak and Daxter or Banjo-Kazooie, but breaks the format by not having a jump button. An Xbox One port was planned but cancelled due to poor sales on the PlayStation 4 version.
Reader's Guide
The Last Tinker: City of Colors received mixed reviews. Aggregating websites gave the Windows version 75.63% on GameRankings and 72/100 on Metacritic, while the PlayStation 4 version scored 67.25% and 66/100 respectively. In a positive review, Matt Beaudette of Hardcore Gamer rated it 4/5, calling it 'a hard game to hate' and praising its visuals, art style, and music. In a negative review, David Roberts of GamesRadar+ rated it 2.5 out of 5 stars, saying the game 'just bleeds together into a formless mass of cartoon characters and mediocre action.' Despite mixed reception, the game won the Deutscher Computerspielpreis 2015 for best game design. Its lack of a jump button and focus on color and emotion set it apart from traditional platformers, though poor PS4 sales led to the cancellation of an Xbox One port.
Did You Know?
- The game has no jump button, breaking from classic platformer conventions.
- The retail version was published by Dutch publisher Soedesco.
More in Platform Games of the 2010s, Part 2 1-24
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