Platform Games of the 2010s, Part 2 Codexery

The Last Tinker: City of Colors

A color-driven platformer without a jump button.

The Last Tinker: City of Colors

The Last Tinker: City of Colors is a 2014 German action-adventure-platform video game developed by Mimimi Productions. It was released for Microsoft Windows, OS X, and Linux on 12 May 2014, with a PlayStation 4 version handled by Loot Interactive arriving digitally in August 2014. A retail version published by Dutch publisher Soedesco followed in 2015–2016. The game is notable for winning the Deutscher Computerspielpreis 2015 for best game design.

Quick Facts

Title
The Last Tinker: City of Colors
Developer
Mimimi Productions
Publisher
Unity Games (PC) / Loot Entertainment (PS4) / Soedesco (Retail version) / Daedalic Entertainment (PC)
Director
Dominik Abé
Producer
Johannes Roth
Designer
Martin Hamberger / Mortiz Wagner
Programmer
Dominik Abé / Johannes Roth / Maximilian Auer
Artist
Bianca Dörr / Cem Erdalan / Lucas Reiner / Florian Smolka
Writer
Dominik Abé / Martin Hamberger / Dennis Huszak / Johannes Roth / Mortiz Wagner
Composer
Filippo Beck Peccoz
Engine
Unity
Platforms
Microsoft Windows · OS X · Linux · PlayStation 4

Facts from the source article.

Lore & Background

The Last Tinker: City of Colors was developed by German studio Mimimi Productions and released in 2014. The player controls a young anthropomorphic monkey named Koru, who rises from the slums of Colortown to stand against the 'Bleakness', a force trying to wipe out all joy and life from the world. The game is inspired by classic platform series like Jak and Daxter or Banjo-Kazooie, but breaks the format by not having a jump button. An Xbox One port was planned but cancelled due to poor sales on the PlayStation 4 version.

Reader's Guide

The Last Tinker: City of Colors received mixed reviews. Aggregating websites gave the Windows version 75.63% on GameRankings and 72/100 on Metacritic, while the PlayStation 4 version scored 67.25% and 66/100 respectively. In a positive review, Matt Beaudette of Hardcore Gamer rated it 4/5, calling it 'a hard game to hate' and praising its visuals, art style, and music. In a negative review, David Roberts of GamesRadar+ rated it 2.5 out of 5 stars, saying the game 'just bleeds together into a formless mass of cartoon characters and mediocre action.' Despite mixed reception, the game won the Deutscher Computerspielpreis 2015 for best game design. Its lack of a jump button and focus on color and emotion set it apart from traditional platformers, though poor PS4 sales led to the cancellation of an Xbox One port.

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