Cutie Q
Namco's first character game, precursor to Pac-Man.
Cutie Q, a 1979 arcade game from Namco, blends block-breaking with pinball mechanics. Players use a rotary knob to control paddles, aiming to rack up points by bouncing a ball into blocks, ghosts, spinners, and other items on the field. It marks the third and final entry in the Gee Bee series. Shigeru Yokoyama handled the design, while Toru Iwatani created the sprites. The game is considered Namco’s first “character game” because of its bright, cute visuals—a style that heavily shaped Iwatani’s later work on Pac-Man. Its name comes from Creedence Clearwater Revival’s 1968 cover of “Susie Q,” a song Iwatani liked. To keep costs down, Cutie Q was only sold as a conversion kit for older Gee Bee and Bomb Bee cabinets.
A PlayStation port arrived in 1996 as part of Japan’s Namco Museum Vol. 2, with Bomb Bee hidden as an unlockable; international versions swapped both for Super Pac-Man. The game later appeared in 2007’s Namco Museum Remix for the Wii and its 2010 update, Namco Museum Megamix. A Japanese mobile phone version, renamed QTQ, launched for Yahoo! Keitai services in 2008. Ports for the Sharp X1 and PC-9801 were started but never finished.
In gameplay, the ball can hit “Rainbow Block” formations, pink “Minimon” ghosts, spinners that slow it down, and small yellow “Walkmen” that appear after clearing a block set. Sad-faced rollover symbols in the middle turn happy when touched, and lighting all of them boosts the score multiplier. Touching lettered symbols on either side or green drainage blocks at the bottom awards an extra ball. Hitting the bottom paddle restores cleared brick formations and adds more Minimon.
Reception has been mixed. *Computer & Video Games* praised the game as “brilliantly addictive” for mixing Breakout and pinball, especially with an authentic paddle controller. Allgame’s Earl Green highlighted its role in inspiring Pac-Man’s character designs. Eurogamer’s Kristan Reed, however, called it “rubbish,” noting historical interest but little lasting appeal. In 1987, Namco released a similar block-breaker, Quester, to compete with Taito’s Arkanoid—Iwatani produced it, and its 26th stage recreates a Rainbow Block from Cutie Q. That game later hit the Japanese Wii Virtual Console in 2009 as Namco Quester.
- Release Year
- 1979
- Developer
- Namco
- Designer
- Shigeru Yokoyama
- Sprite Artist
- Toru Iwatani
- Genre
- Block breaker / video pinball hybrid
- Platform
- Arcade (conversion kit)
Lore & Background
Cutie Q was released in November 1979, following Galaxian. The player controls a set of paddles with a rotary knob, aiming to score points by deflecting a ball against blocks, ghosts (Minimon), spinners, and other objects. The title derives from Creedence Clearwater Revival's cover of 'Susie Q', which Iwatani liked. To lower costs, it was sold only as a conversion kit for older Gee Bee and Bomb Bee units.
The game was ported to the PlayStation in 1996 as part of Namco Museum Vol. 2 in Japan, with Bomb Bee as an unlockable extra; international versions replaced both with Super Pac-Man. It later appeared in Namco Museum Remix (2007) and Namco Museum Megamix (2010) for the Wii. A Japanese mobile phone port was released in 2008 under the name QTQ. Ports for the Sharp X1 and PC-9801 were developed but cancelled.
Reader's Guide
Cutie Q is historically significant as Namco's first 'character game', introducing cute, colorful sprites that directly inspired Toru Iwatani's design for Pac-Man. Its blend of Breakout-style block breaking with pinball elements was noted as 'brilliantly addictive' by Computer & Video Games. The game's limited release as a conversion kit reflects Namco's cautious approach to arcade manufacturing. Retrospectives highlight its importance to the creation of Pac-Man, though some modern critics found it dated. The game's legacy includes influencing Namco's later block breaker Quester (1987), which featured a stage based on Cutie Q's Rainbow Blocks. Its inclusion in multiple Namco Museum compilations has preserved its historical role.
Did You Know?
- Cutie Q is the third and final game in the Gee Bee trilogy.
- The name comes from Creedence Clearwater Revival's cover of the song 'Susie Q'.
- It was only sold as a conversion kit for older Gee Bee and Bomb Bee arcade units.
- A Japanese mobile phone port was released in 2008 under the name QTQ.
Frequently Asked Questions
Who is Cutie Q?
Cutie Q is a 1979 Namco arcade title that fuses block-breaking with pinball mechanics around a cheerful, brightly colored character. The name is a playful riff on Creedence Clearwater Revival's 1968 cover of "Susie Q."
What are Cutie Q's powers or role in gameplay?
There is no traditional power-up system; players turn a rotary knob to steer a pair of paddles and bounce a ball into blocks, ghosts, spinners, and other scoring items on the field. The character functions mainly as a visual mascot rather than an active agent you control.
How does Cutie Q's story end?
The game has no narrative arc or scripted ending—it is a score-chasing arcade loop where you clear blocks and rack up points. Your run simply concludes when you lose all lives or hit the top score.
Why is Cutie Q important in video-game history?
It is widely cited as Namco's first "character game," establishing the bright, cute visual language that would later define Pac-Man. It also closes out the Gee Bee series as its third and final entry, bridging the studio's early pinball work with its subsequent character-driven hits.
Who created Cutie Q?
Shigeru Yokoyama handled the game design while Toru Iwatani drew the sprite artwork, making it a notable early collaboration inside Namco. It shipped in 1979 as an arcade cabinet and conversion kit.
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