Bomb Bee
1979 arcade sequel and early Toru Iwatani work.
Unknown author Unknown author or not provided · Public domain
Bomb Bee is an arcade video game from 1979 that combines block-breaking and pinball mechanics. It was developed and published by Namco, and released exclusively in Japan in September of that year. The game is a sequel to Gee Bee, which came out the previous year. In later years, Hamster Corporation made the game available through its Arcade Archives series for the Nintendo Switch and PlayStation 4, and through its Arcade Archives 2 series for the Nintendo Switch 2, PlayStation 5, and Xbox Series X/S.
The game supports up to two players, who take turns. Players control two paddles using a rotary analog stick. The objective is to hit a ball so it ricochets and strikes colored bricks above. Clearing all bricks from a side section turns that side's pop-bumper from a 10-point target into a 100-point one. There is also a bonus multiplier for lighting up the word "NAMCO" with the ball.
Bomb Bee was not commercially successful. According to author Matt Barton, it sold poorly, likely matching the disappointing sales of its predecessor, Gee Bee. The success of Namco's later release, the revolutionary shooter Galaxian, is thought to have contributed to Bomb Bee's failure. After Galaxian proved popular, Namco offered to bundle unsold Bomb Bee machines with Galaxian units to arcade owners to clear inventory.
Looking back in 1998, Earl Green of AllGame noted that aside from a few minor differences, Bomb Bee was largely identical to Gee Bee. However, he considered the game historically valuable for its full-color display and for being among the earliest works of Toru Iwatani. In his blog Before Mario, Erik Voskuel points out that Bomb Bee is one of Toru Iwatani's earliest creations before he made Pac-Man.
- Developer
- Namco
- Publisher
- Namco
- Release Year
- 1979
- Platform
- Arcade
- Genre
- Block breaker / pinball
- Region
- Japan only
- Notable For
- Early Toru Iwatani work
Lore & Background
Bomb Bee was developed and published by Namco for arcades, released only in Japan in September 1979. It is the sequel to Gee Bee, which was released the previous year. The game uses a rotary analog stick and supports two alternating players. The objective is to move two paddles to ricochet a ball into colored bricks; clearing side sections turns that side's pop-bumper into 100 points instead of 10. A bonus multiplier lights up the word 'NAMCO'.
Reader's Guide
Bomb Bee was not a commercial success upon release. According to Matt Barton, author of Vintage Games 2.0, the game did not sell well and likely sold the same number of machines as its predecessor Gee Bee, which also failed to meet sales expectations. The success of Namco's later release Galaxian is believed to have contributed to Bomb Bee's failure; Namco offered to bundle Bomb Bee machines with Galaxian to clear inventory. Retrospectively, Earl Green of AllGame noted that aside from minor differences, Bomb Bee was largely the same as Gee Bee, but its full-color display and status as an early Toru Iwatani creation gave it historical value. Erik Voskuel, in his blog Before Mario, highlighted Bomb Bee as the first collaboration between Namco and Nintendo, two developers that would work together on many more titles, and as the first appearance of a third-party title on a Nintendo console. Hamster Corporation released the game as part of their Arcade Archives series for Nintendo Switch and PlayStation 4, and their Arcade Archives 2 series for Nintendo Switch 2, PlayStation 5, and Xbox Series X/S in November 2025.
Did You Know?
- Bomb Bee was released only in Japan in September 1979.
- It is the sequel to Gee Bee, which was released the previous year.
- The game is one of Toru Iwatani's earliest creations before he made Pac-Man.
Origins in Namco's In-House Revolution
Bomb Bee arrived in 1979 as one of two sequels to Gee Bee, Namco's first video game designed entirely in-house. The parent title had been created by Toru Iwatani, who joined Namco in 1977 shortly after graduating college. Iwatani had originally wanted to build physical pinball machines for the company, but leadership rejected the concept. The compromise was a video game blending pinball elements with Breakout-style brick-breaking mechanics, and Bomb Bee inherited this hybrid identity directly. The company had previously manufactured electro-mechanical games and published Atari titles in Japan, but Gee Bee marked their true entry into creating their own arcade software from scratch. Bomb Bee, as its immediate successor, represented the next step in that still-nascent in-house development pipeline, proving that Namco could iterate on a formula they had built themselves rather than simply distributing third-party hardware or licensed titles.
Gameplay and Visual Evolution
As a block breaker intermixed with pinball-table elements, Bomb Bee retained the core loop established by its predecessor: a player-controlled paddle set manipulated via a rotary knob, deflecting a ball against brick formations, pop bumpers, and other playfield objects. What distinguished Bomb Bee from Gee Bee was its colorized graphics, a significant visual upgrade over the parent game, which had relied on strips of cellophane applied to the monitor to compensate for hardware color limitations. Gameplay-wise, Bomb Bee introduced a 1,000-point pop bumper, a far higher-value scoring element than the ten-point bumpers found in the original. Players could also earn extra lives, adding a layer of progression and reward not present in the 1978 title. These additions built upon the established mechanics of spinners that slow the ball and rollover symbols that increase the score multiplier once all are lit.
A Duo of Sequels and the Namco Pipeline
Bomb Bee was released alongside Cutie Q in 1979, forming a pair of sequels that extended the Gee Bee formula in different directions. While Bomb Bee doubled down on the pinball-block-breaker hybrid with enhanced scoring and color, Cutie Q—developed by Shigeru Yokoyama with sprite designs by Iwatani—pivoted toward cute character aesthetics that would later inform Pac-Man's visual identity. Together, these two titles demonstrated Namco's growing confidence in its internal development capabilities following the company's first in-house video game. The parent Gee Bee had sold approximately 10,000 units worldwide and ranked as the eighth highest-grossing arcade video game of 1978 in Japan, though coin-drop earnings per unit fell short of expectations amid competition from Taito's Space Invaders. Bomb Bee and Cutie Q carried Namco's arcade presence forward into the following year, solidifying the studio's dual role as both publisher and developer.
Enduring Legacy and Modern Re-releases
Bomb Bee's afterlife in the arcade has been marked by periodic digital revivals. In 1996, it was included in the Japanese version of Namco Museum Vol. 2 for the original PlayStation, though international editions swapped both Bomb Bee and Cutie Q out for Super Pac-Man. The game resurfaced in 2025 as part of the Arcade Archives series, launching on October 2 for Nintendo Switch and PlayStation 4. The very next day, it became available on Nintendo Switch 2, PlayStation 5, and Xbox Series X/S through the Arcade Archives 2 collection. These re-releases ensure that a game born from Iwatani's early compromise between pinball and video game design remains accessible to new audiences. Bomb Bee stands as a tangible link to Namco's formative period in arcade development, preserving the colorized graphics, high-value bumpers, and extra-life mechanics that set it apart from its 1978 predecessor.
Gallery






Frequently Asked Questions
What is Bomb Bee?
Bomb Bee is a 1979 Namco arcade title that fuses block-breaking objectives with pinball-style paddle bouncing. It launched exclusively in Japan that September and serves as the follow-up to Namco's earlier game Gee Bee.
Who developed Bomb Bee and when did it come out?
Namco handled both development and publication, and the game is noted as an early credit for Toru Iwatani. It hit Japanese arcades in September 1979.
How does Bomb Bee gameplay work?
Up to two players alternate turns, steering a pair of paddles with a rotary controller to keep a ball in play while clearing a grid of blocks. The loop essentially layers pinball-style paddle control on top of a block-clearing goal.
Is Bomb Bee a sequel to Gee Bee?
Yes—Bomb Bee is the direct follow-up to Namco's 1978 arcade game Gee Bee, carrying forward the same paddle-and-block formula. It remains the second and final entry in that short-lived series.
Can I play Bomb Bee on a modern console?
Hamster Corporation has ported the title through its Arcade Archives line for Nintendo Switch and PlayStation 4. A follow-up wave, Arcade Archives 2, brings it to Nintendo Switch 2, PlayStation 5, and Xbox Series X/S.
More in Pinball video games 1-24
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
