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Eric the Unready

A comedic parody adventure of an unqualified knight.

Eric the Unready

Eric the Unready, a parody adventure game, was released by Legend Entertainment for MS-DOS in 1993. It mocks the fantasy genre broadly, while also poking fun at subjects like *Star Trek* and *Zork*. The story follows the title character, an inept knight, as he attempts to rescue a princess. The game also incorporates Morgan le Fay from Arthurian legend. Critics received it positively.

The game uses an interactive fiction engine. A window shows a graphical view of the player’s location and perspective. Additional windows offer a point-and-click interface, including an inventory list and a menu of multiple-choice commands.

According to a prophecy, King Fudd the Bewildered will die within a week, leaving his unmarried daughter to inherit the kingdom. His legitimate daughter, Princess Lorealle the Worthy, arrives at the castle but vanishes the next day. The player soon discovers that Fudd’s wife, Queen Morgana the Black, has plotted with her lover Sir Pectoral to have her own daughter from a previous marriage stand beside the dying king and become sole heir. Lorealle has been kidnapped and held in the castle of Morgana’s witch sister, where she is to marry the evil Beast, disqualifying her from the prophecy. To ensure no capable knight rescues her, Morgana arranges for the Union Hall to select the most incompetent candidate: Eric the Unready, the player character.

Bud the Wizard (a pun on Budweiser) tells the player that to reach the castle, they must find several magical items: the Pitchfork of Damocles in the tallest tree of the Enchanted Forest; the Crescent Wrench of Armageddon inside Blicester Castle; the Raw Steak of Eternity guarded by the Stygian Dragon; the Crowbar of the Apocalypse in the mists around the Mountain of the Gods; and the Bolt Cutters of Doom owned by an enchanter in the Swamp of Perdition. Each mission is timed: Sir Pectoral pursues Eric, and if the player delays too long, the game ends. Every time Eric acquires an item, he causes a disaster—usually an explosion—that flings him to the next area the next day. The player can collect a newspaper from each area that reports Eric’s latest mishaps and other fictional news, often puns on pop culture. Eric’s final stop is the witch’s castle, where he uses the magical objects to open the gate. He then stops the princess’s wedding, destroys the Beast, and clears the castle of monsters.

Quick Facts

Title
Eric the Unready
Developer
Legend Entertainment
Platforms
MS-DOS
Released
1993
Genre
Adventure
Modes
Single-player
Designer
Bob Bates
Programmer
Duane Beck · Glen R. Dahlgren · Michael Lindner
Artist
Tanya Isaacson · Paul Mock · Kathleen Bober
Composer
Glen R. Dahlgren

Facts from the source article.

Lore & Background

Eric the Unready is an adventure game developed and published by Legend Entertainment for MS-DOS in 1993. It parodies the fantasy genre as well as numerous other topics, including Star Trek and Zork. The game tells the story of the titular unqualified knight on a quest to rescue a princess, and adapts the character Morgan le Fay from Arthurian legend.

Reader's Guide

The game uses an interactive fiction style interface with a graphical display of the player's location and viewpoint. Other windows provide a point-and-click interface, including an inventory listing and a command list with multiple-choice menus. The plot follows a prophecy that King Fudd the Bewildered will die, and his unmarried princess shall inherit the kingdom. His daughter Princess Lorealle disappears, and the player learns of a scheme by Queen Morgana the Black and her lover Sir Pectoral to have Morgana's daughter by a previous marriage become the heir. Lorealle is abducted and held in a witch's castle. The player, as Eric the Unready, must find several magical items—such as the Pitchfork of Damocles and the Crowbar of the Apocalypse—each timed, to access the castle. Eric's final destination is the witch's castle, where he prevents the princess's wedding and destroys the Beast. The game received positive reviews, including a 4 out of 5 from Dragon, and scores of 78% and 75% from German magazines PC Games and PC Players. Compute! stated it was 'Perfectly realized from concept to execution.' It received several awards and accolades, including Computer Game Review Golden Triad Award, Game Bytes Editor's Choice Award, and was named Adventure Game of the Year by Computer Gaming World in 1993. In 1996, Computer Gaming World listed it as #103 in the '150 Best Games of All Time' and ranked it #9 Funniest Computer Game, #11 Most Memorable Game Hero, and #7 Most Rewarding Ending.

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