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Ben There, Dan That!

A freeware point-and-click adventure about alien abduction and dimension-hopping.

Ben There, Dan That!

Ben There, Dan That! is a freeware point-and-click adventure game from Zombie Cow Studios, later known as Size Five Games, released for Windows on July 13, 2008. Critics gave it positive reviews, praising the humor while noting the game was too short and lacked music.

Players control two characters, Ben and Dan, modeled after the game's creators. The gameplay involves solving inventory-based puzzles to unlock doors on an alien spaceship, each leading to a different dimension, with the goal of getting home. Players can switch between the two characters to cooperate.

The story starts in a London flat where roommates Ben and Dan break their TV antenna while trying to watch a show about a man with a mustache and try to fix it, only to be accidentally abducted by aliens. Aboard the spaceship, they must open doors to various universes—such as Zombie London, Dinosaur London, and a London that is the 51st U.S. state—and find a key inside each to proceed. In the end, they discover the spaceship is a fake in a warehouse, a trick by their time-traveling future selves disguised as aliens to stop them from interfering with a world domination plot.

The game was designed by Dan Marshall and Ben Ward, who were roommates at the time and created it in a pub.

In reviews, Jim Squires of Gamezebo gave it 4/5 stars, calling the dialogue "brilliantly written" and consistently funny, but criticizing the easy puzzles, short length, and lack of music. He described the writing as "distinctly British" and noted the "racy" humor made it better for adults despite being inspired by family-friendly games. Luke Jensen of Adventure Gamers called it "unique and hilarious," while Stuart Houghton of Kotaku said it was "heavily inspired by classic Lucasarts SCUMM games," recommending it despite its "primitive" graphics.

Quick Facts

Title
Ben There, Dan That!
Developer
Zombie Cow Studios
Designer
Dan Marshall / Ben Ward
Engine
Adventure Game Studio
Platforms
Microsoft Windows
Released
July 14, 2008
Genre
Point and click adventure
Modes
Single-player

Facts from the source article.

Lore & Background

The game puts players in control of two characters named Ben and Dan, styled after the game's creators. They must complete inventory-based puzzles to unlock doors to various dimensions aboard an alien spaceship and return home. Players can swap between the characters to have them work together. The plot begins in a London flat, where roommates Ben and Dan break their television antenna while trying to watch a show about a man with a mustache. Their attempt to assemble a replacement results in an inadvertent alien abduction. Trapped on the spaceship, they open doors to universes such as Zombie London, Dinosaur London, and a London that has become the 51st State. At the end, they discover the spaceship is a fake located in a warehouse, a trick by their time-traveling future selves disguised as aliens to prevent interruption of their world domination plans.

Reader's Guide

Ben There, Dan That! is notable as the debut freeware title from Zombie Cow Studios, later known as Size Five Games. Its development by roommates Dan Marshall and Ben Ward, designed in a pub, reflects an indie ethos. Critics praised the game's humor and writing, with Jim Squires of Gamezebo calling the dialogue 'brilliantly written' and noting its 'distinctly British' and 'racy' humor. However, the game was criticized for its short length, lack of music, and low puzzle difficulty. It inspired two sequels: Time Gentlemen, Please! in 2009 and Lair of the Clockwork God in 2020. The game's legacy lies in its cult status among adventure game fans, particularly those who appreciate classic LucasArts SCUMM-style games, as noted by Kotaku's Stuart Houghton. Its freeware distribution helped it reach a wide audience despite its brevity.

Did You Know?

Gameplay & Core Mechanics

Ben There, Dan That! is a point-and-click adventure game that places players in the shoes of two roommates, Ben and Dan, whose designs are modeled directly on the game's creators. The core loop revolves around solving inventory-based puzzles to unlock a series of doors that lead into different dimensions, all aboard an alien spaceship. The ultimate goal is to find a way back home. A key mechanical element is the ability to swap control between the two characters at will, allowing them to cooperate on puzzles that require both of them to act in tandem. The game was developed by Zombie Cow Studios, a small team that later rebranded as Size Five Games, and was distributed as freeware for Windows, launching on July 14, 2008. Its accessibility as a free download helped it reach a wide audience of adventure game fans who appreciated its lighthearted tone and straightforward puzzle structure.

Plot & Narrative Structure

The story opens in a modest London flat where Ben and Dan, two perpetually broke roommates, are trying to fix their television reception so they can catch an episode of Magnum, P.I. Their antenna was destroyed during a previous, unexplained adventure, and their clumsy attempt to build a replacement triggers an inadvertent alien abduction. Stranded aboard an extraterrestrial vessel, the pair discovers that the only path home involves opening doors into parallel universes and locating the key to the next door within each one. The dimensions they traverse include a zombie-infested London, a prehistoric London teeming with dinosaurs, and a London that has somehow become the fifty-first state of America. The game's climax delivers a sharp twist: the entire spaceship is revealed to be a prop hidden in a warehouse, and the aliens are actually Ben and Dan's own future selves, who disguised themselves to prevent their younger counterparts from ruining their plans for world domination.

Development & Creative Origins

Ben There, Dan That! was the product of two friends, Dan Marshall and Ben Ward, who were living together as roommates when they conceived and built the game. The project was designed in a pub, a setting that speaks to the informal, low-budget ethos behind the title. The duo worked under the studio name Zombie Cow Studios, which has since been rebranded as Size Five Games. They chose to release the finished product as freeware for the Windows platform, making it available to players at no cost on July 14, 2008. The characters of Ben and Dan are direct stylized representations of their creators, lending the game a personal, autobiographical flavor. The pub-based development process and the freeware distribution model gave the project a distinctly grassroots character, setting it apart from the more polished, commercially funded adventure titles of the era while still drawing clear inspiration from the golden age of LucasArts SCUMM-era games.

Critical Reception & Lasting Legacy

Upon release, Ben There, Dan That! earned broadly positive reviews, with critics singling out its humor as the standout feature. Jim Squires of Gamezebo awarded it four out of five stars, praising the dialogue as brilliantly written and noting that it kept players laughing throughout. He did, however, flag the game's brevity, the absence of a musical score, and the relatively low puzzle difficulty. Squires also observed that while the game drew on family-friendly adventure conventions, its racy, distinctly British comedy made it more suitable for adult audiences. Luke Jensen of Adventure Gamers described the experience as unique and hilarious, while Stuart Houghton of Kotaku noted its heavy debt to classic LucasArts SCUMM titles and called the graphics primitive, yet still recommended it. The game's legacy endures through two sequels: Time Gentlemen, Please! in 2009 and Lair of the Clockwork God in 2020, confirming that the formula resonated with a dedicated audience.

Frequently Asked Questions

What is Ben There, Dan That!?

It's a free point-and-click adventure made by Zombie Cow Studios (later rebranded as Size Five Games) and shipped for Windows in July 2008. The game is a comedic, inventory-puzzle-driven take on alien abduction and dimension-hopping.

Who do you play as and how does gameplay work in Ben There, Dan That!?

You control Ben and Dan, two characters modeled directly on the game's real-life creators, Ben Ward and Dan Marshall. You swap between them to solve inventory puzzles and cooperate in unlocking doors on an alien spaceship, each door dumping you into a new dimension until you find your way home.

What is the story premise of Ben There, Dan That!?

The adventure kicks off in London when the two leads are snatched up by aliens. From there the entire game is them bumbling through a spaceship and a series of bizarre dimensions, trying to solve puzzles and get back to Earth.

How long is Ben There, Dan That! and what did critics think?

Reviewers generally praised the writing and humor but consistently flagged that the game is very short and ships with no soundtrack at all. Despite those gripes it was received positively as a lighthearted free title.

Are there sequels to Ben There, Dan That!?

Yes—Time Gentlemen, Please! came out in 2009, and a much later follow-up, Lair of the Clockwork God, arrived in 2020. Both are additional comedic point-and-click adventures from the same studio.

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