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Dudebro II

Unreleased NeoGAF parody shooter with Duke Nukem voice actor.

Dudebro II

Dudebro — My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time, often called Dudebro II, was a 2D side-scrolling action game that never came out. It was being made by people from the NeoGAF forum. The game was meant to make fun of modern military shooters, and despite its title, it wasn't a follow-up to any earlier game. The project got coverage from gaming media and had voice work from Jon St. John, the actor behind Duke Nukem.

The story would have followed John Dudebro and his partner Habemus Chicken, members of the B.R.O. Alliance Forces. After a briefing with General Dawgless Lee, they see a photo of a terrorist named Armando Pesquali, who has an eye scar and a mustache and sells illegal weapons in the Middle East. Their mission is to find him and stop his arms deals.

Gameplay was a 2D side-scroller with 8-bit pixel art but also modern features like complex physics and video post-processing. The player controls Dudebro through hostile areas, using keyboard or controller to shoot, slice, switch weapons, pick up and throw objects, and more. His health bar, called the Brodiocity Meter, refills by killing enemies, rescuing ladies, or drinking beer. With a controller, weapons can be swapped in real time using a weapon wheel. Levels were set in different global locations and had Metroidvania-style layouts. Exploring lets Dudebro find new weapons and gear, plus medals needed to access boss fights and unlock chapters. Some bosses end with a button-mashing quick time event called the Fist Bump Finisher. The game's humor spoofed common shooter tropes: a trailer mocked forced hacking minigames and the two-weapon limit—the first could be skipped with a button, and the second was laughed at in a cutscene.

Development started from a joke on NeoGAF. User Cuyahoga made up the title to mock someone who called him a pedophile for buying the game Imagine: Babyz Fashion. The idea inspired users Jocchan, Thetrin, and Mik2121 to start working on a real game. Many forum members joined in, discussing ideas and creating assets. Will Goldstone, who wrote a Unity book, later handled programming. The project quickly got press attention. The team got Jon St. John to voice John Dudebro. Originally planned for summer 2010, the release slipped to 2011. The source code was open to any NeoGAF member who wanted to help.

Quick Facts

Title
Dudebro II
Developer
Grimoire Assembly Forge
Engine
XNA Game Studio
Platforms
Microsoft Windows
Released
NA · TBA
Genre
Shooter
Modes
Single-player, multiplayer

Facts from the source article.

Lore & Background

Dudebro II began with an offhand comment by NeoGAF user Cuyahoga, who made up the title to mock another user. Users Jocchan, Thetrin, and Mik2121 took the initiative in conception, followed by many posters collaborating on ideas and assets. Will Goldstone, who wrote a book on Unity, became involved with programming. The developers secured Jon St. John to voice the protagonist John Dudebro. The game was originally scheduled for summer 2010, then pushed to 2011, but after a development reboot no further release dates were announced. The development group once used the name 'Grimoire Assembly Forge,' which drew threats of a lawsuit over alleged trademark infringement of 'Grimoire,' a role-playing game by Grimoire Systems Pty. Ltd.

Reader's Guide

Dudebro II is significant as a notable example of a community-driven game project that originated from an internet forum meme and attracted mainstream press coverage. Its development spanned years, shifting from a 3D top-down shooter to a 2D side-scroller after team dropouts. The game's only playable content ever released were two user-made levels in Super Mario Maker in 2015. In 2017, developers announced the game would no longer reference NeoGAF due to a MeToo controversy, and that work would be reused under a new developer name, but no further updates followed. The project illustrates the challenges of volunteer-driven game development and the impact of online community controversies. It also highlights how internet humor can spawn real creative efforts, even if ultimately unfinished.

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