The Target Planet
A world of layered rock and thin air, where every breath is earned and every dig could save or doom the colony.
The Target Planet is the cross-section world at the heart of Oxygen Not Included, the survival-colony game developed by Moonfrog Games. It is the sole home of the Duplicants—small, four-armed, two-legged creatures who must dig, build, and manage resources to keep their colony alive beneath a thin crust of soil and rock. The planet is presented as a destination: a world the Duplicant civilization has set its sights on for settlement, and the player's role is to shepherd that fragile colony through the harsh realities of a sealed, layered world.
Rather than a vast open surface, the planet is experienced as a vertical slice. Above lies a small sun and a thin atmosphere; below, strata of soil, rock, metal, gas, ice, and water stretch downward into the deep. Every survival challenge in the game—oxygen generation, power management, food production, waste handling—stems from the fact that this world offers nothing for free. The Target Planet is less a backdrop than an antagonist, a resource to be negotiated with layer by layer.
- Setting
- Cross-section planet (vertical slice)
- Inhabitants
- Duplicants (four-armed, two-legged colonists)
- Game
- Oxygen Not Included
- Developer
- Moonfrog Games
- Key resources
- Oxygen, power, food, water, heat
- Geological features
- Soil, rock, metal, gas, ice, water strata; a sun above the surface
- Player role
- Colony manager / overseer of the Duplicant settlement
Lore & Background
The Target Planet is introduced through the game's mission briefings and Duplicant dialogue as a world chosen for colonization. The Duplicants arrive with tools, knowledge, and a fragile sense of purpose, but they must immediately confront the planet's indifference: the atmosphere is thin, the surface is barren, and the only viable habitat is carved out of the rock below. In-game text frames the settlement as a long-term project, a foothold in a world that was never shaped for them. The Duplicants speak of the planet in practical, almost reverent terms—acknowledging its layers as both treasure and threat, its sun as a distant promise of warmth they can barely reach.
The planet's geology is its defining character. From the topmost soil down through dense rock, metallic veins, pockets of toxic or breathable gas, frozen ice, and finally deep water, each stratum presents a different set of problems and possibilities. Duplicants must mine metal for tools, pump water for agriculture, vent gas for power, and manage heat that flows unpredictably through the rock. The planet does not reward carelessness; a single mismanaged oxygen line or an uncontrolled fire can cascade through the entire colony. This mechanical truth is reinforced narratively: the Duplicants' dialogue often reflects anxiety about the planet's moods, as though the rock itself is a living, capricious force.
Above the crust, a small sun hangs in a dark sky. It is a constant visual presence in the game's cross-section view, a reminder that the world extends beyond the colony's walls. The sun's light filters down through the soil layer, and its heat can be harnessed or ignored, but it also underscores the isolation of the settlement. The Duplicants are, in every practical sense, alone on this world. There is no off-screen rescue, no neighboring colony to call. The Target Planet is the entire universe they have, and it is not generous.
In Their Own Story
The first Duplicant to dig below the soil layer paused, all four arms resting on the pickaxe, and listened. The rock hummed—a low, subsonic vibration that traveled up through the handle and into the bones of the forearms. Above, through the thin crust, the sun was setting. Its light turned the topmost soil the color of rust, then faded. The colony's single oxygen generator cycled with a soft mechanical sigh, and the Duplicant exhaled, watching the breath fog in the unheated tunnel.
"Layer two," it murmured, more to the rock than to anyone. "We're in layer two now."
Somewhere below, a vein of metal glinted in the dim headlamp light, patient and cold. The Duplicant swung the pickaxe again. The Target Planet did not care that they were here. It only cared that they kept breathing long enough to keep digging.
Reader's Guide
What is known about the Target Planet is drawn primarily from in-game mission briefings, Duplicant idle dialogue, and the codex-style reference entries that appear as the player unlocks new geological layers. These sources describe the planet as a colonization destination with a defined stratigraphic column: soil at the surface, transitioning through rock, metal, gas, ice, and water at depth. The sun is described in visual and atmospheric terms but is never given a proper name in the text I can confirm.
The Duplicants' dialogue treats the planet as a long-term settlement challenge. Phrases in the game text reference "the colony," "the layers," and survival in practical terms, suggesting a mission mindset rather than a native birthright. However, the exact origin of the Duplicant population—whether they were transported, created on-site, or evolved here—is never explicitly resolved in the base game text. This leaves room for fan interpretation.
One notable ambiguity: the game's narrative hints at a broader Duplicant civilization or sending authority, but the Target Planet's relationship to any larger galactic or interstellar context is left deliberately vague. The in-game text focuses on local survival, not interplanetary history. Fan communities have speculated about a parent world or a colonization program, but no in-game source confirms these details. Treat such theories as community extrapolation rather than canon.
The most reliable, repeated facts across all in-game text are: the planet has a sun, a layered geology, a thin atmosphere, and a Duplicant colony that must manage oxygen, power, food, and heat to survive. Everything beyond that is either implied or open to interpretation.
Did You Know?
- The Target Planet is experienced exclusively as a vertical cross-section; the player never sees a full 3D surface or a horizon, reinforcing the feeling of a world reduced to a single slice.
- Duplicants in Oxygen Not Included have four arms and two legs, a body plan that is visually consistent across every character model and animation in the game.
- The planet's geological layers are not merely decorative—each stratum (soil, rock, metal, gas, ice, water) introduces distinct mechanical challenges for oxygen, heat, and power management.
- The sun above the Target Planet is a persistent visual element in the game's cross-section view, serving as both a light source and a constant reminder of the colony's isolation.
More in History & Universe
Elsewhere in the Oxygen Not Included universe
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