Octopath Traveler Codexery

Ophilia's Main Quest

A priestess embarks on a sacred pilgrimage to protect the Sacred Flame from those who would steal it.

Ophilia Clement, a priestess of the Sacred Flame, undertakes a religious pilgrimage to keep the Sacred Flame burning. She is opposed by Mattias, who attempts to steal the Sacred Flame for his own ends. Ophilia's character class, Cleric, allows her to heal and defend the party.

Quick Facts

Character
Ophilia
Role
Cleric
Affiliation
Order of the Sacred Flame
First appears
Octopath Traveler

Lore & Background

Ophilia's story is set in the land of Orsterra, created by thirteen deities. The fallen god Galdera was sealed away within the afterworld by the other deities after he refused to relinquish what they created. The Order of the Sacred Flame, the continent's dominant church, formed to worship the leader of the non-fallen gods, which continue to preside over Orsterra. Ophilia serves as a priestess of this order, and her pilgrimage is a central religious duty to keep the Sacred Flame burning. Her antagonist, Mattias, attempts to steal the Sacred Flame for his own ends. Later, it is revealed that Mattias was under the employ of the immortal witch Lyblac, Galdera's daughter, who orchestrated the acquisition of the tome From the Far Reaches of Hell and the dragonstones to unseal the Gate of Finis. Lyblac also attempted to use Graham Crossford as a vessel for Galdera, and when he escaped, she sought out his only living son Kit to complete the ritual. At the Gate of Hornburg, Lyblac fully resurrects Galdera and is absorbed into him. The eight heroes fight a vicious battle against Galdera, sealing him back into the afterworld and saving Kit.

Reader's Guide

Ophilia's story consists of four chapters, and if she is chosen as the protagonist, she cannot be removed from the active party until her story arc is concluded. As a Cleric, her unique Path Action allows her to guide NPCs and use them as guest summons. This is a 'Noble' Path Action, meaning its effectiveness depends on her level. In combat, Ophilia excels at healing and defending the party. The battle system is turn-based and oriented around 'Break and Boost.' Every foe has Shield Points and weaknesses corresponding to one of six weapon types or six elemental attacks. If an enemy is struck with something it is vulnerable to an equal or greater number of times than it has Shield Points, the enemy is 'Broken,' losing its next turn and taking increased damage. Each party member receives a Boost Point at the beginning of every turn, and may store up to five at a time. During their turn, a player can use up to three Boost Points to either strike with their weapons multiple times or increase the potency of an ability. A Boost Point is not gained the turn after using them. Ophilia's primary Cleric class cannot be altered through gameplay, but players can unlock the ability to assign a different character's class as a 'subjob,' which can be changed at any time but can only be assigned to one character at a time.

Unique Path Actions and NPC Interaction

Each player character has a unique 'Path Action' command that can be used when interacting with NPCs. Ophilia, as the Cleric, can guide NPCs and use them as guest summons. This is a 'Noble' Path Action: the ability's effectiveness depends on the character's level. The other type is 'Rogue' actions, which can be used on anyone but carries a risk of its user losing credibility with other NPCs. When the player loses enough reputation in a given town, they can no longer use any Path Actions in that town until a fee has been paid to restore the party's reputation.

Strategic Combat and Party Dynamics

The game features a turn-based battle system. All characters can attack with weapons, use abilities, use consumable items, and flee. The battle system is oriented around two features, 'Break and Boost.' Every foe comes with a set number of 'Shield Points' and a series of weaknesses, which are revealed when the party first encounters that foe. Weaknesses correspond to one of the six different kinds of weapons, or six elemental attacks, in the game. If an enemy is struck, using something it is vulnerable to, an equal or greater number of times than it has Shield Points, the enemy is 'Broken;' it loses its next turn and takes increased damage. However, once it gets a turn, it is guaranteed to act before the player does, preventing the player from locking it. Each party member receives a Boost Point at the beginning of every turn, and may store up to five at a time. During their turn, a player can use up to three Boost Points to either strike with their weapons multiple times or increase the potency of an ability. A Boost Point is not gained the turn after using them. Each character is paired with a distinct character class ('job'). It cannot be altered through gameplay. However, players can unlock the ability to assign a different character's class as a 'subjob,' which can be changed at any time but can only be assigned to one character at a time.

World Building and Narrative Context

Octopath Traveler is set in the land of Orsterra, which was created by thirteen deities. One of them, the fallen god Galdera, was sealed away within the afterworld by the other deities after he refused to relinquish what they created. The Order of the Sacred Flame, the continent's dominant church, formed to worship the leader of the non-fallen gods, which continue to preside over Orsterra. The player follows the stories of eight heroes as they journey through Orsterra. Ophilia Clement, a priestess of the Sacred Flame, undertakes a religious pilgrimage to keep the Sacred Flame burning. She is opposed by Mattias, who attempts to steal the Sacred Flame for his own ends. After progressing through all the characters' various stories, the heroes' quests become intermingled as Ophilia's enemy Mattias, Cyrus' enemy Lucia, the Obsidians, and Olberic's enemy Werner are all revealed to have been under the employ of the immortal witch Lyblac. Revealed to be Galdera's daughter, Lyblac orchestrated the acquisition of From the Far Reaches of Hell and the dragonstones to unseal the Gate of Finis in order to access the afterworld; she also orchestrated the fall of Hornburg, as it stands atop the Gate. Using the Obsidians as her personal army to eliminate threats like Primrose's father, Lyblac also attempted to use Graham Crossford, the man who wrote Tressa's journal and saved Alfyn as a boy, as a vessel for Galdera to gain corporeal form due to his bloodline's ties to the god. Graham escaped from her clutches, but was mutated into H'aanit's enemy Redeye. This forced Lyblac to seek out Graham's only living son Kit to complete the ritual. At the Gate of Hornburg, Lyblac fully resurrects Galdera and is absorbed into him. The eight heroes fight a vicious battle against Galdera, sealing him back into the afterworld and saving Kit, who receives closure with his father's spirit.

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