GeForce 4 series
Two families, Ti and MX, launched in early 2002.
The GeForce 4 series is the fourth generation of Nvidia's GeForce line of graphics processing units, announced in early 2002. It comprises two distinct families: the high-performance Ti family (NV25) and the budget MX family (NV17), with a mobile Go family derived from the MX and a later mobile variant derived from the Ti.
Quick Facts
- Codename
- NV17, NV18, NV19, NV25, NV28
- Created
- February 6, 2002
- Entry
- MX
- Midrange
- Ti 4200, Ti 4400, Ti 4800 SE
- Highend
- Ti 4600, Ti 4800
- Openglversion
- OpenGL 1.3
- Predecessor
- GeForce 3 series
- Successor
- GeForce FX series
- Support Status
- Unsupported
- Architecture
- Kelvin
Facts from the source article.
Lore & Background
The GeForce4 Ti (NV25) launched in February 2002 as a revision of the GeForce 3, with higher clock rates, a revised memory controller (Lightspeed Memory Architecture II), Direct3D 8.1 support, an additional vertex shader, hardware anti-aliasing (Accuview AA), and DVD playback. The MX family (NV17) was based on the past-generation GeForce2 but incorporated bandwidth-saving techniques, dual-monitor support, and a multi-sampling anti-aliasing unit from the Ti series. The MX also introduced the Nvidia VPE for video processing, which the Ti lacked.
The initial Ti lineup included the Ti4400 and Ti4600. Nvidia later released the Ti4200 at a lower price, though its release was delayed to sell off GeForce 3 Ti500 chips. The Ti4200 with 128 MiB memory was set to 222 MHz memory speed, while 64 MiB models ran at 250 MHz; some card makers ignored this guideline. In late 2002, the NV28 core replaced NV25, adding AGP-8X support, leading to the Ti4200-8X, Ti4800SE (replacing Ti4400), and Ti4800 (replacing Ti4600). The only mobile Ti derivative was the GeForce4 4200 Go (NV28M), launched in late 2002, which lacked power-saving circuitry.
The MX lineup had three initial models: the MX420 with SDR memory for low-end PCs, the MX440 as a mass-market OEM solution, and the MX460 meant to slot between the MX440 and Ti4400. The MX420 performed only slightly better than the GeForce2 MX400. The MX440 outperformed its closest competitor.
Reader's Guide
The GeForce4 Ti series outperformed the GeForce 3 significantly and overshadowed the competing ATI Radeon 8500 in every area except price and pixel shader support. Nvidia missed a chance to dominate the upper-range segment by delaying the Ti4200 and not rolling out 128 MiB models quickly enough. The Ti4200 debuted at half the cost of the Ti4600 ($199 vs $399) and remained the best balance of price and performance until the launch of the Radeon 9500 Pro at the end of 2002. It held its own against several DirectX 9 GPUs released in late 2003, outperforming the GeForce FX 5200 and FX 5600, and performing similarly to the Radeon 9600 Pro in some situations.
The GeForce4 MX was criticized as a misleading marketing ploy because it was less advanced than the preceding GeForce3, lacking programmable shaders. However, in non-game applications like AutoCAD, it performed within a single-digit percentage of much more expensive Ti cards. The MX420's main competitors were chipset-integrated graphics, and its advantage was multiple-monitor support. The MX440 performed reasonably well for its intended audience.
The mobile GeForce4 4200 Go outperformed the Mobility Radeon 9000 by a large margin and was Nvidia's first DirectX 8 laptop solution, but its thermal output was similar to the desktop part and it lacked power-saving circuitry, causing battery life problems for notebook manufacturers.
Did You Know?
- The GeForce4 MX was based on the GeForce2 architecture, not the GeForce3.
- The Ti4200 was initially delayed to sell off GeForce 3 Ti500 chips.
- The GeForce4 MX was the first GeForce to feature the Nvidia VPE for video processing.
- The GeForce4 4200 Go was Nvidia's first DirectX 8 laptop graphics solution.
Frequently Asked Questions
What is the GeForce 4 series?
It is Nvidia's fourth-generation GeForce GPU lineup, introduced in early 2002. The generation split into two distinct branches: the high-end Ti family built on the NV25 chip and the budget MX family built on the NV17 chip.
What was the difference between GeForce 4 Ti and GeForce 4 MX?
The Ti line (NV25) was aimed at enthusiasts and gamers, with launch models like the Ti4400 and Ti4600, while the MX line (NV17) targeted casual and office users with chips such as the MX420, MX440, and MX460. In short, Ti was the performance tier and MX was the value tier within the same generation.
When did the GeForce 4 series launch and what were the initial prices?
Both the Ti and MX families hit the market in early 2002, with the Ti4400 starting at $299 and the Ti4600 at $399. A follow-up Ti4200 was later offered at $199 to cover a lower price bracket in the Ti range.
Did the GeForce 4 series include mobile/laptop versions?
Yes. A 'Go' mobile family was derived from the MX architecture, and a separate mobile variant was based on the Ti silicon, giving OEMs options across both the budget and performance tiers for notebooks.
Why is the GeForce 4 series considered a landmark in GPU history?
It solidified the Ti-versus-MX naming split that would shape Nvidia's product tiers for the next several years. The early-2002 release also reinforced Nvidia's lead in the desktop graphics market during a period of intense rivalry with AMD/ATI.
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