Nvidia and AMD Graphics Processors Codexery

GeForce 2 series

Second-generation Nvidia GPU with doubled texture fillrate per clock.

GeForce 2 series

The GeForce 2 series, built on the NV15 architecture, marked Nvidia’s second generation of GeForce GPUs and arrived in 2000 as the follow-up to the GeForce 256. This lineup included the GeForce 2 GTS, Ultra, Pro, and Ti models, all sharing the same core design and differing only in their chip and memory clock speeds. For budget buyers and OEM systems, Nvidia created the GeForce 2 MX series (NV11), which later spawned the GeForce 2 Go for laptops.

The NV15 architecture closely resembled its predecessor but came with key upgrades. It was manufactured on a 180 nm process, a step down from the 220 nm node used for the GeForce 256, allowing for a denser chip with more transistors and higher clock speeds. The biggest leap for 3D performance was adding a second texture mapping unit to each of the four pixel pipelines, effectively doubling the texture fillrate per clock cycle—hence the "GTS" suffix, which stood for GigaTexel Shader. The GeForce 2 also formally introduced the Nvidia Shading Rasterizer (NSR), a basic programmable pixel pipeline similar to later pixel shaders, though this feature had quietly existed in the GeForce 256. Another improvement was the HDVP (high definition video processor), which enabled motion video playback at HDTV resolutions (MP@HL).

In benchmarks and games, the GeForce 2 GTS outperformed the GeForce 256 by up to 40%. In OpenGL titles like Quake III, it beat both the ATI Radeon DDR and the 3dfx Voodoo 5 5500 at 16 bpp and 32 bpp. However, in Direct3D games running at 32 bpp, the Radeon DDR sometimes pulled ahead. The NV15 architecture was notably limited by memory bandwidth, wasting it through unoptimized z-buffer usage, hidden surface drawing, and a relatively inefficient RAM controller. The Radeon DDR (R100) countered this with its HyperZ technology, which addressed those inefficiencies. As a result, the GeForce 2 GPUs couldn't reach their theoretical performance, and the Radeon, despite a less powerful 3D engine, proved a strong rival. The later NV17 revision, used in the GeForce4 MX, handled memory more efficiently.

The first models after the original GeForce 2 GTS were the Ultra and MX, both launched on September 7, 2000. Later that month, on September 29, Nvidia began shipping cards with 16 MB and 32 MB of video memory. The Ultra was architecturally identical to the GTS but ran at higher core and memory clocks.

Quick Facts

Codename
NV11, NV15, NV16
Created
mid-May, 
Entry
MX
Midrange
GTS, Pro
Highend
Ti, Ultra
Openglversion
OpenGL 1.2 (T&L)
Predecessor
GeForce 256
Successor
GeForce 3 series

Facts from the source article.

Lore & Background

The GeForce 2 architecture (NV15) is similar to the previous GeForce 256 line but with various improvements. Built on a 180 nm manufacturing process (compared to 220 nm for the GeForce 256), the silicon became more dense, allowing for more transistors and higher clock speeds. The most significant change for 3D acceleration was the addition of a second texture mapping unit to each of the four pixel pipelines, doubling the texture fillrate per clock compared to the previous generation—the reasoning behind the GeForce 2 GTS's naming suffix: GigaTexel Shader (GTS). The GeForce 2 also formally introduced the NSR (Nvidia Shading Rasterizer), a primitive type of programmable pixel pipeline somewhat similar to later pixel shaders; this functionality was also present in the GeForce 256 but was unpublicized. Another hardware enhancement was an upgraded video processing pipeline called HDVP (high definition video processor), which supported motion video playback at HDTV-resolutions (MP@HL).

In 3D benchmarks and gaming applications, the GeForce 2 GTS outperformed its predecessor by up to 40%. In OpenGL games (such as Quake III), the card outperformed the ATI Radeon DDR and 3dfx Voodoo 5 5500 cards in both 16 bpp and 32 bpp display modes. However, in Direct3D games running 32 bpp, the Radeon DDR was sometimes able to take the lead. The GeForce 2 (NV15) architecture was quite memory bandwidth constrained; the GPU wasted memory bandwidth and pixel fillrate due to unoptimized z-buffer usage, drawing of hidden surfaces, and a relatively inefficient RAM controller. The main competition for the GeForce 2 GTS, the Radeon DDR (R100), had hardware functions (called HyperZ) that addressed these issues. Because of the inefficient nature of the GeForce 2 GPUs, they could not approach their theoretical performance potential, and the Radeon, even with its significantly less powerful 3D architecture, offered strong competition. The later NV17 revision of the NV11 design used in the GeForce4 MX was more efficient.

The first models to arrive after the original GeForce 2 GTS were the GeForce 2 Ultra and GeForce 2 MX, launched on September 7, 2000. On September 29, 2000, Nvidia started shipping graphics cards which had 16 and 32 MB of video memory size. Architecturally identical to the GTS, the Ultra simply had higher core and memory clock rates. Meant to be a niche product, it was rumored that the GeForce 2 Ultra was intended to prevent 3dfx taking the lead with their Voodoo 5 6000, which ended up never released as 3dfx went bankrupt. The Ultra model actually outperformed the first GeForce 3 products in some cases, due to initial GeForce 3 cards having significantly lower fillrate. However, the Ultra lost its lead when anti-aliasing was enabled, because of the GeForce 3's new memory bandwidth/fillrate efficiency mechanisms; plus the GeForce 3 had a superior next-generation feature set with programmable vertex and pixel shaders for DirectX 8.0 games. The GeForce 2 Pro, introduced shortly after the Ultra, was an alternative to the expensive top-line Ultra and was faster than the GTS. In October 2001, the GeForce 2 Ti was positioned as a cheaper and less advanced alternative to the GeForce 3. Faster than the GTS and Pro but slower than the Ultra, the GeForce 2 Ti performed competitively against the Radeon 7500 (RV200), although the 7500 had the advantage of dual-display support. This mid-range GeForce 2 release was replaced by the GeForce4 MX series as the budget/performance choice in January 2002.

Reader's Guide

The GeForce 2 series marked a significant step in GPU evolution, doubling texture fillrate per clock and introducing the NSR programmable pixel pipeline, which foreshadowed later pixel shaders. Its architecture, however, was memory bandwidth constrained, limiting its real-world performance relative to theoretical potential. The GeForce 2 GTS outperformed its predecessor by up to 40% and competed strongly against the ATI Radeon DDR and 3dfx Voodoo 5 5500 in OpenGL titles, though the Radeon DDR could take the lead in Direct3D 32-bit color. The GeForce 2 Ultra, a niche high-clock variant, outperformed early GeForce 3 cards in fillrate but lost ground when anti-aliasing was enabled due to the GeForce 3's efficiency improvements. The GeForce 2 MX series (NV11) successfully addressed the low-end market, offering dual-display support and performance approaching the GeForce 256 at lower cost, competing against ATI's Radeon SDR, Radeon VE, and 3dfx's Voodoo4 4500. The GeForce 2 Ti served as a mid-range alternative to the GeForce 3. Nvidia ceased driver support for the GeForce 2 GTS, Pro, Ti, and Ultra models in 2005, and for MX models in 2007. The series was succeeded by the GeForce 3 for the high end and later by the GeForce4 MX for both the non-MX and MX lines.

Did You Know?

Frequently Asked Questions

What is the GeForce 2 series?

It is Nvidia's second-generation GeForce GPU family, released in 2000 as the direct successor to the original GeForce 256. The lineup covers the GTS, Ultra, Pro, and Ti variants on the NV15 core, along with the budget-focused MX line built on the simpler NV11 silicon.

What was the big new feature on GeForce 2?

The NV15 core introduced the Nvidia Shading Rasterizer (NSR), a primitive programmable pixel pipeline that let developers go beyond the fixed-function shading of the GeForce 256. It was an important stepping stone toward the full vertex-and-pixel shader model that would follow in later generations.

How does GeForce 2 differ from GeForce 256?

The two architectures look similar at a glance, but NV15 doubled the texture fillrate per clock and was fabricated on a 180 nm process instead of 220 nm. All four top-tier models—GTS, Ultra, Pro, and Ti—share the same core design and are separated only by their chip and memory clock speeds.

What was the GeForce 2 MX actually for?

The MX series, built on the NV11 core with just two pixel pipelines, was aimed squarely at budget desktops and OEM pre-built systems. It later gave rise to the GeForce 2 Go, which carried that lower-power design into laptop graphics.

What video playback features did GeForce 2 include?

It shipped with a high-definition video processor (HDVP) capable of HDTV-resolution playback, a standout capability for its era. That made the card a popular pick for early home-theater PC builds around 2000–2001.

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