BoxBoy!
A puzzle-platform series about a box-producing square character.
BoxBoy! is a puzzle-platform series from HAL Laboratory, published by Nintendo. Its main character, Qbby, is a square who can generate a chain of boxes to navigate stages and solve puzzles. The first game launched in Japan on the Nintendo 3DS on January 14, 2015. A sequel, BoxBoxBoy!, arrived on the same system in 2016, and a third title, Bye-Bye BoxBoy!, followed in 2017. Japan also received a physical compilation of these three games called Hako Boy! Hakozume Box. The fourth entry, BoxBoy! + BoxGirl!, came out for the Nintendo Switch in April 2019.
- developer
- HAL Laboratory
- publisher
- Nintendo
- first release
- BoxBoy! (January 14, 2015, Japan, Nintendo 3DS)
- series installments
- BoxBoy!, BoxBoxBoy!, Bye-Bye BoxBoy!, BoxBoy! + BoxGirl!
- main character
- Qbby
- genre
- Puzzle-platform
Lore & Background
The BoxBoy! series began as a small experimental project at HAL Laboratory while the studio was working on Kirby: Triple Deluxe and Kirby and the Rainbow Curse. The project plan for BoxBoy! was conceived in July 2011 by employee Yasuhiro Mukae, who later served as the game's director. The first game, BoxBoy!, was released in Japan on January 14, 2015, for the Nintendo 3DS. Its sequel, BoxBoxBoy!, introduced the ability to summon two sets of boxes at once and was released in Japan in January 2016 and in other territories in June 2016. A third game, Bye-Bye BoxBoy!, was released worldwide in 2017 and featured boxes with special properties such as exploding and warping, as well as Qbabies that Qbby must escort to the end of a level. A physical compilation of the first three games, Hako Boy! Hakozume Box, was released in Japan. A spinoff advergame, Uniqlo x Hako Boy!, was released in 2017 as a mobile game accessible from Uniqlo's official iOS and Android app, promoting a line of Japan-exclusive BOXBOY!-themed clothing. In this game, players swipe to create boxes rather than controlling Qbby directly.
Reader's Guide
The BoxBoy! series is significant as a modest but well-received puzzle-platform franchise from HAL Laboratory, known primarily for the Kirby series. The games have generally received favorable reviews, with each installment scoring between 80 and 83 out of 100 on Metacritic. IGN awarded the first game 8.2/10, praising its black-and-white style and level of complexity, while GameSpot gave it 8/10 for its clever puzzles, easiness, and cuteness, though criticizing its slow difficulty ramp. The series introduced new mechanics with each sequel, such as dual box sets in BoxBoxBoy! and special box properties in Bye-Bye BoxBoy!. BoxBoy! + BoxGirl! marked the series' debut on the Nintendo Switch and introduced a two-player multiplayer mode, which was praised by critics. The series' legacy lies in its consistent quality and inventive puzzle design, though it remains a niche title compared to HAL Laboratory's more prominent franchises.
Did You Know?
- The project plan for BoxBoy! was conceived in July 2011 by HAL Laboratory employee Yasuhiro Mukae.
- BoxBoy! was developed while HAL Laboratory was working on Kirby: Triple Deluxe and Kirby and the Rainbow Curse.
- A spinoff advergame, Uniqlo x Hako Boy!, was released in 2017 as a mobile game accessible from Uniqlo's official app.
- BoxBoy! + BoxGirl! was the first game in the series to feature a two-player multiplayer mode.
From a Side Project to a Franchise
BoxBoy! began not as a bold studio vision but as a modest experimental project at HAL Laboratory. In July 2011, employee Yasuhiro Mukae conceived the initial plan for what would become the series, developing it in the margins while the team was occupied with two Kirby titles: Kirby: Triple Deluxe and Kirby and the Rainbow Curse. Mukae would go on to serve as the game's director, guiding this small-scale concept into a full release. The core idea was deceptively simple: a square-shaped character named Qbby who could generate a string of connected boxes to solve puzzles, traverse stages, and press switches. Nintendo published the finished product, and it launched in Japan on January 14, 2015, for the Nintendo 3DS. What started as a creative outlet between larger commitments ultimately grew into a multi-entry franchise, proving that a focused, low-pressure development window could yield a distinctive and commercially viable puzzle-platformer.
Mechanical Evolution Across Four Entries
The BoxBoy! series demonstrates a clear trajectory of mechanical expansion. The original 2015 title introduced the foundational loop: Qbby produces a single string of connected boxes to navigate obstacles and interact with the environment. BoxBoxBoy!, arriving in Japan in January 2016 and reaching other territories by June of that year, doubled the creative canvas by letting players summon two independent sets of boxes simultaneously. Bye-Bye BoxBoy!, released worldwide in 2017, layered in boxes with special properties—some explode, others warp—while adding Qbabies, small characters Qbby must escort to the end of each level. The fourth entry, BoxBoy! + BoxGirl!, shifted the platform to Nintendo Switch and introduced a two-player multiplayer mode, a first for the franchise. Across four games spanning 2015 to 2019, HAL Laboratory steadily broadened the puzzle vocabulary without abandoning the series' core identity of box-based spatial reasoning.
Critical Consensus and Praise
Critics have consistently rated the BoxBoy! entries in the upper eighties on Metacritic, with each game landing between 80 and 83 out of 100—a narrow band that signals steady, reliable quality across the series. Individual reviews highlight specific strengths. IGN scored the original BoxBoy! at 8.2 out of 10, singling out its striking black-and-white visual style and the thoughtful depth of its puzzle complexity. GameSpot awarded the same title 8 out of 10, praising the cleverness of the puzzles, the accessibility of the controls, and the inherent charm of Qbby's square design. However, GameSpot also noted a notable weakness: the difficulty curve ramps up too slowly, potentially leaving seasoned puzzle fans wanting a steeper challenge. Despite this minor criticism, the overall critical picture is one of a well-crafted, accessible puzzle-platformer that earns its scores through consistent design rather than spectacle.
Beyond the Console: Merchandise and Platform Migration
The BoxBoy! brand extended well beyond its core games. In 2017, Japanese retailer Uniqlo partnered with the franchise to release a line of Japan-exclusive BOXBOY!-themed clothing, accompanied by a mobile advergame called Uniqlo x HakoBoy!. Accessible through Uniqlo's official iOS and Android app, this spinoff reimagined the control scheme: rather than directly steering Qbby, players swipe to create boxes, and Qbby then attempts to use them to reach the level's end. On the physical-media front, a compilation titled HakoBoy! Hakozume Box bundled the first three games for Japanese consumers. The series also marked a platform transition with BoxBoy! + BoxGirl!, which launched exclusively through Nintendo eShop on the Nintendo Switch on April 26, 2019. Together, these moves show a franchise that adapted its identity across merchandise, mobile, and new hardware while retaining its recognizable box-based gameplay.
Frequently Asked Questions
What is BoxBoy!?
BoxBoy! is a puzzle-platform video game series in which a small square character named Qbby solves level challenges by generating and rearranging linked boxes. The franchise was created by HAL Laboratory and released by Nintendo.
What can Qbby do in the games?
Qbby's core ability is producing a connected chain of boxes that he uses to build walkable paths, fill gaps, and reach new areas within each stage. In the fourth entry, a partner character (BoxGirl!) can also create boxes, letting the player switch between two perspectives to tackle puzzles.
What games are in the BoxBoy! series?
The lineup consists of BoxBoy! (2015), BoxBoxBoy! (2016), Bye-Bye BoxBoy! (2017), and BoxBoy! + BoxGirl! (2019). The first three titles were additionally collected in a Japan-only physical bundle called Hako Boy! Hakozume Box.
Who developed and published BoxBoy!?
HAL Laboratory is the developer behind every entry in the series, while Nintendo handles publishing. The games have appeared on two Nintendo handheld/home systems: the 3DS and the Switch.
Can I play BoxBoy! on the Nintendo Switch?
Yes—the fourth installment, BoxBoy! + BoxGirl!, launched on the Nintendo Switch in April 2019. The earlier 3DS titles (BoxBoy!, BoxBoxBoy!, and Bye-Bye BoxBoy!) are not natively available on Switch, though the Japanese Hako Boy! Hakozume Box compilation includes all three.
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