Player character
A fictional character controlled by the player, not the game rules.
A player character (PC), or playable character, is a fictional figure in a video game or tabletop role-playing game that a player controls, as opposed to being governed by the game's rules. This character acts as a fictional, alternate body for the player. Characters not under a player's control are known as non-player characters (NPCs); in video games, the game itself typically handles their actions, while in tabletop games, a gamemaster (GM) follows rules to do so.
Video games usually assign one player character per person playing. However, some games—like multiplayer online battle arenas, hero shooters, and fighting games—let players choose from a group of characters, controlling one at a time. When multiple player characters are available, they may have unique abilities and distinct play styles.
A player character can be based on a real person, especially in sports games using real athletes' names and likenesses. Historical figures and leaders also appear, notably in strategy or empire-building games such as the Sid Meier's Civilization series. Such characters are more properly called avatars, as their name and image often have little impact on the game itself. Avatars are also common in casino game simulations.
In many video games, particularly first-person shooters, the player character is a "blank slate" with no notable characteristics or backstory. Examples include Pac-Man, Crono from *Chrono Trigger*, Link from *The Legend of Zelda*, Chell from *Portal*, and Claude from *Grand Theft Auto III*. These are generally silent protagonists. Some games go further, never showing or naming the player character at all—common in first-person games like *Myst*, but more frequent in strategy games such as *Dune 2000*, *Emperor: Battle for Dune*, and the *Command & Conquer* series. In these, the only hint of a character (rather than an omnipresent status) comes from cutscenes where the player receives mission briefings, often addressed as "general," "commander," or another military rank. In gaming culture, such a character was called an Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person (AFGNCAAP), a term originating satirically in earlier Zork games or documentation.
Character action games (also called character-driven games or simply action games) are a broad category driven by the physical actions of player characters.
- Field
- Video games and tabletop role-playing games
- Known for
- Being the character controlled by the player, distinct from non-player characters
- Types
- Avatars, blank characters, secret characters
- Genres
- Character action games, fighting games, hero shooters, MOBAs, role-playing games, sports games
Lore & Background
Player characters may be based on real people, especially in sports games using real athletes' names and likenesses, or historical figures in strategy games like Sid Meier's Civilization series. Such characters are more properly avatars, as their name and image often have little bearing on the game itself. Avatars are also common in casino game simulations.
Reader's Guide
In many video games, especially first-person shooters, the player character is a 'blank slate' without notable characteristics or backstory, often a silent protagonist. Examples include Pac-Man, Crono from Chrono Trigger, Link from The Legend of Zelda, Chell from Portal, and Claude from Grand Theft Auto III. Some games never show or name the player character, common in first-person games like Myst and strategy games like Dune 2000 and Command & Conquer. In gaming culture, such a character was called Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person (AFGNCAAP), a term originating in Zork: Grand Inquisitor.
Did You Know?
- The term AFGNCAAP (Ageless, Faceless, Gender-Neutral, Culturally Ambiguous Adventure Person) originated in earlier Zork games or documentation.
- In fighting games, having many distinctive characters with different moves is necessary for gameplay variety.
- Secret or unlockable characters add replay value and surprise.
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