MSX Game Library Codexery

A.E. (video game)

A fixed shooter with 2.5D depth and serpentine enemy movement.

A.E. is a fixed shooter written by Jun Wada and Makoto Horai, originally published by Broderbund in 1982 for the Apple II and Atari 8-bit computers. It is notable for its science fiction backdrops and a 2.5D effect where enemies appear to emerge from behind objects in the scene. The title is the Japanese word for 'ray', as in manta ray or sting ray, referring to the robotic enemies.

Quick Facts

Developer
Programmers-3
Designer
Jun Wada; Makoto Horai
Publisher
Broderbund
Released
  • 1982: Apple, Atari
  • 1983: VIC-20
  • 1984: MSX
Genre
Fixed shooter
Modes
Single-player
Platforms
  • Apple II
  • Atari 8-bit
  • VIC-20
  • MSX

Facts from the source article.

Did You Know?

Gameplay

Your missile battery slides side to side at the screen's base. A held fire button launches a missile that explodes when released. Enemy chains swoop in curving paths, weaving before and behind scenery for a 2.5D look, always moving like Galaga but never forming up. They fire downward. Any hit from an enemy or its projectile destroys your battery.

Reception

Arnie Katz of Arcade Express praised the swirling flightpaths of attackers across eight playscreens, noting the background images have little bearing on gameplay, and gave a score of 8/10. InfoWorld's Essential Guide to Atari Computers called it 'another winner' for Broderbund. Computer Games magazine awarded the Atari and Apple versions an 'A' in its 1985 Software Buyers Guide. Susan Levitan of Videogaming and Computer Gaming Illustrated recommended the game for its challenging difficulty and mesmerizing serpentine movement.

Frequently Asked Questions

What platforms is A.E. (video game) available on?

A.E. was released for Apple II, Atari 8-bit, VIC-20 and MSX.

Is A.E. (video game) single-player or multiplayer?

A.E. offers single-player play.

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