Maze Games Codexery

Bomberman II

Maze game following the classic Bomberman formula.

Bomberman II

Bomberman II, released in Europe and Australia as Dynablaster, is a maze video game developed and published by Hudson Soft for the Nintendo Entertainment System. It originally launched in Japan and Europe in 1991 and later in North America in February 1993. The game follows the classic Bomberman formula and is based directly on Bomberman (1990).

Developer
Hudson Soft
Publisher
Hudson Soft
Platform
Nintendo Entertainment System
Release Japan
June 28, 1991
Release Europe
1991
Release North America
February 1993
Genre
Maze video game

Quick Facts

Title
Bomberman II
Developer
Hudson Soft
Designer
Hitoshi Okuno
Producer
Shigeki Fujiwara
Programmer
Yasuhiro Kosaka
Artist
Mika Sasaki
Composer
Jun Chikuma
Series
Bomberman
Platforms
Nintendo Entertainment System
Released
NA · February 1993
Genre
Maze
Modes
Single-player, multiplayer

Facts from the source article.

Lore & Background

In Bomberman II, players control Bomberman, who has been framed for robbing a bank by Black Bomber and imprisoned. To escape, Bomberman must plant bombs to destroy blocks and enemies within each room of the prison. Several blocks contain power-ups that increase bomb reach or make bombs explode sooner, and one block in each level contains a door to the next level. Passwords are given after a game over, recording the level, number of bombs, and strength of bombs, allowing players to continue where they left off.

Reader's Guide

Bomberman II is significant as a direct follow-up to the 1990 Bomberman game, retaining the core maze-bombing gameplay while introducing multi-player modes. The game features two-player Vs Mode and a three-player Battle Mode requiring the NES Four Score. Its release spanned Japan, Europe, and North America over two years. The game was later re-released in 2005 as part of Hudson Best Collection Vol. 1: Bomberman Collection for Game Boy Advance, and the Japanese version appears in the Super Bomberman Collection (2026) compilation. Reviews in Famitsu and Nintendo Power noted that while graphics and sound were primitive, the multiplayer mode and gameplay balance were highlights. The game's password system allowed players to resume progress, a feature that contributed to its accessibility.

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