3D Silicon Fish
A 1984 VIC-20 maze game about harvesting silicon in space.
3D Silicon Fish is a maze game for the VIC-20, released in 1984 by Thor Computer Software and developed in the UK. The story, as described in the manual, is set on a future Earth where people rely on silicon for technology. With silicon supplies dwindling, a new source is discovered in a distant part of the galaxy. A mercenary named Sillo is dispatched there in a vehicle called the "silicon fisher" to collect the silicon and bring it back to Earth. In the game, the player guides this vehicle through a maze above a stream that flows from the top of the screen to the bottom. The goal is to catch silicon floating along the river by positioning the vehicle toward the silicon and using a net. Periodically, an enemy called a Kryllon appears in the air and explodes after a short delay, killing the player if they are too close. As the player advances through levels, the game speeds up, more Kryllons appear randomly, the level colors change, and the music accelerates.
- Platform
- VIC-20
- Publisher
- Thor Computer Software
- Year
- 1984
- Country of Development
- United Kingdom
- Genre
- Maze video game
Quick Facts
- Title
- 3D Silicon Fish
- Publisher
- Thor Computer Software
- Modes
- Single-player
- Genre
- Maze
- Platforms
- VIC-20
- Released
- 1984
Facts from the source article.
Lore & Background
According to the instruction manual, the game takes place on Earth in the future where inhabitants depend on silicon for technology. Silicon reserves are running out, but another source has been located in a faraway part of the galaxy. A mercenary named Sillo is sent with a vehicle called the 'silicon fisher' to gather silicon and transport it back to Earth. The gameplay involves navigating a maze above a stream, collecting floating silicon by throwing a net, while avoiding Kryllon enemies that materialize and explode.
Reader's Guide
3D Silicon Fish represents a niche entry in the VIC-20 library, reflecting the creative storytelling and gameplay experimentation of early 1980s British software houses. Its plot, detailed in the manual, ties resource scarcity to space exploration, a theme uncommon in maze games of the era. The game's mechanics—collecting silicon from a stream while dodging timed explosions—introduce a risk-reward dynamic that intensifies as levels progress. The increasing speed, enemy frequency, color changes, and accelerating music demonstrate an effort to maintain challenge and engagement. Though not widely remembered, it exemplifies how small developers like Thor Computer Software used limited hardware to craft distinctive experiences. Its legacy lies in its preservation by retro gaming communities, as seen in its listing on Retrogamer, and its documentation of the VIC-20's diverse software catalog.
Did You Know?
- The game was published by Thor Computer Software in 1984.
- It was developed in the United Kingdom.
- The player controls a mercenary named Sillo using a vehicle called the 'silicon fisher'.
- Enemies called 'Kryllons' materialize in the air and explode after a short time.
Origins & Production
Released in 1984 by Thor Computer Software, 3D Silicon Fish is a maze-based video game built for the VIC-20 home computer. Developed in the United Kingdom, the title represents one entry in the growing library of software available for the platform during the mid-1980s. The game's classification as a maze title places it within a well-established tradition of screen-based navigation puzzles, while its 1984 release date situates it firmly in the early-to-mid era of 8-bit home computing. The VIC-20's hardware naturally shaped what developers could achieve, yet 3D Silicon Fish still managed to deliver a layered experience combining real-time navigation, timing-based collection mechanics, and escalating threat patterns. The game's UK development origin reflects the broader British involvement in 8-bit software design during the early 1980s, a period when publishers like Thor were producing a steady stream of titles for the platform. As a product of this era and region, the game carries the hallmarks of a focused, single-purpose design meant to showcase what a home computer of that generation could offer in terms of interactive entertainment.
Story & Setting
The instruction manual for 3D Silicon Fish paints a science-fiction backdrop set on a future Earth whose entire technological infrastructure has become dependent on silicon. The world's finite silicon reserves are steadily depleting, threatening the civilization that relies on them. In a desperate bid to secure the material's future, explorers identify a new, abundant source of silicon located in a distant region of the galaxy. The game's protagonist is a mercenary operating under the codename Sillo, dispatched to this hazardous off-world zone aboard a specialized vehicle referred to as the silicon fisher. Sillo's mission is straightforward in concept but perilous in execution: harvest the silicon from the alien environment and transport the collected cargo safely back to Earth. The narrative frames the player's in-game actions not as abstract puzzle-solving but as a critical supply-chain operation for a civilization on the brink of technological collapse, lending a sense of urgency to what is, mechanically, a maze-navigation and collection challenge.
Core Gameplay Mechanics
At the heart of 3D Silicon Fish is a maze structure positioned above a continuous stream of water that flows from the top of the screen down to the bottom. The player pilots the silicon fisher vehicle through the corridors of the maze, with the primary objective being the collection of silicon pieces that drift along the river's current. Catching silicon is not a matter of simple contact; the player must orient the vehicle in the direction the silicon is traveling and then deploy a net to snare it, adding a layer of timing and spatial awareness to the loop. Complicating matters, hostile entities known as Kryllons periodically materialize in the air above the maze. Each Kryllon detonates after a brief delay, and any player caught within the blast radius is eliminated. This creates a constant tension between the need to chase moving silicon and the need to stay clear of unpredictable aerial explosions, turning each traversal of the maze into a balancing act between offense and survival.
Escalation & Presentation
As the player progresses through successive levels, 3D Silicon Fish systematically ratchets up the pressure on multiple fronts. The overall pace of the game accelerates with each completed stage, meaning the silicon moves faster along the stream and the player must react more quickly to position the vehicle and deploy the net. Simultaneously, the frequency of Kryllon appearances increases, and their spawning becomes more random, making it harder to predict safe corridors and forcing the player to constantly scan the airspace above the maze. Beyond the mechanical difficulty curve, the game's presentation also evolves: the color scheme of each level shifts as the run continues, providing a visual cue that the player has advanced to a new stage. The soundtrack mirrors this escalation, with the music tempo growing faster in tandem with the accelerating gameplay, reinforcing the sense of mounting urgency. Together, these layered changes ensure that no two levels feel identical, keeping the experience dynamic even within the constraints of the VIC-20's hardware.
Frequently Asked Questions
What is 3D Silicon Fish?
It is a 1984 maze game built for the Commodore VIC-20, published by Thor Computer Software and developed in the United Kingdom.
Who is the player character in 3D Silicon Fish?
You take on the role of Sillo, a mercenary sent across the galaxy in a craft called the "silicon fisher" to gather silicon for a resource-starved Earth.
How do you play 3D Silicon Fish?
The core loop involves steering your vehicle through a maze that sits above a downward-flowing stream, with the aim of collecting silicon deposits along the way.
What is the setting of 3D Silicon Fish?
The game takes place in a future where humanity depends on silicon for all its technology, and Earth's dwindling reserves force a mission to a far-off galactic region to find more.
What platform and publisher are associated with 3D Silicon Fish?
It runs on the VIC-20 and was put out by Thor Computer Software in 1984, with the development work carried out in the United Kingdom.
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