Bomberman '94
A Bomberman title that introduced Louies and modern White Bomberman.
Bomberman '94, known in Japan as ボンバーマン'94, hit the PC Engine on December 10, 1993, courtesy of Hudson Soft. A year later, Westone handled a port for the Sega Mega Drive and Genesis, rebranded as Mega Bomberman and published by Sega. This entry in the series marked the debut of White Bomberman’s modern look, introduced the rideable Louie creatures, and added recurring multiplayer skins like female and child Bombers.
The single-player campaign sends Bomberman through six areas—Jammin' Jungle, Vexin' Volcano, Slammin' Sea, Crankin' Castle, Thrashin' Tundra, and Bagular’s artificial comet—blasting enemies with bombs to restore the Spirit Pictures and reunite Planet Bomber. Multiplayer pits players against each other in bomb-based combat. The Mega Drive version cut support from five players to four, since the console lacked a fifth controller port, and swapped some music tracks (Jammin' Jungle’s theme, for instance, later appeared in Super Bomberman 4, but the Genesis version used a different tune).
The original PC Engine release reached the Wii Virtual Console in Japan on December 2, 2006, and internationally on March 23, 2009. It later appeared on the Wii U Virtual Console in Japan on November 19, 2014, and in North America and Europe on February 2, 2017. The Japanese PlayStation Network got it on July 15, 2009, with a North American release following on June 2, 2011. Notably, when Bomberman '94 launched on Japan’s Virtual Console, the previous game, Bomberman '93, was offered instead.
Before Westone took over, Hudson asked Factor 5 to develop a proof-of-concept for a Mega Drive Bomberman, codenamed Mega Bomberman. Factor 5’s tech demo allowed eight players using two Sega Team Player adaptors, but Hudson ultimately passed the project to Westone for a direct conversion. The PC Engine version also served as the basis for Tengai Makyō: Deden no Den, a promotional crossover with only one default arena.
Reviews for the Genesis version were mixed. GamePro praised the new levels and animal power-ups, calling it one of the best Bomberman games. Electronic Gaming Monthly’s critics split: some liked the additions, while others found it too similar to the Super NES version. A Next Generation reviewer argued it strayed too far from the original’s simplicity, but still recommended it for multiplayer. Retro Gamer included it in their top ten PC Engine games, Complex ran
- Developer
- Hudson Soft (original); Westone (Mega Drive/Genesis port)
- Publisher
- Hudson Soft (Japan); Sega (Mega Drive/Genesis)
- Platform
- PC Engine, Sega Mega Drive/Genesis, Wii Virtual Console, Wii U Virtual Console, PlayStation Network
- Release Date
- December 10, 1993 (PC Engine, Japan)
- Genre
- Action maze
- Modes
- Single-player, multiplayer (up to 5 players on PC Engine; 4 on Mega Drive/Genesis)
Quick Facts
- Title
- Bomberman '94
- Developer
- Hudson Soft / Westone / (MD/GEN)
- Publisher
- Hudson Soft / Sega / (MD/GEN)
- Designer
- Shinichi Nakamoto
- Director
- Yoshiyuki Kawaguchi
- Producer
- Hiroki Shimada
- Composer
- Jun Chikuma
- Artist
- Shoji Mizuno
- Platforms
- PC Engine, Sega Mega Drive/Genesis
- Released
- PC EngineJP · December 10, 1993Mega Drive/GenesisUK · November 23, 1994 · NA · February 1995
- Genre
- Action, maze
- Modes
- Single-player, multiplayer
Facts from the source article.
Lore & Background
The inhabitants of Planet Bomber lived in peace, protected by five spirits, until the evil Bagular and his Robot Army invaded. The Spirit Pictures, the source of the spirits' magical power, were destroyed, splitting Planet Bomber into five pieces. Bomberman arrives to restore the Spirit Pictures and reassemble Planet Bomber. The game is set in six areas: Jammin' Jungle, Vexin' Volcano, Slammin' Sea, Crankin' Castle, Thrashin' Tundra and the artificial comet of Bagular.
Reader's Guide
Bomberman '94 is significant as the first game in the series to feature the modern design of White Bomberman and to introduce Louies, animal power-ups that became series staples. It also introduced several recurring multiplayer character skins, including female and child Bombers, and red/green/blue bombers. The Mega Drive/Genesis port, Mega Bomberman, had differences including fewer multiplayer options (four players instead of five due to the lack of a fifth controller port) and some different music; for example, Jammin' Jungle's music in the original was reused as the first level in Super Bomberman 4, but is entirely different in the other version. The game was later released outside Japan through the Wii Virtual Console, Wii U Virtual Console, and PlayStation Network. Reception was mixed: GamePro praised the new levels and animal power-ups, while Electronic Gaming Monthly reviewers were divided on whether it differed enough from the Super NES version. Retro Gamer placed it on their 'Top Ten PC Engine Games' list, and Complex ranked it number 91 on 'The 100 Best Sega Genesis Games.'
Did You Know?
- The PC Engine version of Bomberman '94 was used as the basis for Tengai Makyō: Deden no Den, a promotional crossover with only one default arena.
- When Bomberman '94 launched on Japan's Virtual Console, both Bomberman '94 and Bomberman '93 were released separately—no substitution occurred.
More in Maze games 1-24
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
