Martial Arts Video Games Codexery

The King of Fighters XV

Fifteenth main installment with team-based combat and rollback netcode.

The King of Fighters XV

The King of Fighters XV is a 2022 fighting game developed and published by SNK in Japan and Koch Media internationally. It is the fifteenth main installment in The King of Fighters series, using a team-based fighting system with three-member teams. The game was directed by KOF XIV staff member Kaito Soranaka with assistance from creative director Eisuke Ogura, and is the first in the series to use Unreal Engine 4 and GGPO rollback networking.

Quick Facts

Title
The King of Fighters XV
Developer
SNK
Publisher
JP · SNK · WW · Koch Media
Producer
Yasuyuki Oda
Director
Eisuke Ogura · Kaito Soranaka
Artist
Tomohiro Nakata
Series
The King of Fighters
Engine
Unreal Engine 4
Released
February 17, 2022
Genre
Fighting
Modes
Single-player, multiplayer
Platforms
PlayStation 4 · PlayStation 5 · Windows · Xbox Series X/S

Facts from the source article.

Lore & Background

The King of Fighters XV takes place after the events of KOF XIV, focusing on two fighters with multiverse-related supernatural powers, Shun'ei and Isla, among other returning heroes facing revived threats caused by Ash Crimson. The narrative involves a new tournament held after the defeat of Verse, with fighters drawn into conflicts involving Amp creatures and the goddess Otoma=Raga. The game includes 38 characters at launch (including the pre-order bonus character, but not counting boss characters), with additional downloadable content characters released in seasons, and features returning characters from KOF, Fatal Fury, and Samurai Shodown.

Reader's Guide

The King of Fighters XV is significant as a major entry in a long-running fighting game franchise, marking the series' transition to Unreal Engine 4 and the implementation of GGPO rollback networking for improved online play. The game received praise for its character roster, team-based gameplay, and smooth online performance, though it faced criticism for its small story mode, complex tutorials, and limited offline content. Its development was delayed by the Covid-19 pandemic, and the team aimed to stay true to the original team-based system while improving accessibility with features like the updated Rush system and Shatter Strike parry. The game's legacy includes its role in continuing the series' narrative and its technical advancements in online fighting game infrastructure.

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