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Naruto Shippuden: Ultimate Ninja Storm Generations

Fourth installment crossing generations of Naruto fighters.

Naruto Shippuden: Ultimate Ninja Storm Generations

Naruto Shippuden: Ultimate Ninja Storm Generations is the fourth installment of the Ultimate Ninja Storm series, a fighting game based on the Naruto manga by Masashi Kishimoto. Developed by CyberConnect2 and published by Namco Bandai Games, it was first released in Japan on February 23, 2012, for PlayStation 3 and Xbox 360, with subsequent releases in North America, Europe, and Australia in March 2012. The game is notable for featuring characters from both Part I and Part II of the series, including two incarnations of characters who changed over time, and for introducing original storylines produced by Studio Pierrot.

Quick Facts

Title
Naruto / Shippuden: Ultimate Ninja Storm Generations
Producer
Yusuke Sasaki
Developer
CyberConnect2
Publisher
Namco Bandai Games
Composer
Chikayo Fukuda
Series
Naruto: Ultimate Ninja
Genre
Fighting
Modes
Single-player, multiplayer
Platforms
PlayStation 3, Xbox 360

Facts from the source article.

Lore & Background

The game features 38 playable characters and 34 support-only characters, totaling 72 characters, with a modified battle system for faster gameplay. A new status meter limits technique usage, and a 'Beast Mode' (or 'Awakening Mode') allows characters to transform into stronger forms when near defeat, such as Naruto's Tailed Beast Chakra Mode or Sasuke's Susanoo. Real collectible cards can be used to unlock content and gain advantages. The story mode covers both Part I and Part II, removing role-playing elements from the previous game in favor of consecutive battles, and includes new animated cutscenes and sidestories by Studio Pierrot.

Reader's Guide

Naruto Shippuden: Ultimate Ninja Storm Generations is significant as the first game in the series to fully integrate characters from both the original Naruto and Naruto Shippuden eras, responding to fan demand for Part I characters like Zabuza Momochi and Haku. Its focus on faster combat and collectible card interactions shifted the series toward a more competitive fighting game style. The inclusion of 60 minutes of original animation from Studio Pierrot expanded the narrative beyond the manga, while the removal of boss battles and RPG elements streamlined the experience. The game sold over one million units by July 2012, with positive reviews from Famitsu (36/40) and IGN, which praised gameplay improvements and new storylines. Its legacy lies in bridging the two halves of the Naruto story in a single fighting game, setting a template for future installments.

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