Gruul Clans
Strength is the only law in the wilds of Ravnica.
The Gruul Clans are one of the ten guilds of Ravnica, representing the combination of red and green magic. They were emphasized in the Guildpact set of the Ravnica block. The Gruul are a collection of tribes that value strength and instinct, serving as the wild edge of the ecumenopolis. Their culture is loosely derived from Slavic folklore, and their name reflects this influence.
Quick Facts
- Plane
- Ravnica
- Colors
- Red, Green
Lore & Background
The Gruul Clans were one of the ten guilds established under the Guildpact, a truce formed after centuries of war between the guilds. The Guildpact was created to maintain order and ban war, with each guild specializing in two colors of magic and having specific jobs in the city. The Gruul, associated with red and green, were given their role in this system. The Guildpact was formed 9999 years before the events of the Ravnica block, and the story begins on the eve of the decamillennial celebrations. The Gruul were emphasized in the Guildpact set, which was released on February 3, 2006. Their mechanics include the keyword Bloodthirst, which gives creatures a boost to power and toughness if an opponent was already dealt damage that turn. For example, a 2/3 creature with Bloodthirst 3 could come into play as a 5/6.
Reader's Guide
The Gruul Clans are a guild in the Ravnica block of Magic: The Gathering. They are one of the ten guilds, each representing a combination of two of Magic's five colors. The Gruul combine red and green. Their keyword ability is Bloodthirst, which allows creatures to enter the battlefield with additional +1/+1 counters if an opponent has been dealt damage that turn. The Gruul were emphasized in the Guildpact set, released on February 3, 2006. The Ravnica block also includes the sets Ravnica: City of Guilds (October 7, 2005) and Dissension (May 5, 2006). The world of Ravnica is an ecumenopolis, and the guilds maintain order by specializing in specific jobs and colors of magic.
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