Magic: The Gathering rules
Rules governing the collectible card game Magic: The Gathering.
The rules for Magic: The Gathering were first written by its creator, Richard Garfield, and came with the game’s initial release in 1993. Since then, Wizards of the Coast has updated them often, usually with small tweaks, though a few major overhauls have occurred as well.
In its most common form, Magic is a two-player game where each person uses their own deck. To start, each player draws a hand of seven cards and then takes turns. During a turn, a player may put one land card into play (which produces mana), cast spells that require specific amounts and colors of mana, and attack the opponent to lower their life total. The game begins with each player at 20 life, and a player wins by reducing an opponent’s life to zero.
A typical game involves two or more players acting as powerful wizards called Planeswalkers. Each player’s deck is built from cards they own, often purchased and assembled from a limited selection. A player loses if their life total hits zero or if they must draw from an empty deck. Some cards provide alternative win or loss conditions. One of the game’s core rules is that if a card’s text directly contradicts the standard rules, the card wins. The game has many variants; Magic often adopts popular house rules as official formats—Commander, for instance, began as a fan creation.
Formats Magic can be played in many formats, each with its own deck-building and gameplay rules. Many formats restrict which card sets are allowed. The Wizards Play Network (WPN) divides formats into Tournament and Casual categories. “Sanctioned” formats are those the WPN permits for official events, which may add extra rules, such as banning proxy cards. Players have also invented alternative formats, some of which Wizards has later made official. Commander is a popular casual sanctioned format.
Formats split into Constructed and Limited. In Constructed, players bring pre-built decks using any tournament-legal cards they own. Sanctioned Constructed formats include Standard, Modern, Legacy, and Vintage. In Limited, players build decks on the spot from a random pool of cards, usually by opening Magic products. The main sanctioned Limited formats are Sealed Deck and Booster Draft.
Deck Construction Building a deck requires strategy. Players choose from thousands of cards, weighing power, synergies, and likely opponent strategies—a “metagame”
Quick Facts
- Field
- Collectible card game rules
- Known for
- Original rules for Magic: The Gathering
Facts from the source article.
Lore & Background
In its most-played form, Magic is a game in which two players play each other using their own deck of cards. Players start by drawing a hand of seven cards and then take turns. In a turn, a player can play one mana-producing Land, play spells that require varying amounts and colors of mana, and attack their opponent to reduce their life total from the starting point of 20 to zero, thus winning the game. A typical game involves two or more players acting as powerful wizards known as Planeswalkers. Each player has their own deck of cards, purchased and constructed from a limited pool of available cards. A player typically starts with a life total of twenty and loses when reduced to zero, or if they must draw from an empty deck. Some cards specify other ways to win or lose. One of the 'Magic Golden Rules' is: 'Whenever a card's text directly contradicts these rules, the card takes precedence.'
Reader's Guide
The rules of Magic: The Gathering have evolved since their original creation, with Wizards of the Coast implementing frequent minor changes and several major revisions. The game is played across various formats, each providing additional rules for deck construction and gameplay, with many confining the permitted card pool to specified groups of Magic card sets. The Wizards Play Network mandates two main categories: Tournament and Casual, with 'sanctioned' referring to formats allowed at official events. Players have invented alternative formats, some later accepted by Wizards of the Coast, such as Commander, which started as a fan-created format. Formats divide into Constructed (decks built beforehand) and Limited (using a restricted, unknown pool of cards). Deck construction requires strategy, with players choosing from thousands of cards and evaluating power, synergies, and metagame. The London Mulligan rule, implemented in 2019, allows players to shuffle and draw a new hand of seven cards as many times as they wish, then put a card on the bottom of their library for each mulligan taken. Cards exist in zones: Library, Hand, Battlefield, Graveyard, the stack, Exile, and Command (for Commander format). Abilities include activated, triggered, and static types, with keyword abilities like trample, flying, and haste classified as Evergreen, while others rotate in and out as mechanics.
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