Anthropomorphism
Attributing human traits to non-human entities.
Anthropomorphism means giving human traits—like personality, appearance, behavior, thoughts, or speech—to things that aren’t human, especially animals. In stories and folklore, this often shows up as talking animals, trees that speak, food with human qualities, or toys that can think and feel. People tend to do this naturally; it’s built into human psychology. A related idea is personification, a literary device that gives human form or qualities to non-animal things, such as plants, objects, or abstract ideas like nations, emotions, or weather. Both practices go back to ancient times as ways to tell stories and make art, and nearly every culture has traditional fables featuring animals that act like people. Humans have also long attributed human emotions and behaviors to both wild and domesticated animals.
The word “anthropomorphism” comes from the Greek *ánthrōpos* (“human”) and *morphē* (“form”). It was first recorded in 1753, originally used to describe the heresy of picturing the Christian God in human shape.
The oldest known examples of anthropomorphism may be zoomorphic (animal-shaped) artworks from the Upper Paleolithic period, around 40,000 years ago. One of the earliest is the Löwenmensch figurine from Germany—a human-shaped ivory carving with a lion or lioness head, about 32,000 years old. What these pieces meant is unknown. A later example is The Sorcerer, a cave painting in France’s Trois-Frères Cave, often thought to represent a spirit or master of animals, though its true significance is unclear. Archaeologist Steven Mithen has linked such art to the development of more organized hunting. He suggests it reflects a shift in the human mind, where natural history and social thinking became more fluid, letting hunters empathize with prey and predict their movements.
In religion and mythology, anthropomorphism means seeing gods or divine beings in human form or with human qualities. Ancient myths often portrayed deities as human-like in appearance and personality, with behaviors that explained nature, creation, and history. These gods fell in love, married, had children, fought, used weapons, and rode horses. They ate special foods and sometimes demanded offerings of food, drink, or sacred objects. Some represented specific human ideas like love, war, fertility, beauty, or the seasons. They showed human strengths—beauty, wisdom, power—and weaknesses like greed, hatred, jealousy, and rage. Greek gods such as Zeus and Apollo were depicted with both admirable and flawed traits. This specific form is called anthropotheism. For believers who think humans were made in the divine image, the reverse is theomorphism—giving divine qualities to humans. Anthropomorphism was considered a Christian heresy at times, especially in third-century Syria (Audianism), and later in fourth-century Egypt and tenth-century Italy, often based on a literal reading of Genesis: “So God created humankind in his image.” Hindus don’t reject the idea of a formless, abstract deity, but the Bhagavad Gita (Chapter 12, Verse 5) notes it’s harder to focus on an unmanifested god than one with form, which is why they use anthropomorphic icons (murtis) that people can perceive with their senses.
Not everyone has accepted anthropomorphic gods. The Greek philosopher Xenophanes (570–480 BCE) was an early critic, pointing out that people create gods in their own image. He argued that if horses or cattle could paint, they’d depict gods that looked like horses or cattle, and that Ethiopians and Thracians each imagine gods with their own features. He said the greatest god resembles humans “neither in form nor in mind.” Judaism and Islam reject an anthropomorphic deity, holding that God is beyond human understanding. Jewish prophets explicitly denied any likeness of God to humans, and this rejection was reinforced after the Islamic Golden Age in the tenth century, later codified by Maimonides in the twelfth century as part of his thirteen principles of faith. In Ismaili Islam, assigning attributes to God—or denying them—is approached through *via negativa*.
- etymology
- Greek ánthrōpos (human) and morphē (form)
- related_concept
- Personification
- field
- Psychology, religion, mythology, literature
Lore & Background
Prehistoric cave paintings such as The Sorcerer from the Trois-Frères Cave in France also show anthropomorphic elements, though their significance remains unknown. Archaeologist Steven Mithen has linked such art to the emergence of more systematic hunting practices, proposing that anthropomorphism allowed hunters to empathize with prey and predict their movements. Anthropomorphism is the attribution of human personality, appearance, conduct, cognition, or other traits to non-human entities, particularly non-human animals. In fiction and folklore, this involves endowing non-human characters with human-like behaviors, speech, and facial expressions, as seen in intelligent talking animals, talking trees, anthropomorphized food, and sentient toys. As a general human tendency, it is considered innate to psychology. Personification, a related literary device, attributes human form and characteristics to non-animal organisms, inanimate objects, or abstract concepts like nations, emotions, and natural forces. Both have ancient roots as storytelling and artistic devices, with most cultures featuring traditional fables with anthropomorphized animals. People have also routinely attributed human emotions and behavioral traits to wild and domesticated animals. The term derives from the Greek *ánthrōpos* ("human") and *morphē* ("form"), first attested in 1753, originally referencing the heresy of applying human form to the Christian God. In religion and mythology, anthropomorphism is the perception of divine beings in human form or with human qualities. Ancient mythologies frequently represented deities with human forms, personalities, and behaviors, such as falling in love, marrying, having children, and fighting battles. Some anthropomorphic deities embodied specific concepts like love, war, or fertility, and exhibited human strengths and weaknesses. This phenomenon is more specifically termed anthropotheism. From the perspective of religions where humans were created in the divine image, it may be considered theomorphism. Anthropomorphism has appeared as a Christian heresy, notably with Audianism in third-century Syria, based on a literal interpretation of the Genesis creation myth. Hindus acknowledge the practical difficulty of focusing on an unmanifested deity, as stated in the Bhagavad Gita, and thus use anthropomorphic icons (murtis) that adherents can perceive wit
Reader's Guide
Anthropomorphism has deep roots in human psychology, considered an innate tendency. In religion and mythology, it involves perceiving divine beings in human form or with human qualities. Ancient mythologies frequently depicted deities with human appearances and personalities, exhibiting behaviors like falling in love, marrying, having children, fighting battles, and requiring sacrifices. Greek deities such as Zeus and Apollo were portrayed with both commendable and despicable human traits. This specific form is called anthropotheism. Conversely, some religions view the phenomenon as theomorphism, where humans are created in the divine image. Anthropomorphism also appeared as a Christian heresy, notably with Audianism in third-century Syria, based on a literal interpretation of Genesis. Hindus acknowledge the practical difficulty of focusing on an unmanifested deity, as stated in the Bhagavad Gita, which notes the use of anthropomorphic icons that adherents can perceive. Criticism of anthropomorphic deities dates to the Greek philosopher Xenophanes, who observed that people model their gods after themselves. Both Judaism and Islam reject an anthropomorphic deity, believing God is beyond human comprehension. In Ismaili Islam, both assigning attributes to God and negating them are considered anthropomorphism.
Did You Know?
- In the Ismaili interpretation of Islam, both assigning attributes to God and negating them are considered anthropomorphism and are rejected.
Frequently Asked Questions
What is Anthropomorphism as a literary trope?
It is the device of granting non-human characters human qualities such as speech, emotions, facial expressions, and physical traits. In practice, this produces talking animals, sentient toys, or anthropomorphized food that behave and think like people.
How does Anthropomorphism differ from Personification?
Personification briefly attributes a human action to an abstract idea or object for rhetorical effect, as in 'the storm raged.' Anthropomorphism builds a sustained, literal character with ongoing human personality, dialogue, and cognition, rather than a one-off figurative flourish.
What are well-known examples of Anthropomorphism in fiction?
Aesop's fables, Beatrix Potter's animals, George Orwell's Animal Farm, and Disney's The Lion King all rely heavily on the trope. Sentient toys and talking food characters are other frequent applications across children's literature and animation.
Where does the word Anthropomorphism come from?
It is built from the Greek ánthrōpos, meaning 'human,' and morphē, meaning 'form.' The compound essentially names the act of reshaping a non-human entity into a recognizable human mold.
Is Anthropomorphism a modern invention or something older?
It is regarded as an innate tendency in human psychology, with storytelling and artistic roots traceable to ancient cultures worldwide. Nearly every mythology and folklore tradition contains characters that blend human and non-human traits, making the trope far older than modern literature.
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