League of Legends Codexery

Mechs vs. Minions

A cooperative board game of mech command and minion battles.

Mechs vs. Minions is a cooperative board game from Riot Games, taking place within the League of Legends universe. Players work together by planning and sharing commands to pilot mechs toward a shared objective. Each player manages a Command Line with six slots, placing Command Cards into these slots and then carrying out the instructions from left to right. Commands remain mostly fixed, changing only a little each turn, so players must plan ahead and choose the right actions as the difficulty increases.

Key game terms include the Command Line, which stores a mech’s command cards; Command Cards, which players place on their Command Line; and Damage Cards, which are penalties for taking damage—some have immediate effects, while others occupy a Command Line slot and create ongoing problems, making the mech harder to control. Objectives in the game include Crystal Shards, Bombs, and a Lava Wall Cardboard. The map is built from cardboard Map Tiles, the player units are called Mechs, and the main enemies are Minions.

Play is divided into three phases. In the Player Phase, players plan and execute their command lines. In the Minion Phase, the Minions move, spawn, and attack. The Danger Phase is a special part where the campaign’s mechanics advance—such as a lava wall or a boss encounter.

The game is structured as a series of campaigns. Some campaigns require players to protect a bomb from minions, others to escape a lava wall, and still others to defeat a boss.

Mechs vs. Minions was generally well received. Critics praised its creative blend of programming-style gameplay with cooperative play, as well as its high product value relative to the price. However, it was criticized for low replayability, as many players stop after finishing all the campaigns. In response, Riot Games launched a page where players can create and share their own campaigns.

Quick Facts

Designer
  • Chris Cantrell
  • Rick Ernst
  • Stone Librande
  • Prashant Saraswat
  • Nathan Tiras
Publisher
Riot Games
Players
2 to 4
Playing time
60 to 120 minutes
Random chance
Medium
Skills
Resource management, Planning

Facts from the source article.

Lore & Background

In Mechs vs. Minions, each player controls a mech using a Command Line of six slots. Players play Command Cards into these slots, then execute the commands in order from left to right. The commands remain mostly unchanged from turn to turn, with players changing them bit by bit, requiring careful planning as danger and tension increase. Damage Cards serve as penalties for taking damage; some have immediate effects, while others occupy a Command Line slot with ongoing effects that make the mech harder to control.

The game is played in three phases: the Player Phase, where players plan and execute command lines; the Minion Phase, where minions move, spawn, and attack; and the Danger Phase, where campaign mechanics such as a lava wall or boss progress. The game includes map tiles, crystal shards, bombs, and a lava wall cardboard as objectives. Players progress through a series of campaigns, with objectives varying from protecting a bomb from minions to escaping a lava wall or defeating a boss.

Reader's Guide

Mechs vs. Minions was received positively overall, noted for its creative combination of programming gameplay and cooperative play. The game was also praised for its high product value relative to its price. However, it faced criticism for low replayability, as many players stopped after completing all campaigns. In response, Riot Games launched a page for players to create and share their own campaigns, extending the game's longevity. The game's significance lies in its successful integration of a programming mechanic into a cooperative board game, offering a unique challenge that requires players to plan ahead and coordinate commands. Its legacy includes serving as a notable entry in the League of Legends board game line and inspiring community-driven content creation.

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