League of Legends Codexery

Darkin

Ancient gods of war trapped in blades, waiting to bleed the world anew.

The Darkin are a fallen race of ancient Ascended beings who were once revered as gods in Runeterra's primordial history. Betrayed by their own creations and sealed away within sentient weapons known as Shuriman artifacts, they have spent millennia plotting their return from the shadows. Unlike the benevolent Ascended who sought to protect humanity, the Darkin are consumed by a singular, ravenous hunger for domination, viewing mortals merely as vessels to be used or destroyed.

Quick Facts

Origin
Shurima (Ancient Era)
Nature
Corrupted Ascended; Sentient Weapons
Primary goal
Reclaim physical forms and dominate Runeterra
Key members
  • Aatrox
  • Rhaast (Viego)
  • Harrower
  • K'Sante's foe
Status
Active threat; partially sealed or possessing hosts
Weakness
Severing their connection to the host weapon

Lore & Background

For thousands of years, these cursed blades lay dormant, forgotten by history until greedy adventurers or warlords unearthed them. The Darkin cannot exist independently; they must possess a mortal host to regain a physical form. Once bonded, they slowly corrupt their wielder's mind, twisting them into vessels for the Darkin's return. This cycle of possession has fueled countless wars and tragedies across Runeterra, from the deserts of Shurima to the frozen wastes of Freljord.

Reader's Guide

The Darkin operate without a traditional hierarchy or unified leadership; each entity acts as an independent sovereign driven by its own insatiable desire for freedom and conquest. Their primary goal is to break their magical seals, possess a suitable mortal host, and reclaim their full physical power to reshape the world in their image. Key figures include Aatrox, the World-Eater who seeks to destroy Runeterra so he can be free of his cursed existence, and Rhaast, the Ruined King's spirit who manipulated events in Ionia.

Others like Harrower and the unnamed blades that corrupted various champions remain scattered threats. Politically, they are agents of chaos rather than order. They do not seek to rule nations but to dismantle them, using their hosts as pawns to incite wars that weaken mortal defenses. Their role in ongoing conflicts is often catalytic; by corrupting a powerful warrior or leader, they can destabilize entire regions, making them the ultimate wildcard in Runeterra's geopolitical struggles.

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