Katamari Damacy Codexery

Katamari Forever

The fifth Katamari installment for PlayStation 3.

Katamari Forever is a video game and the fifth installment of the Katamari series. It was released for the PlayStation 3 console in Japan on July 23, 2009, and in September for North America, Europe, and Australia.

Quick Facts

Developer
Genki
Publisher
Namco Bandai Games
Director
Kenji Nakano
Designer
  • Kenichi Mochizuki
  • Teppei Takeda
  • Yusuke Kobayashi
Producer
Kazuhito Udetsu
Programmer
Yasuhiro Nomura
Artist
Taro Uozumi
Series
Katamari

Facts from the source article.

Did You Know?

Story and gameplay

Katamari Forever contains 34 stages, with all but three taken from previous titles. Half of the stages occur within the mind of the King of All Cosmos, who has amnesia after being knocked in the head; these levels are black-and-white, and the player rolls up junk to restore color and the King's memory. The other half take place in the present, where RoboKing, a robotic version of the King created by the Prince and his cousins, rampages and destroys all stars, feeling remorseful. New gameplay additions include the Prince Hop, which lets the Prince jump by flicking the controller up or pressing a shoulder button, and the King Shock, which magnetically pulls nearby objects onto the katamari. The game lacks online multiplayer but includes local multiplayer and online leaderboards. It uses full high-definition video and offers graphic filters such as cel-shaded, colored pencil, or wood grain.

Reception

Katamari Forever received positive to average reception. GameRankings gave it 77.80%, and Metacritic gave 74 out of 100. Famitsu scored it 33 out of 40. It was the sixth best-selling game in Japan during its release week, selling 28,000 units. IGN awarded 7 out of 10, noting persistent issues from past entries. GameSpot also gave 7 out of 10, praising gameplay but stating the title brought nothing new. PixlBit awarded 4 of 5 stars, recommending it to both fans and newcomers.

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