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Xbox Game Studios

An American video game publisher based in Redmond, Washington, founded in March 2000.

Xbox Game Studios

Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It formed part of Microsoft's new Gaming division in 2022, while founded as a division of the company itself. Xbox Game Studios, alongside ZeniMax Media and Activision Blizzard, are part of the Xbox division led by Asha Sharma, who is chief executive officer of the division. The division was originally established in March 2000, spun out from Microsoft's internal Games Group, for the development and publishing of video games for Microsoft Windows.

Former name
Microsoft Studios
Parent organization
Microsoft (Xbox division)
Role
First-party game development and publishing for Xbox and PC
Renamed
2017
Representative franchises
Halo, Gears of War, Forza, Sea of Thieves, Minecraft, Hi-Fi Rush
Notable acquired studios
Rare (2002), Mojang (2014), Obsidian Entertainment (2018), Compulsion Games (2018), Double Fine (2019)

Lore & Background

The division was originally established in March 2000 as Microsoft Games, spun out from Microsoft's internal Games Group. It was renamed Microsoft Game Studios in 2001, then Microsoft Studios in 2011. The source article does not specify the exact year of the rebranding to Xbox Game Studios, but states it occurred in February 2019 (section 'Rebranding as Xbox Game Studios (2019–2021)'). The division has since expanded to include games for Xbox platforms, other operating systems, Windows Mobile, mobile platforms, web-based portals, and other game consoles.

In Their Own Story

The fluorescent tubes in the open-plan studio hum at a frequency only the night-shift artists seem to notice. A junior level designer at an Xbox Game Studios facility in Redmond pulls up a build of a cooperative title on her monitor, watches two player avatars fumble through a rain-soaked dockside level, and mutters a note into her headset: "The lantern flicker is too aggressive; it reads as hostile, not inviting." Across the glass-walled room, a producer is already drafting the next sprint's ticket. On a whiteboard, someone has taped a printout of a concept sketch—two characters, a lighthouse, a sea that looks less like water and more like memory. The Xbox logo on the wall is just a green sphere, quiet and unblinking, while outside the window the Pacific Northwest rain keeps its own indifferent rhythm. The build will ship in six months. The lighthouse will stand in a world no one has seen yet, and for now it exists only as a polygon budget and a feeling.

Reader's Guide

The source article provides a detailed history of the division's acquisitions, studio formations, and leadership changes from 2000 onward, but does not include a specific guide section. For accurate information, refer to the source article's history.

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