Incremental Games Codexery

Clicker Heroes

Idle game spinoff of Cloudstone, praised as office distraction.

Clicker Heroes

Internet Archive Book Images · No restrictions

Clicker Heroes is an idle game from the American indie studio Playsaurus. It first appeared on browsers in 2014, then on mobile devices the following year, and on Xbox One and PlayStation 4 in 2017. The game is a spinoff of Playsaurus's earlier title Cloudstone, borrowing many of its graphics. It is free to play, though optional microtransactions let players buy rubies, a premium currency added after launch that isn't needed to advance. Critics gave Clicker Heroes a warm reception; Kotaku's Nathan Grayson described it as "a perfect office space distraction."

In gameplay, players click on a monster to damage and kill it, earning gold to buy and upgrade characters. These characters then attack automatically, boosting the player's damage per second, and the game continues without input. Each level requires killing ten enemies to move on, except for boss levels every fifth stage, which need just one kill and have a time limit. From level 100 to 1,000, every hundredth zone features a "centurion" boss that drops Hero Souls upon defeat. After level 100, all bosses have a 25% chance of being "primal," giving more Hero Souls later on. The main goal is collecting Hero Souls, which buy Ancients offering various benefits. To receive Hero Souls after killing primal bosses, players must perform an Ascension, resetting upgrades and progress.

Clicker Heroes launched as a Flash game on Kongregate in August 2014 and on Armor Games the next month. It hit Steam for Windows and OS X in May 2015, followed by iOS and Android in August 2015. Version 1.0 arrived in June 2016. By May 2019, the iOS version earned $200–$300 daily until a trademark dispute led Apple to remove it from the App Store. After Flash was discontinued, the browser game returned in September 2022 on CrazyGames.

The game was well received. Eurogamer's Christian Donlan called it his "gaming secret" and highly addictive. Forbes' Paul Tassi predicted it could become the top mobile game of 2015 if it gained traction. Push Square's Sammy Barker gave it 5/10, noting too many brick walls kept it from matching AdVenture Capitalist, but still found it frighteningly addictive. Clicker Heroes' Steam popularity helped launch other incremental games on the platform and inspired titles like The Longing.

Developer
Playsaurus
Initial release
2014 (browsers)
Platforms
browsers, mobile, Xbox One, PlayStation 4
Genre
idle game
Monetization
free-to-play with microtransactions
Notable critic
Nathan Grayson of Kotaku

Lore & Background

Clicker Heroes was released as a Flash game on Kongregate in August 2014 and on Armor Games in September 2014. It launched on Steam in May 2015 for Microsoft Windows and OS X, and on iOS and Android on August 20, 2015. Version 1.0 was released in June 2016. In May 2019, the iOS version was generating $200–$300 per day until an international trademark dispute caused Apple to remove the game from the app store. The browser game was relaunched in September 2022 on CrazyGames after Flash was discontinued.

Gameplay involves clicking on monsters to damage and kill them, earning gold to upgrade characters that automatically attack. The player advances through levels, with boss levels every fifth level and special 'centurion' bosses every hundredth level between 100 and 1,000 that drop Hero Souls. After level 100, every boss has a 25% chance of being 'primal', granting more Hero Souls later. Hero Souls are used to buy Ancients for benefits, but the player must perform an Ascension—resetting upgrades and progress—to receive them.

Reader's Guide

Clicker Heroes is significant as a landmark idle game that helped popularize the genre on Steam, inspiring other incremental games such as The Longing. Its free-to-play model with optional rubies microtransactions, added after launch, set a precedent for monetization in idle games. The game won 'Game of the Year' on Armor Games and received very positive critical reception, with Eurogamer's Christian Donlan calling it addictive and Forbes' Paul Tassi predicting it could become the top mobile game of 2015. However, Push Square's Sammy Barker gave it a 5/10, noting brick walls compared to AdVenture Capitalist. Its legacy includes a sequel, Clicker Heroes 2, which was available on Steam Early Access as of 2018 and is not free-to-play, and a Ragnarok Online-themed version called Ragnarok Clicker, released on August 3, 2016, developed by Gravity hiring Playsaurus.

Did You Know?

Prestige as Strategic Depth

The prestige system stands as one of the most defining innovations in incremental game design, and Clicker Heroes, from developer Playsaurus, is frequently cited as one of the first mobile titles to bring this mechanic to a wide audience. Rather than simply continuing forward indefinitely, players can choose to reset their accumulated progress in exchange for permanent bonuses that carry over into every subsequent run. This creates a secondary strategic layer: deciding when the pace of advancement has slowed enough to justify a full reset becomes a meaningful optimization problem in its own right. Once a prestige reset is executed, stages that once consumed hours can be cleared in a fraction of the time, delivering a sharp jolt of renewed momentum. Some titles push the concept further by stacking multiple prestige layers, each unlocking new meta-currencies or entirely new gameplay modes. Realm Grinder, for instance, offers a sequence of 'abdicating,' 'reincarnating,' and 'ascending' stages that progressively deepen the player's strategic toolkit. The mechanic draws a loose parallel to 'New Game Plus' features in other genres, but its emphasis on permanent, compounding advantages gives it a distinct identity within the incremental framework.

The Architecture of Escalating Numbers

A hallmark of incremental games is the relentless escalation of numerical values, pushing well beyond what standard arithmetic can comfortably express. Currency totals routinely balloon into scientific notation, shorthand suffixes like '1M' or '1T,' or even invented names such as 'duoquadragintillion' for values so enormous they strain conventional language. In extreme cases, developers must rely on specialized data types or numerical libraries just to store and display these figures accurately. This exponential scaling shapes the core gameplay rhythm: players periodically return to the game to funnel their accumulated wealth into upgrades, automation features, or progression milestones. The pattern echoes the 'energy currency' mechanic common in social games, where a player regains a limited resource over time. However, the incremental version emerges organically from the progression design itself, rather than serving as an artificial cap on playtime. This distinction resonates particularly with core gamers who view social-game mechanics skeptically. The structure mirrors familiar real-world patterns—running out of resources and needing to return later with more—while granting players full autonomy over when and how they choose to re-engage.

Designing for Calm, Persistent Engagement

Incremental games occupy a unique niche in the broader video game landscape: a distraction-friendly experience defined by the complete absence of failure states, steady forward motion, and frequent, small feedback loops. Players begin with a simple action—typically clicking a button or object—to earn currency, which is then spent on upgrades, income-generating entities like factories or farms, and automation features that gradually reduce the need for direct interaction. Higher-tier assets carry exponentially steeper costs, meaning the time between progression tiers tends to remain similar or even increase, creating a gentle, self-pacing rhythm. This design philosophy makes the genre exceptionally well-suited to mobile and social play patterns, and it consistently produces very high player retention. Critics have sometimes dismissed the experience as a 'glorified spreadsheet' with thematic dressing, and debates persist over whether these titles qualify as 'games' at all. Yet the genre traces its roots to early-2000s satirical works like Progress Quest and Cow Clicker, and over time it has evolved to incorporate idle mechanics such as offline progression and layered prestige systems, steadily expanding its design vocabulary.

Monetization, Endings, and Mainstream Influence

The business model of incremental games was significantly shaped by AdVenture Capitalist, which pioneered the sale of premium boosts such as instant currency infusions—often framed as a percentage of the player's current income rate—or 'time-warp' packages that grant hours of future earnings in a single click. Other common monetization tools include permanent multiplier boosts that survive prestige resets, instant prestige claims, protection against negative in-game events, and gacha-style random draws. On the design side, incremental titles split into two broad camps: those with open-ended, indefinite loops like Cookie Clicker, and those with a defined ending, as seen in Candy Box! and Universal Paperclips. Beyond their own community, incremental games have left a measurable imprint on mainstream genres by popularizing auto-play modes and structured progression loops. The genre's emphasis on efficiency has even spawned external tools like auto-clicker software for automating manual tasks. Together, these elements—monetization strategies, optional endings, and cross-genre influence—illustrate how a niche subgenre built on repetitive clicking has quietly reshaped broader expectations of player engagement and game design.

Gallery

Frequently Asked Questions

Who developed Clicker Heroes?

Playsaurus, an American indie studio, is the developer behind Clicker Heroes. It debuted as a browser game in 2014, moved to mobile in 2015, and arrived on Xbox One and PlayStation 4 in 2017.

What genre is Clicker Heroes?

It falls under the idle (incremental) genre, where players tap a moon to earn mana and use it to recruit heroes that automatically fight through waves of enemies. Progression is driven by accumulating resources and upgrading your roster over time.

Is Clicker Heroes free to play?

The game is free to download and requires no purchases to advance. Playsaurus does sell an optional premium currency called rubies through microtransactions, but it is not needed to progress through the content.

What is Clicker Heroes a spinoff of?

Clicker Heroes is a spinoff of Playsaurus's earlier title Cloudstone, reusing a significant portion of its graphical assets. The studio repurposed those visuals into an idle/incremental framework rather than the original game's format.

How was Clicker Heroes received by critics?

Reviewers gave the game a warm reception overall. Nathan Grayson at Kotaku specifically praised it as 'a perfect office space distraction,' underscoring its satisfying click-and-upgrade loop.

More in Incremental games 1-24

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →