Banana (2024 video game)
A clicker game that generates tradeable banana items.
KEmel49 · CC BY 4.0
Banana is a free-to-play clicker game that launched on Steam in 2024. Players click an image of a banana to increase a counter. Developed by a single person (or a very small team) and released in April 2024, the game is heavily based on an earlier clicker called Egg, but is not a direct follow-up or sequel. Its main draw is that it periodically gives players virtual banana items, which can then be traded on the Steam Marketplace. Most of these bananas sell for just a few cents, but rare ones can fetch much more—the highest recorded sale was US$1,378.58. The game has sparked debate, with critics labeling it a scam.
The gameplay is minimal: clicking a banana on a green background raises a counter. Clicking once unlocks an achievement called "Click." The real purpose of clicking is to reset an inactivity timer to qualify for item drops, which occur every three hours for common bananas and every eighteen hours for a chance at rarer ones. Clicking does not speed up a timer or unlock any other features. These banana items, like those in other Steam games, can be bought and sold on the Steam Marketplace.
Banana was released on Steam on April 23, 2024, by a single developer or a very small team. It closely copies Egg, which featured a clickable egg that also generated tradeable items. One developer described Banana as "pretty much a stupid game, a copy of Egg but way worse." While most banana items sell for pennies, some have sold for hundreds of dollars. The Special Golden Banana holds the record at US$1,378.58. Although free to play, Banana has an in-game store where five banana variants cost 25 cents each. The items have been compared to non-fungible tokens, but without blockchain technology. Because the game uses few computer resources, some players run many accounts at once to maximize earnings.
Player numbers were low at first, with fewer than 300 players in the first week. By late May 2024, that jumped to over 30,000, making it the 47th most played game on Steam. By early June, concurrent players hit 141,000, then exceeded 250,000 by June 10. However, botting inflated these numbers—a lead developer estimated about two-thirds of players were bots in early June. On June 14, concurrent players reached 420,000, and the next day topped 800,000, making Banana the second most played game on Steam, behind Counter-Strike 2.
- Release date
- 23 April 2024
- Developer team size
- 1 (or very small team)
- Genre
- Clicker game
- Platform
- Steam
- Highest known sale price
- US$1,378.58
- Peak concurrent players
- 800,000+ (June 2024)
Lore & Background
Banana was released through Steam on 23 April 2024 by a single developer or a very small team. It is heavily based on an earlier game titled Egg, but is not a direct follow-up or sequel; like Banana, the gameplay consists only of an image of an egg which can be clicked, periodically generating Steam items. One of the game's developers described Banana as 'pretty much a stupid game, a copy of Egg but way worse.' The game's extremely minimal gameplay exists to facilitate the creation of banana Steam items, which are periodically given to players upon clicking once and then clicking occasionally to reset an inactivity timer. A common banana item can be obtained every three hours, while rarer bananas have a drop chance every eighteen hours (not a guaranteed drop). The bananas can be bought and sold on the Steam Marketplace.
Reader's Guide
Banana is significant as a phenomenon that rapidly rose to become the second most played game on Steam in June 2024, behind Counter-Strike 2, despite having extremely minimal gameplay. Its player count grew from under 300 in its first week to over 700,000 concurrent players within two months, though a lead developer stated that around two-thirds of players were bots in early June. The game's economy, based on periodically granting tradeable banana items, has been compared to non-fungible tokens but differs due to the lack of a blockchain. Both Steam and the game's developers take a percentage of every Banana transaction on the Steam marketplace. The game has generated controversy, with some commentators accusing it of being a scam, which the developers have denied. Carlos Morales of IGN wrote that the game is 'not technically a scam,' but functions to create an artificial economy through useless items, profitable to both Steam and the game's developers. The game's legacy lies in its demonstration of how minimal gameplay can drive a real-money marketplace and attract massive player counts, while raising questions about botting and the nature of digital economies.
Did You Know?
- The highest known sale of a banana item reached US$1,378.58 for the Special Golden Banana.
- The game was described by some articles as an 'infinite money glitch,' but this is not a verified direct quote from a developer.
Origins & Development
Banana emerged from a small, international team of just four developers who shipped the title on Steam on April 23, 2024. The project was openly derivative: it was built as a close spiritual successor to an earlier clicker called Egg, which itself featured a single clickable egg image that periodically generated tradeable Steam items. In Banana's case, the generated items are reskinned bananas. One of the developers was refreshingly blunt, describing the finished product as "pretty much a stupid game, a copy of Egg but way worse." Despite that self-deprecating framing, the game's design philosophy was deliberate — strip away everything except the barest interaction loop so that the entire experience revolves around the slow drip of collectible items. The free-to-play model and the absence of any meaningful progression beyond a counter meant the game was never intended to be a traditional video game. Instead, it functioned as a minimal wrapper around a marketplace economy, a concept the developers embraced without apology.
Gameplay & Item Economy
The entire gameplay loop of Banana reduces to clicking a banana image set against a plain green background, which increments a simple counter. An achievement called "Click" unlocks after the window has been open for one minute. Beyond that, repeated clicking does nothing more than advance a timer; there are no upgrades, no levels, no branching paths. The real purpose of the session is to trigger the periodic delivery of banana-themed Steam items. A common banana drops roughly every three hours of play, while rarer variants follow an eighteen-hour cycle. Once obtained, these items enter the Steam Marketplace where they can be bought and sold like any other game item. Most trade for mere cents, but outliers exist: the Special Golden Banana fetched US$1,378.58, the highest recorded sale in the game's history. The game also runs a small in-game store offering five purchasable banana variations at twenty-five cents apiece. Analysts have drawn parallels to non-fungible tokens, though Banana items lack any blockchain infrastructure.
Explosive Growth & the Bot Problem
Banana's early weeks were unremarkable, with concurrent players never climbing above three hundred during its first week on Steam. The trajectory shifted dramatically in late May, when active players surpassed thirty thousand and the title slipped into the top fifty on the platform. By early June the number had jumped to 141,000, and by June 10 it passed 250,000. The surge accelerated further: on June 14, simultaneous players hit 420,000, and the following day the count leapt to 700,000, placing Banana second on Steam behind only Counter-Strike 2. Yet those headline numbers were heavily inflated. A lead developer acknowledged that roughly two-thirds of the player base in early June consisted of automated bots. Because the game demands almost no computing power and requires only sporadic clicks, players could run dozens of alternate accounts in parallel to farm items and resell them. This multi-accounting strategy, combined with botting, turned what was meant to be a casual clicker into a quasi-financial operation and distorted the very player metrics that made Banana a headline story.
Scam Allegations & Economic Criticism
From the moment Banana's player numbers began climbing, a vocal contingent of commentators labeled the game a scam. The core of the accusation was straightforward: both Steam and the four-person development team collect a percentage of every marketplace transaction, meaning the platform and the creators profit from the circulation of items that serve no gameplay purpose. The developers publicly rejected the characterization. Carlos Morales of IGN offered a more measured take, writing that Banana is "not technically a scam" but does function to manufacture an artificial economy around otherwise useless digital goods, one that is financially advantageous to both Steam and the developers. A developer themselves had earlier described the system as an "infinite money glitch," a phrase that underscored how the game's design intentionally created a self-sustaining loop of item generation and resale. Critics argued that the free-to-play label was misleading, since the in-game store's five banana variations—each priced at twenty-five cents—added another revenue layer. The debate ultimately highlighted a broader tension in digital marketplaces: where does a game end and a speculative trading venue begin?
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Frequently Asked Questions
What is Banana (2024 video game)?
Banana is a free-to-play clicker on Steam in which players repeatedly click a banana image to raise a counter. It shipped on April 23, 2024, and positions itself as a spiritual successor to an earlier clicker called Egg.
How do you earn money in Banana (2024 video game)?
The game periodically drops virtual banana items into your inventory, which you can then list on the Steam Marketplace for other players to buy. The vast majority of these items trade for only a few cents, though rare drops command a much steeper price.
What is the highest price a banana has sold for in Banana (2024 video game)?
The top recorded sale on the Steam Marketplace reached US$1,378.58 for a single rare banana item. That figure is an extreme outlier compared to the typical few-cent going rate for most drops.
Who developed Banana (2024 video game)?
The title was built by a solo developer or a very small team and released on Steam in April 2024. It is a direct follow-up to their prior clicker project, Egg.
Why is Banana (2024 video game) controversial?
Although the game peaked at roughly 700,000 concurrent players in June 2024, a vocal segment of the community has branded it a scam. Critics point to the extremely thin gameplay loop—essentially clicking an image while hoping for a rare, tradeable drop—as evidence that the experience is more speculative gambling than a real game.
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