Power Eleven
A Japan-exclusive football game with no fouls or off-sides.
Released in 1991 for the PC Engine, Power Eleven is a top-down football game from Hudson Soft. It belongs to the Power Sports Series, a collection of sports titles spanning 1988 to 1998. A Wii Virtual Console version followed on February 26, 2008.
Quick Facts
- Developer
- Westone
- Publisher
- Hudson Soft
- Series
- Power Sports Series
- Composer
- Shinchi Sakamoto; Hiromitsu Watanabe
- Programmer
- Michishito Ishizuka
- Platforms
- PC Engine; Virtual Console
- Released
- PC Engine, JP
- June 21, 1991
- Virtual Console, JP
- February 26, 2008
- Genre
- Traditional soccer simulation
Facts from the source article.
Gameplay
Power Eleven offers 12 teams to choose from. The game does not include fouls or off-sides. If a match ends in a draw, penalty kicks determine the winner. Before the second half of each game, a short cheerleaders show takes place, and at its conclusion the cheerleader leader gives a message to the player.
Each player has five attributes: Run (RUN), Dribble (DBL), Kick (KCK), Technique (TEQ), and Power (POW). These attributes are rated from 1 to 10, with higher numbers indicating greater skill. The Power attribute represents the amount of power a player starts with, displayed in the lower left or right part of the screen for the currently controlled player. Using power allows the player to move faster and strike harder, but it decreases the remaining amount. Power is slightly replenished at the beginning of the second half and fully replenished after each match. The total power a player can have cannot be changed. Goalkeepers use power automatically when attempting to save the ball, while CPU players only use it when shooting.
The player selects one of the 12 teams and competes against all others in a series of matches. Winning a game allows progression to the next team. After a loss, the player may retry immediately or later using a save or password. Each half lasts approximately four minutes.
After a winning game, if enough goals were scored, the player receives up to three new players to add to the team. This is the only opportunity to replace team members. There is a maximum number of such bonus players; if none remain, previously unused or replaced ones reappear. New substitutes become available starting from the second game. Regardless of goals scored, the maximum number of substitutes for the second and third games is one and two, respectively; for subsequent games, the maximum is three. Normally, one substitute is awarded for every three goals scored.
Following a victory, the player receives a password and the option to save the current game if the PC Engine supports it. The save and password contain information about progress in the Hudson Cup, team players, and their field positions. Only the last two bits of information are used when the save or password is employed in other modes such as Vs.
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