Lust for Darkness
An erotic horror game inspired by Beksiński, Giger, and Lovecraft.
Lust for Darkness is a 2018 erotic horror game, the debut title from Polish developer Movie Games Lunarium, published by Movie Games. Its story and visuals draw from the works of Zdzisław Beksiński, H. R. Giger, and H. P. Lovecraft. The game first launched on Windows and macOS, with SimFabric handling later ports for Switch in 2019 and PlayStation 4 in 2020. A sequel, Lust from Beyond, followed in 2021. Players take the role of Jonathan Moon, who has been searching for his wife Amanda for a year after her sudden disappearance. A letter from Amanda suggests she is held by a cult, leading him to a mansion where he discovers a sex cult performing an orgy meant to open a portal to a dimension called Lusst'ghaa, whose demonic inhabitants engage in sexual violence and torture. The game is played from a first-person perspective with stealth elements. Players solve puzzles, enter Lusst'ghaa, and must evade demons that chase them, eventually confronting the cult’s leader there. The developers attributed the transgressive nature of Polish games to a reaction against conservative religious movements. The Switch version was briefly removed from the North American eShop after release, returning on March 20, 2020, in an edited form rated "M" by the ESRB. An unedited version also remains available. A virtual reality version, released by Iron VR on October 26, 2021, is also offered in both unedited and ESRB M-rated versions. Reception was mixed on Windows and negative on Switch, according to Metacritic. Adventure Gamers praised its horrifying imagery but called it indiscriminately gratuitous and failing its premise. PC Gamer described it as a flimsy attempt at "Horny Amnesia," criticizing its juvenile, shallow treatment of sex and avoidance of sexual trauma and taboos. PC Magazine Australia called it a decent horror-adventure game, praising its visuals and refreshing focus on sexuality, but faulted a weak story and overemphasis on stealth and evasion over exploration. Digitally Downloaded felt it fell short of the standard set by Eyes Wide Shut but was still ahead of most game developers' simplistic horror. Nintendo Life found some unsettling scenes but deemed most of the content hollow grotesquery meant to provoke cringing.
- Developer
- Movie Games Lunarium
- Publisher
- Movie Games
- Release date windows macos
- June 12, 2018
- Release date switch
- July 12, 2019
- Release date playstation 4
- October 16, 2020
- Platforms
- Windows, macOS, Switch, PlayStation 4
- Sequel
- Lust from Beyond (2021)
Lore & Background
Lust for Darkness is the first video game developed by Movie Games Lunarium, a Polish studio. The developers attributed a trend of transgressive Polish games to a backlash against conservative religious movements. The visuals were inspired by Zdzisław Beksiński and H. R. Giger, while the plot drew from H. P. Lovecraft. Players control Jonathan Moon, who searches for his missing wife Amanda after receiving a letter suggesting she is held by a cult. He investigates a mansion where a sex cult performs an orgy to open a gateway to a dimension called Lusst'ghaa, inhabited by demons that engage in sexual violence and torture. The game is played from a first-person perspective with stealth elements, puzzles, and chase sequences. Players must enter Lusst'ghaa and eventually confront the cult's leader. The Switch version was temporarily removed from the North American eShop shortly after release; an edited version rated 'M' by the ESRB returned on March 20, 2020. A virtual reality version was released by Iron VR on October 26, 2021, and the game is available in both unedited and ESRB M-rated versions.
Reader's Guide
Lust for Darkness received mixed reviews on Windows and negative reviews on Switch according to Metacritic. Adventure Gamers noted its 'abundance of horrifying imagery' but called it 'indiscriminately gratuitous' and failing to live up to its premise. PC Gamer described it as a 'flimsy attempt at Horny Amnesia,' criticizing its 'juvenile, shallow fascination with sex' and avoidance of discussions about sexual trauma, anxiety, and taboos. PC Magazine Australia praised its visuals and what they felt was a 'genuinely refreshing' focus on sexuality that avoided crude immaturity, but criticized a 'weak story' and overemphasis on stealth and evasion at the expense of exploration. Digitally Downloaded said it fell short of the standard set by Eyes Wide Shut but was 'still leagues ahead of the clumsy, overly-simple idea of horror that most game developers aspire to.' Nintendo Life found some unsettling scenes but concluded most content is 'hollow grotesquery employed for the sake of making you cringe.' The game's significance lies in its attempt to blend eroticism with horror, drawing from notable artistic and literary influences, though critical reception was divided on its execution.
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