Hack and Slash Role-playing Games Codexery

Quest of D

A dark fantasy trading card arcade game with online co-op.

Quest of D

Quest of D is an arcade action role-playing game from Sega AM2, published by Sega for the Chihiro arcade board. It marks the company’s fifth trading card arcade title, arriving after World Club Champion Football, Mushiking: The King of Beetles, The Key of Avalon, and Love and Berry: Dress Up and Dance!. Set in a dark fantasy world, the game supports online play, much like earlier AM2 releases Virtua Fighter 4 and Sega Network Taisen Mahjong MJ. Its story centers on locating "D," a book of evil.

The game underwent three updates between 2005 and 2007, and its online services were discontinued at the end of August 2010. An official soundtrack came out in 2006. Quest of D was exclusive to Japan and never received a port of any kind. The development team later worked on Shining Force Cross.

**Gameplay** The cabinet features two card readers: one for an IC card that saves player progress, and another for a deck of "D-Force" cards. Players first choose a class—warrior, magician, or priest—and then select a gender. Two modes are available: scenario, a single-player experience for leveling up and collecting items, and co-op, which enables nationwide online play with more and stronger enemies. After picking a dungeon based on difficulty, players insert their D-Force deck, which contains items and equipment obtained from previous sessions via vending machines. Up to four players navigate a dungeon, fighting enemies and gathering treasure. Controls include an attack button, a guard button, and a view button for camera adjustment. Three quick presses of attack execute a weak combo; pressing attack and guard together triggers a strong attack. Attack plus view performs a dodge, while all three buttons together unleash a powerful area attack that drains the energy meter. Tapping attack while moving initiates a run. The touchscreen allows interaction with the environment—such as tapping levers or treasure chests—and with cards displayed at the bottom of the screen. Cards are used for magic and skills by pointing at an enemy, while buff or healing items are applied by dragging the card onto the player’s character.

Version 2 introduced the thief class, which gains unique abilities like jumping and stealing. Crafting items became possible, and an MP gauge was added alongside the existing energy gauge.

Quick Facts

Title
Quest of D
Developer
Sega AM2
Publisher
Sega
Genre
Action role-playing game, digital collectible card game
Released
Arcade / JP · 2004Quest of D Ver. 2.0: Gofu no KeisyousyaJP · 2005Quest of D Ver 3.0: Oukoku no SyugosyaJP · 2006Quest of D: The Battle KingdomJP · 2007
Arcade System
Chihiro
Composer
Fumio Ito / Keisuke Tsukahara / Megumi Takano / Sachio Ogawa
Producer
Hiroshi Kataoka

Facts from the source article.

Lore & Background

Quest of D was first revealed during a private show, previously teased as a new game that AM2 has been working on. The gap between playing online games on PC and arcades was wide, so Quest of D was made to close that gap as much as possible. The game has two card readers: one for an IC card that saves progress, and one for 'D-Force' cards inserted as a deck. Players choose between warrior, magician, priest and then their gender, and can play in scenario mode (single-player) or co-op mode (nationwide online play with stronger enemies). Up to four players go through a dungeon to fight enemies and collect treasure, using an attack button, guard button, view button, and a touchscreen to interact with environments and cards.

Reader's Guide

Quest of D is significant as Sega's fifth trading card arcade game, following a successful line of such titles, and as an early attempt to bridge the gap between PC and arcade online gaming. It was mentioned alongside Sangokushi Taisen in a 2005 Sega financial report as a strong selling arcade title exploring new venues with trading cards and network features. The game received three updates (Ver. 2, Ver. 3, and The Battle Kingdom) that added new classes, abilities, items, dungeons, and a versus mode. After a successful run of six years, it was said to be a rare example of a game genuinely missed by its community when the online was shut down at the end of August 2010. The development team went on to make Shining Force Cross. The game was only released in Japan and received no port of any kind, making it a niche but fondly remembered arcade experience.

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