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Drakengard and Nier

Two interconnected series spanning dark fantasy and post-apocalyptic worlds.

Drakengard and Nier

Drakengard (released in Japan as *Drag-On Dragoon*) and its spin-off series *Nier* are action role-playing games mostly directed by Yoko Taro, though he had only a small role in *Drakengard 2*. The two series exist in a single timeline that splits into parallel universes: the dark fantasy realm of Midgard and a future, post-apocalyptic Earth. Cavia originally developed the *Drakengard* series, with Square Enix as publisher. The first game came out in 2003 on the PlayStation 2, followed by a sequel, a prequel, and several spin-offs. The *Nier* games began in 2010, taking place in an alternate timeline that branches from a different ending of the first *Drakengard* than the one used in *Drakengard 2*.

The stories in both series typically follow a small group of protagonists whose lives are directly or indirectly shaped by the events around them. Dark, mature themes and multiple endings have become a hallmark. *Drakengard* is set in a Northern Europe–inspired dark fantasy world where humans live alongside mythical creatures, while *Nier* takes place far in the future of that alternate ending. Both series are widely praised for their complex characters and narratives, though the gameplay in the *Drakengard* titles has often drawn criticism.

In Japan, *Drakengard* and the original *Nier* were popular, selling well and building a cult following. This led to books, manga, comics, and a stage play. Outside Japan, they remained obscure until *Nier: Automata* launched in 2017 to worldwide commercial and critical success, sparking greater Western interest. This prompted a remaster of the original *Nier*, titled *Replicant ver.1.22474487139...*, released in 2021 to much larger attention and far better sales than the original.

Quick Facts

Title
Drakengard · Nier
Genre
Action role-playing
Developer
Cavia · Macrospace · Access Games · PlatinumGames · Toylogic · Applibot
Publisher
Square Enix · Gathering of Developers · Ubisoft
Creator
Yoko Taro · Takamasa Shiba · Takuya Iwasaki
Platforms
PlayStation 2, PlayStation 3, Xbox 360, PlayStation 4, Windows, Xbox One, Android, iOS
First Release Version
Drakengard
First Release Date
September 11, 2003
Latest Release Version
Nier Replicant ver.1.22474487139...
Latest Release Date
April 22, 2021
Italic Title
no

Facts from the source article.

Lore & Background

The idea for Drakengard originated in 1999 between Takamasa Shiba and Takuya Iwasaki, with gameplay conceived as a blend of Ace Combat and Dynasty Warriors 2. The team developing the game went under the moniker 'Project Dragonsphere'. The game was developed by Cavia and directed by Yoko Taro, who was the main drive behind its dark atmosphere. As Yoko was told there would not be a sequel, multiple endings were created. When localized in the west, references to sexual taboos were censored, and the title was changed from Drag-On Dragoon. Drakengard was considered enough of a success that a sequel was commissioned. For Drakengard 2, Yoko was mostly tied up with other projects and replaced as director by Akira Yasui, leading to creative clashes; Yasui made the game the thematic opposite of the first, with a lighter tone and broader color palette.

Nier originated when Yoko and Shiba teamed up to create a third Drakengard game, but it became detached from the main continuity and developed into a spin-off. Yoko has stated that he considers Nier to be a spin-off, not the true Drakengard 3. It was the last game developed by Cavia; after its release, Cavia closed down and was absorbed by AQ Interactive, and Yoko left to pursue other projects.

Reader's Guide

The Drakengard and Nier series hold significance as a unique example of a branching timeline across parallel universes in video games, with dark, mature themes and multiple endings becoming a staple. The Drakengard series, originally developed by Cavia, gained a cult following in Japan and resulted in multiple adaptations including books, manga, comics, and a stage play. The series remained little-known outside Japan until the 2017 release of Nier: Automata, which was a worldwide commercial and critical success, leading to increased western interest and a 2021 remaster of the original Nier that achieved substantially better sales than the original. The legacy includes a shift in developer from Cavia to Access Games for Drakengard 3, and to PlatinumGames for Nier: Automata. The series' narrative focus on characters affected by events, and Yoko Taro's exploration of why people are driven to kill, have been central to its identity. Despite criticism of Drakengard's gameplay mechanics, the complex storylines and character designs have been largely praised. The series also saw a mobile entry, Nier Reincarnation, which ended service in April 2024.

Did You Know?

Origins & the Birth of a Dark Vision

The concept for what would become Drakengard first took shape in 1999, when producer Takamasa Shiba and developer Takuya Iwasaki envisioned a gameplay experience that fused the aerial combat feel of Ace Combat with the crowd-cutting spectacle of Dynasty Warriors 2. The internal project was dubbed Project Dragonsphere, and development fell to the studio Cavia under the direction of Yoko Taro, who became the primary creative force behind the game's bleak, atmospheric tone. Shiba was stepping into his first role as a producer. Because the team was told no sequel would follow, Taro designed multiple endings into the narrative. When the title crossed into Western markets, it underwent notable changes: references to sexual taboos were censored, and the Japanese name Drag-On Dragoon was deemed unsuitable for a Western audience, giving way to the simpler Drakengard. The game's modest commercial success was nonetheless enough to greenlight a direct sequel.

Narrative Structure & Thematic Identity

The Drakengard and Nier series share a single branching timeline, yet they unfold across two distinct parallel universes. The Drakengard entries are set in Midgard, a dark fantasy realm loosely modeled on Northern Europe, where humanity coexists with mythological creatures. The Nier games, by contrast, take place in a post-apocalyptic future on Earth, branching from a different ending of the original Drakengard than the one Drakengard 2 follows. Storytelling across both franchises centers on a small cast of protagonists whose personal fortunes and psychological depths are shaped by the larger events around them. Dark, mature thematic material and the presence of multiple possible endings have become defining hallmarks of the series. Critics and players have consistently praised the depth of character writing and narrative complexity, even as the combat and gameplay mechanics of the Drakengard titles drew more mixed reviews. This emphasis on emotional storytelling over mechanical polish has remained a constant through every installment, from the 2003 original through Nier Reincarnation's mobile adventure set in the mysterious location known as the Cage.

Cultural Footprint & the Western Breakthrough

Within Japan, both Drakengard and the original Nier cultivated a devoted cult following and sold well enough to spawn a wide range of supplementary media, including several novelizations, manga and comic adaptations, and even a stage play. Despite this domestic popularity, the franchise remained largely invisible to Western audiences for over a decade. That changed dramatically with the February 2017 release of Nier: Automata, a distant sequel set thousands of years after the events of the original Nier. Automata achieved both critical acclaim and strong commercial performance on a global scale, sparking a wave of interest from players outside Japan. The resulting surge in attention led Square Enix to release a remaster of the 2010 original, subtitled Replicant ver.1.22474487139…, in April 2021 for PlayStation 4, Xbox One, and PC. The remaster attracted significantly larger audiences and substantially better sales figures than the original had ever achieved, effectively reintroducing the broader Drakengard and Nier universe to a new generation of players.

Studio Transitions & Creative Friction

The production history of the series is marked by significant studio upheaval and creative tension. Drakengard 2 saw Yoko Taro step back from the director's chair in favor of Akira Yasui, partly because Taro was occupied with other projects. The two had notable creative clashes during development, and Yasui ultimately shaped the sequel as a thematic counterpoint to its predecessor, adopting a lighter tone and a broader color palette. Nier began as what was intended to be a third Drakengard entry, but as development progressed it drifted further from the main continuity until it became a standalone spin-off. Taro has nonetheless described Nier as the true Drakengard 3. It was also Cavia's final project before the studio closed and was absorbed into AQ Interactive. A subsequent attempt to continue the series at AQ Interactive stalled, a situation Shiba attributed to the industry's shift toward lighter, more accessible titles. When Drakengard 3 finally materialized in 2013, it was developed by Access Games, the studio behind Deadly Premonition, marking a new chapter in the franchise's production lineage.

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